Wing hauling missions aren't overpaid, yet exploitable

So people say Wing missions can be exploited, well I think yes they have some exploitable mechanics.
But no, they are NOT overpaid at all.

In fact many Wing missions if you do them solo are not even matching the usually meds to outbreak System profits.
In most cases many commodities have a abyssimal profit/ton reward if you consider Outbreak delivery as alternate option.

What DOES make the Wing missions NOT proficient is:
when there are like 500t to be traded for a 3k reward/ton. in that case both or multiple players can simply parallely trade their own 500t (if their ship can handle it on one trip) and even make more due to above 4k,8/t profits and the shared trade reward within a wing.

What DOES makes Wing missions profitable: when you need more than one trip for the mission and you involve further commanders. (paralleling the haul)

When the mission is about 1200 Units each at 3k/profit, and 2 commanders, then suddenly one trip turns out to be 6k/t profit reward for only having to do one trip instead of 2x this is simply because they get 2x the reward/tonnage by halfing the needed trips.

However, if 4 Commanders do a 1200units trip with each a ship possible to haul 600t, it IS HARDLY WORTH IT

each of them would get 3.600.000 credits. so a total of 14,4M for hauling
why is this? Well, if all of them do the trip they will simply have less than "soloing" meds. because they all could haul 600t at 4,8k profit, thats 2,88M per commander, + 3x5% for shared trading of 13.248.000 crdits in total for regular med trading.

As you can see, suddenly being 4 poeple hardly competes (but slightly does) with regular Outbreak trade profits.

And AT THIS POINT I have not spoken about the commodities where wing trading grants even less than 3k/ton in profit.

Now what is it that truly makes Wing missions proficient?
Well it is getting very proficient when the parallel delivery utilises the cargo to a high degree and heavily reduces the trips for everyone. Simply because the cargo/trip is doubled/trippled. But this requires Missions where everyone has a rather equal and full cargo. Otherwise single point to point trading within the current games possibilities simply exceeds the Wing missions possibilities. The $ commander example above nicely shows what happens if the full cargo cannot be reached yet 4 people do stuff parallel, the costs of opportunaty on those lost other cargo space just weight too heavy here.

What does this mean? well it means that if we consider using Anacondas, Cutters and T9's for Wing trading and making it proficient for them, we need A LOT higher profit/t missions so that low value commodities are worth to even be considered. And we need a LOT higher hauling counts of at least 3.000 Units and above so that the cargo space is sufficiently utilised. With strange hauling values of 1400 and 1600 there is always that one or other trip with half an empty cargo run sooner or later (or you fill it and regulary sell the commodity, or hope for anther mission of the same cargo to appear, but this isn't something to count for the cargo wing mission itself)

otherwise these Wing missions only get edgecase usability when it comes to profits. And even worse for small cargo ships they are even less appealing because they either live by the charity of someone with a big cargo in their haul or never finish them or better do the regular Outbreak trading. Further a single large cargo Wing mate would simply make more money by regular Outbreak trading as well.

The exploits?

they start to happen because one can hop into the missions without contributing getting the full hauls payout. But this is simply an issue with how you FD, designed the participation related reward in the Wing missions.

Wing missions should not be based on "finish" Mission trigger. Wing missions should be based on a high payout/ton delivered participation. In that case one gets rewarded by the participation of the "while he is around" involvment and not the "hop in in the last minute".

Now lets improve this entire System

So basically when a wingmember grabs commodities for the mission, everyone in the Wing at this moment gets a "stakeholder" marker on this commodity. If this commodity is delivered, they then get a reward "voucher" for those delivered tons that have a stakeholder marker. At the end of the mission everyone gets his vouchers paid out. The payout is a % based on the total needed commodities to be delivered divided by the vouchers he has on the delivered commodities.

And this has multiple exploit and abuse preventing features:

The vouchers stay on the pilot even if he leaves the wing/game. So no kicking of people for no rewards is going to happen. As once a voucher is claimed it stays.
One cannot even kick someone before delivering the "stakeholder marked" commodity, because it still turns into a voucher.
Inviting someone else for "quick money exploits" is also not going to happen because if he has no "stakeholder" marker he will not get vouchers, and without vouchers no payout. So this prevents the current most problematic exploit: the pilot hopping in the last second when another pilot delivers 20 Wing missions for hundreds of millions in a few minutes.

