Windows controls mapping menu with "collapsible" structure?

Can FD implement a controls menu that has little "+" markers beside the major groupings so it's not an outrageously long list to scroll through when looking for SRV bindings, for example?

The default state would be that the sub-sections are closed by default, and opened when selected, or have a global "open" toggle control for those that want to see every choice.

Star Citizen uses this methodology, and it's very intuitive and useful, although their labeling of game controller axes in use is very poor (simple "x,y,z" etc. with no distinction between devices)


Thanks!
 
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I'm pretty sure collapsible menu sections have been announced for 2.1 in a past dev update.

(And I found the SC UI pretty icky, way too much wasted space and generally clunky. I'd rather see the return of the menu system in ED betas that had niceties like showing you what a button was bound to when you pressed it.)
 
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