Will we get remote access to other owned Ships...

Hiya,

This may well of been discussed before, as I haven't read every post on the forums, lol
:eek:
But I was just wondering, if we will ever get remote access to our other owned Ships from any Station, Port or Planet.
Cause I'm prolly like other Cmdr's, in saying we own more than one Ship, meaning they're not directly in the same system as we may currently be, as to get access to them, we would currently have to travel/jump back to the systems.

But I am a long way from the system I started in... :cool:

So would this be possible any time soon, cause if I want to upgrade the Ships I own, it would be nice if I could remote access them to do so.

Regards,

Mikey
 
I have my eagle to taxi me between the ships I have, obviously it is not practical for ships further than a hundred....ish light years apart. Not sure how instant ship access can be implemented without the mechanic being abused in some way.
 

Deleted member 38366

D
Last thing I've read is that it's something they want to implement at some point - but no ETA or other Details were given.

Having many Ships is nice - but moving them around, even fetching a single one for a specific Task from far away is utterly painful.
 
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From what I gather a ship transportation method has been suggested, but it wouldn't be instant.

It'd be awesome if there was a risk of your ship being stolen by shady NPCs or dare we hope... Players? :O
 
Hiya,

This may well of been discussed before, as I haven't read every post on the forums, lol
:eek:
But I was just wondering, if we will ever get remote access to our other owned Ships from any Station, Port or Planet.
Cause I'm prolly like other Cmdr's, in saying we own more than one Ship, meaning they're not directly in the same system as we may currently be, as to get access to them, we would currently have to travel/jump back to the systems.

But I am a long way from the system I started in... :cool:

So would this be possible any time soon, cause if I want to upgrade the Ships I own, it would be nice if I could remote access them to do so.

Regards,

Mikey

First off, you haven't read every post on the forums? Shame shame. ;)

The users and devs have talked about a ship delivery service, but nothing has been promised. We'll all be happy campers when that comes about.

In the mean time, we generally buy cheap ships as taxis to get us to our real ones.
 
I'm surprised this hasn't already been implemented in a previous patch. Such a basic feature and not difficult to do. I mean, they could even have just done a remote strip and sell option through the Shipyard menu so you can sell off the far away one and buy another locally. The 10% you'd lose on the sale of the remote hull would be a sufficient penalty.
 
but moving them around, even fetching a single one for a specific Task from far away is utterly painful.

I'd like to see a 5,000,000cr teleporter upgrade which when fitted to two or more ships allows immediate travel, perhaps with a timer to prevent them being used as a system of mass transit.

Elan said:
It'd be awesome if there was a risk of your ship being stolen by shady NPCs or dare we hope... Players? :O

There is absolutely no chance whatever of that becoming a reality. None whatever, but I'll have some of what you're smoking.
 
It's being considered because some players keep asking for it, there have been no promises that it will ever become an actual part of the game. Most players either pick a "home" system and work out of that or use a hauler or similar to travel back and forth between ships.

I already use Sidewinders as map markers, once you have progressed through the game a bit you have so much cash you can just buy another ship if your original is to far away anyway.
 
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Last thing I've read is that it's something they want to implement at some point - but no ETA or other Details were given.

Having many Ships is nice - but moving them around, even fetching a single one for a specific Task from far away is utterly painful.

I was thinking about this yesterday. Obviously what we're talking about here is the option to pay a fee to have one of your secondary ships delivered to another location in an appropriate time, but what about the other option? The sexy, incredibly expensive option?

I'm talking carriers. What if the "executive control" ships FD are going to be something like… several hundred Mcr cost, can only dock by landing on a non-atmo planet, has 1-2 Medium landing pads (additional tonnage limit) and 1-2 Small ones for your own ships. Very different beast to the corvette-class carriers (like the Anaconda will be) as they're larger, very much internally dedicated to being a carrier, and defend against interdiction as clumsy turret platforms.

It gives wealthy players a very different way to play. They could fly something like an Anaconda, Python or Fer-de-Lance (I suggested a tonnage limit: I'd aim it to include Asps and Vultures but probably not include Fer-de-Lances), or they could fly a carrier and be able to switch out an Asp, Courier or Diamondback Scout as the situation demanded.
 