The best part about this system is, no one needs to worry about fully participating in those missions because someone who helped staying in the wing for only 40% of the mission will still get his 40% payout. And since the invested profit/tonne will be high by the parallel delivery system his payout will relative to the tonnes delivered be high as well. But he not necessarily needs to participate the whole Wing mission or worry about getting kicked. Payout will stay good, for what he participated and thats what the point is, proper payment for the effort done.

In fact this leads to a whole new "mini community generated mission" type where basically you can make 20.000 Unit missions appear on the boards and wings can form to work on then. Then everyone gets a good payout without exploitability when this missions ends based on his participation. Such missions could even last 5 days. And then they simply end and payouts get handed out on the contributed %.

Or finally do something cool and integrate it much deeper into the whole game.

In fact these kind of mini-community goal like wing missions could be triggered to handle STATES. They would stop being Wing mission, yet act like Wing missions due to the voucher System and therefore make them a lot more appealing of done in a Wing for maximised profit.

If a System Enters famine/boom etc, this kind of mission will spawn. The Units to be hauled may be based on the systems population.
So a System of 10billion people under starvation may trigger a whopping 10.000.000 Units food hauling mission. And the famine state ends after X time, or earlier when the entire Hauling amount has been done.

A smaller System like only 10.000.000 people may only trigger a 10.000 units of food hauling mission to end the famine.

This could be used for so many other states, like War with weapons and meds, Outbreaks with meds, boom states wiht various industry related commodities to export. . . .

At least such a implemention would make the universe feel more of a while interactive thing where more conditions are related to events and also affect events. Atm I can get loads and loads of food and weapon related mass cargo missions and even if everyone has 10 weapons already in the system it seems not to affect anything, or worse in famine even if everyone sits on 1ton of food, they are still starving. But you can simply with such implemention make the universe feel so much more as a whle and giving people more purpose than their own wallet to do these missions. Further this directly encourages people to play together, while evertyhing rewards the effort they came for AND the exploits are gone.




frontier-juts-do-it.jpg


but please do not nerf the payout, because the payout isn't high at all, it is in many lower value commodities cases even not worth it compared with existign tasks.
 
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"most problematic exploit, the pilot hopping in the lats second when another pilot delivers 20 Wing missions for hundreds of millions in a few minutes that the pilot gets for just hoppin in the lats minute before delivery"

The only person being exploited here is the one doing all the work.
 
Its like the good old days when wings 1.2 was released and ppl where leaving their PC on all night but part of the wing giving wing beacon and they gain trade bonds. They wake up to 5-10mil in trade bonds. Now they wake up to 200mil in missions to be completed.

If FDEV change the wing missions then we will just stop doing them which will be a shame as you know.... its a wing mission, we are in wings, we are enjoying ourselves.

The problem is not the mission or the mechanics. The problem is missions in general pay ridiculous amounts.

Bring back the rare run thats what I say... Lets make Rare Trading great again :)
 
I've only done some wing missions solo (in a T9). I get the full amount for the mission. If there were others in my 'wing' do they all also get the full payout or is the payout shared? I.e. do wing missions effectively pay out x number in the wing?

I have a second account, could I just sit that second account in my 'wing' and they get paid exactly what my first account gets paid for doing nothing?
 
I've only done some wing missions solo (in a T9). I get the full amount for the mission. If there were others in my 'wing' do they all also get the full payout or is the payout shared? I.e. do wing missions effectively pay out x number in the wing?

I have a second account, could I just sit that second account in my 'wing' and they get paid exactly what my first account gets paid for doing nothing?

Yes. But solving this removes the point of having wing missions at all. The idea was you could have combat cover or people in different ships wing up and play together for the reward. There will be a few people willing to grind to payout to a second account or to a friend, but it can't be that many. After all the cargo still has to get carried. Might be 2 trips each with 4 cutters, but on your own will take 8. For example. There is also the point that the really high paying missions require you to buy the cargo, which also costs a lot in these cases. A 50 million credit mission will have 38 million in cargo cost. If you buy it all yourself you are only making 12 million.

There will people willing to do it, but don't throw the baby out with the bath water. Really doesn't bother me if someone wants to trade for 24 hours straight to complete 20 missions to give the credits to someone else. Think they have bigger issues if that is how they are playing!
 
I've only done some wing missions solo (in a T9). I get the full amount for the mission. If there were others in my 'wing' do they all also get the full payout or is the payout shared? I.e. do wing missions effectively pay out x number in the wing?

I have a second account, could I just sit that second account in my 'wing' and they get paid exactly what my first account gets paid for doing nothing?

yes everyone participating gets the full payout. no matter how much he participated at all. But only a in afew constellations do these trading missions even exceed other tasks already available from the profit point of view.



