After Months of searching for the reason for Micro stuttering in ED (AFTER I got my new 1080 TI) I found the reason: Its WIN10 game mode enabled for ED even when game bar was turned off!
Tip for you: Do yourself a favour and (re)enable the bar, open it and make sure game mode is DISABLED in the ED window on the monitor.
I found an alternative test that lead me finally onto this: When ALT-TAB to focus another app, even window overview WIN+Tab the tracking in ED was smooth like butter but of course I couldn't play like this without joy and keyboard focus
History how I got there: I had WIN10 insider builds and on the first creator betas I tested out the new Win10 Game Bar + Game mode and enabled it for ED.
I didn't notice improvements and I disabled the game bar completely and forgot about it. This could even be when I was still on my AMD R290.
I switched to a 1080TI in June and since then I was pleased with the visuals but still there was an occasional hiccup in tracking every 5-15 seconds etc..
For weeks I fiddled with Tracking, Tools, Camera positions, Drivers, oculus betas, cpu core unparking, elevated (i/o) priorities, etc.. you know that kind of story maybe ...
Guess the game mode just pushes the performance of the 2D ED window maybe and that removes resources from the VR Oculus tasks or ED itself somehow...
Tip for you: Do yourself a favour and (re)enable the bar, open it and make sure game mode is DISABLED in the ED window on the monitor.
I found an alternative test that lead me finally onto this: When ALT-TAB to focus another app, even window overview WIN+Tab the tracking in ED was smooth like butter but of course I couldn't play like this without joy and keyboard focus
History how I got there: I had WIN10 insider builds and on the first creator betas I tested out the new Win10 Game Bar + Game mode and enabled it for ED.
I didn't notice improvements and I disabled the game bar completely and forgot about it. This could even be when I was still on my AMD R290.
I switched to a 1080TI in June and since then I was pleased with the visuals but still there was an occasional hiccup in tracking every 5-15 seconds etc..
For weeks I fiddled with Tracking, Tools, Camera positions, Drivers, oculus betas, cpu core unparking, elevated (i/o) priorities, etc.. you know that kind of story maybe ...
Guess the game mode just pushes the performance of the 2D ED window maybe and that removes resources from the VR Oculus tasks or ED itself somehow...