Will This Game Ever Be 'Massively'

Once you get player to player trading, you end up with Credit Farmer Spam and all the garbage they bring into games.

No offense taken...just wanted to point out that you CAN trade if you really really want to! ;)

The DDF proposal is of course slightly better. :D
 
Eve Online is that way ------------>

Some of us came to ED this way <------------- precisely because Eve Online is an underwater hell, where solo play is discouraged, griefing is encouraged and anything remotely fun is locked down by Chairman, Personnel Manager, Director, SRP Manager, Managing Manager and a whole hierarchy of Managers Managing the Management of your in-game time. I feel highly nauseous just thinking about it.

My feelings too ^^
 
and that´s smart? lol

so doing everything not to be anything like a successful sandbox MMO..

someone deserves a Darwin award
holy facepalm batman

I hear Goons rageing already, Mittens should write a article over it how FD just put in the 32 player limit to keep Goons out :D
EVE today is past his glory 1/3 Goons and friends, 1/3 remaining 0.0 dwellers and empire, 1/3 chinese & russian farmers.
 
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Who are you to tell me that i have to earn anything?

I tell ya what, I earn real money in real life and i buy my toys with them. Fictiona ships are a toy, not a job so you know what? Ima bet the devs will need to get some family some food ya know, and ima bet well see so much credit selling my wallet will bleed
/smh
If you read my comment slowly you will see that I haven't said that you "have to" do anything. I voiced my opinion that "People should earn their own ships" and not just buy end game ships thru a credit farmer. These "Dev that need food for their families" that you speak of, don't receive checks from 3rd party sites or the brokers that organized them. If you support 3rd party sites running botters to farm credits, making a buck off of Frontier's game without giving any of it to Frontier, then do it, go ahead spend your bank balance. There is a HUGE difference in voicing an opinion and telling someone what they can and cannot do. Now Frontier on the other hand might deal with your credit buying differently (Ban or a special cheater server with huge down side, as Mods have mentioned).
 
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Plainly and simply, I don't think FD have the resources to support this.

When you see other games funded by megacorp publishers struggle to support multiplayer, what resources do you think FD have in comparison?
 
I don't think you can argue away network limitations actually. It would be nice though. SWTOR is a MMORPG, with dedicated server hubs. This is a space SIM, with networked peer to peer potentially crappy internet connections, it will NOT support 50 people in one instance, unless you buy fiber cable to all of us. Please feel free to do so! It is not like I'm sitting here just to kid you or something. Unless I'm in that mood, granted. :)

This game has garnered millions. They can afford a dedicated server or 10. I should know. I sell them.

On top of that, they are running their cloud servers on Amazon's AWS - this isn't your grandpa's server farm. It's fast, it's got fibre and it's no joke. Their limitation is in the intelligence of their netcode, which is actually not even real (but I said it because people recognize that word and what it means) - it's in their server logic and their ability to handle player interactions.

The limitations are a result of not planning on ever making a game a true multiplayer, and it shows:

1) The idea that you can only have 6 people in a group, which can't jump together.
2) A comms system which can really only be used by the NPCs, but which has no true limitation of being created as a API and accessed by anyone in any star system, regardless of instance limitations. (Hint - the communications API should be handled as a separate instance on another server, with separate channels for text and voice).
3) No option, as a first implementation (should have been an Alpha feature) inherent to making affiliations for people, i.e. factions. It's there, in the menu... it does nothing.
4) No direct player interaction other than dogfighting. Let me give examples: a station cargo hold where I can drop cargo for another player. Effectively a safebox. Data trading, mission trading, combined missions where players both benefit.
5) The ability to create the simple equivalent of a clan so that players can feel like they are on a team, give themselves purpose.

These are all pseudo-qualities that for the most part don't even qualify as features, more so fundamentals, of a multiplayer experience.
 
Besides, if you're worried about credit spam then the system as implemented right now is perfectly capable of supporting credit farmers. They could arrange to meet you at the Nav Beacon of a star and drop a buttload of gold for you to scoop.
Transactions like that have even less of a chance of triggering any kind of automated anti-real money transfer measures. I'd rather have my trading authenticated by the server with some protection measures, thanks.

I hope they do that transfer in Open mode..oh wait group mode is....LOL!
 
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