Its like the good old days when wings 1.2 was released and ppl where leaving their PC on all night but part of the wing giving wing beacon and they gain trade bonds. They wake up to 5-10mil in trade bonds. Now they wake up to 200mil in missions to be completed.

If FDEV change the wing missions then we will just stop doing them which will be a shame as you know.... its a wing mission, we are in wings, we are enjoying ourselves.

The problem is not the mission or the mechanics. The problem is missions in general pay ridiculous amounts.

Bring back the rare run thats what I say... Lets make Rare Trading great again :)

See thats exactly why I made this thread, the payout is NOT riduclous amounts, Thats why I gave those comaprisons with regular med trading towards breakout Systems. "What makes it ridiculous is that someone can get the full payout without contribution at all. A Wing missions should be played as a Wing and not buy a few and others just afking, or being there when it is payday. And this problem IS the mission mechanics and the way how they determin participation. Or better said how they do NOT determine participation, because they just trigger for all members in the wing on completion.

Also, these Wing missions for hauling do not even encurage the entire, trader + guards Idea, because they only get profitable in comparison to other tasks if everyone is dedicated to hauling. So they do not even make sense in the current state.
 
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Let me get this right, a 45mil mission for doing 3 runs back and forth in your T9 that takes 15 to 20 mins is NOT ridiculous in your eyes?

I much preferred it back in the day pre 1.4 when missions values we respectable unlike the obscene amounts they have been ever since Robigo smuggling was introduced.
 
If the description of the "exploit" is multiple paragraphs of text, then anyone going through all that likely deserves whatever payout they are getting for it.
 
Let me get this right, a 45mil mission for doing 3 runs back and forth in your T9 that takes 15 to 20 mins is NOT ridiculous in your eyes?

I much preferred it back in the day pre 1.4 when missions values we respectable unlike the obscene amounts they have been ever since Robigo smuggling was introduced.

See thats the issue with balance, some wingmission pay wet poop, and others a lot.

The problem is missions in general pay ridiculous amounts.

No in general they do not pay that high, because in general also includes all those haul 1600 lowcrap for 3M. If you make it look to frontier like these edgecases are the norm, then they will "nerf" all the missions and then we get just another dead feature.
thats the same with what we had with passanger missiosn where those overpaid edgecases ecisted and now , who is still doing passanger missions? there is now other stuff to do.

with 3 back and forth runs you can make 12millions profit in hauling meds to outbreaks in a 800t T9. So any haulign missiosn below that for a single player could simply just not exist at all. nerfing these amazing 1600 for 3M (so at leats 2 jumps) for a solo player is just beating a dead horse with the nerf bat.
Thats why I made this thread because all you hear (and therefore also FD) is how ridiculous those missions pay. But thats not true. true is we only take those of them, because the rest is poop payment no one needs due to being inferior.

If the description of the "exploit" is multiple paragraphs of text, then anyone going through all that likely deserves whatever payout they are getting for it.


No it's not, why do you even reply when you obviously don't read it at all.
 
"most problematic exploit, the pilot hopping in the lats second when another pilot delivers 20 Wing missions for hundreds of millions in a few minutes that the pilot gets for just hoppin in the lats minute before delivery"

The only person being exploited here is the one doing all the work.

OP, Pendergast is right you know...
 
Let me get this right, a 45mil mission for doing 3 runs back and forth in your T9 that takes 15 to 20 mins is NOT ridiculous in your eyes?

I much preferred it back in the day pre 1.4 when missions values we respectable unlike the obscene amounts they have been ever since Robigo smuggling was introduced.

The 45 mil mission will have over 30 mil in cargo costs, and they don't put a source next door either. The mission system is surprisingly smart in this regard. And I would love to see someone do 3 runs in a T9 in 15 minutes. More likely 25 if not more if 3 jumps away.
 
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i took a "fetch and deliver" mission,
927t of a commodity that costs ~10k per t
reward 15M

alone - hardly worth because that would have meant investing 9-10M credits and a time to find it

now, doing the mission in a wing of two resulted in me having to pay only 7M, and my friend 3M -> for a total worth of 30M

if i had invited another two friends to contribute, we could have made it to 2.5m investment from each, and each getting 15M payout resulting in 60M credit total
thats 54k credit reward per tonne.

the only catch for this mission was the availiability of the requested commodity, probably beeing sold out in most systems due to others doing the same thing.
 
