Will we see off-line mode by the end of E: D life cycle?

I sometimes wonder.

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Do you? [where is it]
 
At the end of the development cycle, when the game is finished and they want to turn the servers off, then, maybe, it will happen. A snapshot is made of the galaxy and thats how you start every new game.
 
i hope not

Why not? I think it would be true to the games heritage, and in line with comments made around initial release of Elite: Dangerous.

At the end of the development cycle, when the game is finished and they want to turn the servers off, then, maybe, it will happen. A snapshot is made of the galaxy and thats how you start every new game.

Just like the good old days eh. Here's hoping.
 
I don't think there was any suggestion of an offline mode once the game was dead, rather it would be possible for others to host the servers and continue. I think?

Regardless, if ED is dead it will be because Frontier have moved on to the sequel :p
 
I don't think there was any suggestion of an offline mode once the game was dead, rather it would be possible for others to host the servers and continue. I think?

Regardless, if ED is dead it will be because Frontier have moved on to the sequel :p

The game is dead? When did that happen? At release you say? I must admit the game feels a bit.... Gamey?....

Man, I've got to stay on my toes!
 
Doubt it. The astronomer / developer who did an info session suggested the data in stellar forge is so large that we wouldn't fit it on (a consumer) drive. Figured that was the main reason.
 
Nope. Plenty of off-line games do just fine without servers.

Ever played any of the previous Elite games btw.?

Yeah but ED isn't as simple anymore.

In order for missions to work, npc's to spawn and various things to happen the background sim needs data and needs to do it's thing which relies on players and calculations from else where. Just wouldn't work with one player which is why SOLO is still part of the same galaxy. Elite II is so much simpler when you go back to it. You would be surprised how much actually replies on background sim and stellar forge.
 
But will it be, is the question.
Well, obviously not.

So make this clear for little old silly me - you are wanting Frontier Developments to rewrite Elite Dangerous entirely into an offline single player game existing on the client PC (and presumably xbone & ps4)?

No. Why? How?
 
Yeah but ED isn't as simple anymore.

In order for missions to work, npc's to spawn and various things to happen the background sim needs data and needs to do it's thing which relies on players and calculations from else where. Just wouldn't work with one player which is why SOLO is still part of the same galaxy. Elite II is so much simpler when you go back to it. You would be surprised how much actually replies on background sim and stellar forge.

I agree the programming that makes Elite Dangerous is very different from the previous versions and needs continual input to make it work as you see it doing in real time.

Fly safe Cmdr's
o7
 
Original Elite is set in stone since 1984. ED is made of sand. Braben interviewed said server code would be released when support is dumped. That is, if the guy still owns the thing.
 
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