Will we EVER get navigational hazards in the game?

I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)
 
I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

I don't know, but I sure as hell would like to. I like some of these ideas.
 
Explorers wouldn't get much far, and returning would be subject to luck. Hence, another RNG element. But it would add a huge part of immersion.

There would have to be ways to see those hazards, otherwise it's just randomly killing players.
 
I agree the Galaxy itself should be trying to kill us. Atmospheric planets will offer such opportunities at least.
 
Why are tiny astronauts a hazard?
1. The obvious absense of windscreen wipers e.g. "oh $^%* I can't SEE" factor.
2. The murder bounty and station aggression e.g. "You Murdered Bucky McBarnes Maintanence man extraordinaire... I loved that Man! DIE!"
3. The costs of trauma on the pilots psyche e.g. "Sleeping like a disturbed baby waking up screaming 'oh why bucky? why??"
4. Homicidal Relatives showing up in fleets of Imperial Clippers?

There are a few ideas and I am not that imaginative so I'm sure other CMDRs could think of more...
 
- Gravitational pull from a black hole

Is actually less than it was when it still was a star. It's just concentrated to a single point.

-Dangers of accretion discs of a black hole

What dangers? It's rocks around a star, except the star is black.

- Solar Flares

Not that big of a deal

- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)

A gas cloud in space is still considered a vacuum by earthly standards. There's not enough stuff in gas clouds to give a significant reaction.

- Meteorite Storm (Causing shield/hull damage in SC)

Sci fi trope, more prevalent in Star Wars than this galaxy.

- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it

Crowded stations mean waiting times before you can dock, that's a horrible idea.
 
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Yes please!


Though I'm guessing the itty bittinauts will only scamper your way after you finished mating with the control tower and touched down.
 
Is actually less than it was when it still was a star. It's just concentrated to a single point.

What dangers? It's rocks around a star, except the star is black.

Even at a tenth of it's former mass we shouldn't be able to waltz through the event horizon. Also, if there is an accretion disk matter close to the center should be pretty hot.
 
If Frontier want long distance travel to take a long time there really does need to be interesting things to do or happen along the way. The current system of plot 1k Ly and then jump, scan, scoop repeated 100's of times in a row is just crazy. Its just a test of your patience once you are comfortable with the system of travel.
 
+1. These are all great ideas. More skills to hone whilst flying would add a lot to the game.

That being pulled around effect you get after you are interdicted would be good near black holes.
 
Most explorers already have a hazard called Netflix (other streaming sites avaliable). Distracted by a film the poor explorer jumping into a star :D

that says it all really, particularly because its true... players are so bored by the time consuming and unchallenging nature of long distance travel they use a 2nd monitor to watch movies [yesnod]
 
OP - did you just request this?

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:D

On a serious note, that asteroid related stuff probably isn't possible with the current game. No idea how much dev effort would be required for it.
 
Explorers wouldn't get much far, and returning would be subject to luck. Hence, another RNG element. But it would add a huge part of immersion.

There would have to be ways to see those hazards, otherwise it's just randomly killing players.

With this they must implement repair limpets and allow us to synthesise more limpets...
 
Even at a tenth of it's former mass we shouldn't be able to waltz through the event horizon. Also, if there is an accretion disk matter close to the center should be pretty hot.

You don't waltz through it's event horizon. The event horizon of a stellar black hole is actually quite small. You drop out of SC before this. And if a Black hole has an active accretion disc, it will also have jets at it' s poles much like a neutron star. Btw accretion discs can happen around neutron stars as well. The biggest danger close to a small stellar black hole are the gravitational waves they will tear a ship apart long before you get to the EH.

Black holes are always presented as these monsters in space, but they're really quite boring. They only become exiting when you throw stuff in them. The supermassive black hole in the galactic center is a very boring one, and this is good because that's why we're alive.
 
I would not mind a lot more navigational hazards and effects on travel

- Gravitational pull from a black hole
- Dangers of accretion discs of a black hole
- Solar Flares
- Stellar gas clouds in nebulas with different effects (Corrosive gas, sensor dampening, lower laser efficiency...explosive gas pockets)
- Ice crystals with pockets of fluoroantimonic acid (explosive effect when in contact with water so mining lasers can set them off)
- Meteorite Storm (Causing shield/hull damage in SC)
- Varied jump fuel usage depending on star size and/or black holes (More fuel to leave a system of a large star and less fuel usage at leaving smaller stars)
- Varied general fuel usage in SC when going away from a stellar body depending on gravity force (Gravity modifier as a percentage of added fuel usage perhaps)
- Non-Static asteroids moving around in a belt or ring
- Asteroids being affected by kinetic force (shooting one with missiles and making it move or colliding with it)
- Mining an asteroid making it move as gasses are freed basically creating a jet stream
- CROWDED stations with a LOT more ships around them with queues and huge bulk carriers in orbit outside of it
- Tender ships and small shuttles moving around to move cargo between bulk carriers and stations
- Tiny ASTRONAUTS moving around close to landing pads and outside station hulls (making repairs and such)

That what you ask would be called depth, something this game needs (or at least i) and than it would deserve to be called space sim.
It would require constant attention and engagememt from player making ED universe unpredictable, dangerous and fun, instead watching tv shows while playing.
I really like your suggestion and i hope devs will consider it at least part of it, it would push elite in my top 3 games.
And unleash my wallet into their store.
 
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