The 45 mil mission will have over 30 mil in cargo costs, and they don't put a source next door either. The mission system is surprisingly smart in this regard. And I would love to see someone do 3 runs in a T9 in 15 minutes. More likely 25 if not more if 3 jumps away.
This is correct. I have tried these missions but have not done them in a wing. Which brings up the point that to do a single non wing type mission, it will pay 1 to 2 mil for 120 to 180 tons of cargo, so why would I want to haul 4 plus thousand tons for 3 to 4 mil credits. The whole mechanic of tons = amount paid is way out of alignment. I would love to see these wing missions balanced where they can also be done by a single player, but with the pay out structured the way it is, why would anyone bother. And PLEASE FDEV, do not nerf the single mission payouts. Bring the wing mission pay outs in line with the single missions.
 
Wing Cargo missions definitely AREN'T overpaid.

In fact, the payout really sucks by comparison to regular cargo missions from decent extraction systems... (...and I'm comparing wing cargo missions to regular cargo missions in those specific systems)

...and the exploit simply illustrates how little forethought is going into "Additional Content" for this game
 
As a short term solution I'd be happy enough if they simply divided the payout by the number of participants, rather than giving everyone the full payout. It's kind of dumb that the contractor has to pay more just because someone brought their friends along.
 
As a short term solution I'd be happy enough if they simply divided the payout by the number of participants, rather than giving everyone the full payout. It's kind of dumb that the contractor has to pay more just because someone brought their friends along.

Guaranteed if they did this I would never do another wing mission with friends again.
 
Guaranteed if they did this I would never do another wing mission with friends again.

they need to do three things:
1. up the difficulty by having challanging pirates interdict you, and have the mission giver add a REASONABLE bonus for killing those (kill elite conda for 90k extra: LOOOOOOL)
2. keep the credit/tonne hauled stuff at least at the level of a solo transport mission
3. divide the credit reward by contribution + a minimum.


that way, wing missions make sense and contribute to the gameplay
1. you get missions where it is beneficial to take a trading ship, without the need to relog 100 times ot fill your cargo hold to the same station
2. you get missions where you can work together with friends - and even if one of them is just there to fend off the nasty pirates
3. the exploitable situations are minimized.
 
Guaranteed if they did this I would never do another wing mission with friends again.

Why exactly would you stop playing with friends if they divided the reward rather than gave everyone the full reward? Sure, you might only get half (or a third, or a quarter, depending on how many wingmates you have) of the reward, but you also complete the mission that much faster so overall your credits/hour will be the same so you wouldn't be financially punished for having wingmen as long as everyone in the wing pulls their weight.

The only difference would be that you wouldn't magically have your credits per hour multiplied by the number of friends you bring along. The bonus for playing with friends should be that nice feeling you get for playing with friends, not because you are earning 4x the income.
 
I've said this before, but here it is again.

I consider the wing missions as "payment for time". No matter how you contribute, you get paid for your time, so if it's a delivery mission you could have 2 haulers and 2 fighter escort. All get paid for their time.

Yes, you could sit and do nothing to recieve the reward (you need to travel to the end-station to get it) but FD themselves said that if this was closed off, then the gameplay I described above would no longer happen.

The wing mission is a job for a wing, however you want to divide up the jobs, it is the wings job to get it done.
 
Why exactly would you stop playing with friends if they divided the reward rather than gave everyone the full reward? Sure, you might only get half (or a third, or a quarter, depending on how many wingmates you have) of the reward, but you also complete the mission that much faster so overall your credits/hour will be the same so you wouldn't be financially punished for having wingmen as long as everyone in the wing pulls their weight.

The only difference would be that you wouldn't magically have your credits per hour multiplied by the number of friends you bring along. The bonus for playing with friends should be that nice feeling you get for playing with friends, not because you are earning 4x the income.

because those amazing missions

gjnpwt.jpg


divided by 4 will simply make you never play any wing missions again. Regular trading itself exceeds the payout of those missions even without division by 4 or 2. So whats even the point of these 3 rolled missions? Some kind of intelligence check to see who has the economical comprehension of a space ameba?

I've said this before, but here it is again.

I consider the wing missions as "payment for time". No matter how you contribute, you get paid for your time, so if it's a delivery mission you could have 2 haulers and 2 fighter escort. All get paid for their time.

Yes, you could sit and do nothing to recieve the reward (you need to travel to the end-station to get it) but FD themselves said that if this was closed off, then the gameplay I described above would no longer happen.

The wing mission is a job for a wing, however you want to divide up the jobs, it is the wings job to get it done.



see a lot missions don't even do that, they are a waste of time (underpaid) because you can spent this time doing something else getting more payout. No matter if with or without a wing.
 
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