Oh wait, hang on...
Spotted an issue a month or so ago: Two players in a wing, both with wing beacons on and we were trying to drop in on the same, fast moving signal. Can't recall what it was exactly but whoever dropped second was hundreds of km from the other every time.
Then I turned my nav beacon off, while they left theirs on and dropped in first. The very next try I dropped in right on top of my wingmate, problem solved. So yeah, I can think of one reason not all wingmates want their beacon on at the same time.
Will edit if I remember what the instance type was.
Edit: Might have been a wing assassination target
Oh wait, hang on...
Spotted an issue a month or so ago: Two players in a wing, both with wing beacons on and we were trying to drop in on the same, fast moving signal. Can't recall what it was exactly but whoever dropped second was hundreds of km from the other every time.
Then I turned my nav beacon off, while they left theirs on and dropped in first. The very next try I dropped in right on top of my wingmate, problem solved. So yeah, I can think of one reason not all wingmates want their beacon on at the same time.
Will edit if I remember what the instance type was.
Edit: Might have been a wing assassination target
Ok, but under this proposal it would just default as on. You could still turn off the beacon for whatever reason.
It’s still much more convenient to have it on by default than off.
I mean really. Who ever wants these turned off? Why is turning them on a manual step after joining a wing?
please and thank you. I don't know how many times I've joined a wing only to be reminded 15 minutes later to turn on the beacon, which should have been on from the start.
This is an issue with how nav-lock works - not the wing beacon itself. Certainly nav-lock shouldn't default to being on (and couldn't, since you need to pick a specific wing member to lock).Edit: Might have been a wing assassination target
I guess it's a bit like having the SRV cargo scoop auto deployed by default or having the ship auto request docking permission when dropping at a station. Yes in theory the game could do these things for us at little or no real cost but by not doing so it adds to the immersion of being a starship pilot and having switches we need to flick at appropriate moments. Personally I prefer the immersion of these things not being on by default.
It's called Navlock, my amigoOh wait, hang on...
Spotted an issue a month or so ago: Two players in a wing, both with wing beacons on and we were trying to drop in on the same, fast moving signal. Can't recall what it was exactly but whoever dropped second was hundreds of km from the other every time.
Then I turned my nav beacon off, while they left theirs on and dropped in first. The very next try I dropped in right on top of my wingmate, problem solved. So yeah, I can think of one reason not all wingmates want their beacon on at the same time.
Will edit if I remember what the instance type was.
Edit: Might have been a wing assassination target