Hiya,

This may well of been discussed before, as I haven't read every post on the forums, lol
:eek:
But I was just wondering, if we will ever get remote access to our other owned Ships from any Station, Port or Planet.
Cause I'm prolly like other Cmdr's, in saying we own more than one Ship, meaning they're not directly in the same system as we may currently be, as to get access to them, we would currently have to travel/jump back to the systems.

But I am a long way from the system I started in... :cool:

So would this be possible any time soon, cause if I want to upgrade the Ships I own, it would be nice if I could remote access them to do so.

Regards,

Mikey



I hope remote access/ teleportation etc. is out of the question. I feel that would be horrible gaming mechanics in a spacesim like Elite.

But FD is planning to implement a method to have ships transported to you for a fee. It won't be instant I hope. There should be time involved.
 
I was thinking about this yesterday. Obviously what we're talking about here is the option to pay a fee to have one of your secondary ships delivered to another location in an appropriate time, but what about the other option? The sexy, incredibly expensive option?

I'm talking carriers. What if the "executive control" ships FD are going to be something like… several hundred Mcr cost, can only dock by landing on a non-atmo planet, has 1-2 Medium landing pads (additional tonnage limit) and 1-2 Small ones for your own ships. Very different beast to the corvette-class carriers (like the Anaconda will be) as they're larger, very much internally dedicated to being a carrier, and defend against interdiction as clumsy turret platforms.

It gives wealthy players a very different way to play. They could fly something like an Anaconda, Python or Fer-de-Lance (I suggested a tonnage limit: I'd aim it to include Asps and Vultures but probably not include Fer-de-Lances), or they could fly a carrier and be able to switch out an Asp, Courier or Diamondback Scout as the situation demanded.

Player run carriers has been ruled out by the devs, imagine the pain if half a dozen players lost their pride and joys because the carrier got destroyed or it's pilot just decided to fly into a star for lolz.

Also teleportation (along with tractor beams) have been specifically said "No" too although it doesn't appear to have effected the ability to join CQC from where ever you are in the galaxy as if by magic.

Basically FD do not follow logic or what the players want unless they kick up a massive fuss on the forums for weeks at a time (such as for Steam keys), they stick to their own personal vision and you have to hope it matches what you want.
 
Player run carriers has been ruled out by the devs, imagine the pain if half a dozen players lost their pride and joys because the carrier got destroyed or it's pilot just decided to fly into a star for lolz.
Hmm, know where I can find the source where that's ruled out? I don't think something being ruled out at some point means we should really stop suggesting it and talking about it though – folk do change their mind. Perhaps they just haven't found a way to balance it that they're comfortable with yet.

There's still reference to the idea of "executive control" ships larger than the Anaconda. If those ships are to come and aren't carriers, then they're going to be really hard to balance. The impression I get is that ships like the Anaconda and Cutter are already so hefty to steer that anything much heavier is going to strip all skill out of combat. Also, "executive control" really seems like it implies something a bit different to just bigger Anacondas.

Basically, I like my idea. : (


Basically FD do not follow logic or what the players want unless they kick up a massive fuss on the forums for weeks at a time (such as for Steam keys), they stick to their own personal vision and you have to hope it matches what you want.
I think they probably do work hard to follow logic and what players want, but it probably isn't as simple as it sometimes seems. I agree that we should keep talking about what we think would be cool though, whether that's kicking up a fuss or not.
 
I hope remote access/ teleportation etc. is out of the question. I feel that would be horrible gaming mechanics in a spacesim like Elite.

But FD is planning to implement a method to have ships transported to you for a fee. It won't be instant I hope. There should be time involved.

In real life, I can call my garage in Miami and a tow truck company. They will be more than happy to make all the arrangements to ship my car from Miami to NYC. Several days later my car is here.
In real life I can hire someone to bring my Yacht or Airplane to me. All that is necessary is to pay someone to do it.
What exactly is the problem (other than the technical aspect of implementing this) with doing the same thing in Elite? A simple transportation fee based on ship size and distance traveled.
You can even put it on a short timer so it does not give the impression of instant travel. Traveling 100 Light years each way just to pick up a different ship is not fun and this is a game that is supposed to be fun, not a real life simulation.
 
Player run carriers has been ruled out by the devs, imagine the pain if half a dozen players lost their pride and joys because the carrier got destroyed or it's pilot just decided to fly into a star for lolz.

Not if you have Galactic Transport Insurance. :cool:
 
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