All my friends play games with DX12 and they look amazing. Cant wait to upgrade my gaming pc to be able to play in that. [praise]
All my friends play games with DX12 and they look amazing. Cant wait to upgrade my gaming pc to be able to play in that. [praise]
DX12 is not trivial to implement, especially with multi-GPU scenarios. Traditional SLI/Crossfire do no longer work, the game has to natively support multi-GPU. If that is done right, it has the advantage of being able to mix&match different graphics cards, even from different manufacturers. But I have yet to see a game that actually does it right, and a as tri-SLI user I'm following that topic closely.
Without wanting to disappoint, 'all of your friends' are not running DX12 games unless they only play a very limited amount of games. Specifically.All my friends play games with DX12 and they look amazing. Cant wait to upgrade my gaming pc to be able to play in that. [praise]
DX12 is not trivial to implement, especially with multi-GPU scenarios. Traditional SLI/Crossfire do no longer work, the game has to natively support multi-GPU. If that is done right, it has the advantage of being able to mix&match different graphics cards, even from different manufacturers. But I have yet to see a game that actually does it right, and a as tri-SLI user I'm following that topic closely.
It really...really..really depends on how the game engine works right now, and give how dang effective the engine is compared to many other games out there, though far from perfect, at least compared to other games, I think the Cobra engine is closer then other engines might be to be able to accept DX12 and Vulkan.^this
Implementing DX12 would require a major overhaul of the game engine. I imagine FDev has more pressing objectives.
You are more likely to see more benefit from increasingly powerful GPUs over the years.
DX12 and Vulkan are nor pana…ceae? …ceas? They don't magically solve problems or make things look better for free. They do, however, require a lot of work and currently come, respectively, with extremely bad platform support ("Windows 10 with certain GPUs") and very immature drivers.
Much of the good stuff that's ascribed to them can be achieved by good use of DX11 already, and that will work on Windows 7 with a 4 years old graphics card even if you're beating it with compute functionality.
So: big investment, little gain. Why would anyone do that?
No they don't. They will look exactly the same unless settings are changed. DX is just an API it does not make a game look better. It can make it run faster and more effiecient, but graphical quality will not be increased because you upgrade an APIHave you ever seen a game with DX11 and DX12 version? did the DX12 version look amazing compared to the DX11 version?...
This was true at first for Deus Ex, but it's not so much anymore. The DX12 preview has been updated several times and while I haven't seen anyone updating their benchmarks I personally have noticed it get much smoother.Quite a few games (Deus Ex springs to mind) run considerably *worse* under DX12.
No they don't. They will look exactly the same unless settings are changed. DX is just an API it does not make a game look better. It can make it run faster and more effiecient, but graphical quality will not be increased because you upgrade an API