Wing mission balance pass

The wing cargo missions are now so balanced that bulk trading is more profitable.

That in a nutshell is how bad it is.

Simply put, any missions that pays less than 3K / t is worthless, since this is the bulk trading
baseline.

Initial values where fine, espcially once NPC pilots factored in.

Add in the pirate massacre mission asks for ridiculous numbers of kills in wings, for a paltry pay and there you are :
3 years in, wings go exactly... 3 missions, 2 of which are pointless.

It's an open world saltbox game
 
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Another example of the messed up mission payout system (from a few minutes ago in the Fujin System):

- Two delivery missions for the same commodity (Grain) and same amount (~3060 units) (picture 1)
- Payout 1: 900k, Payout 2: 2960k (picture 1)
- both missions ranks are Elite
The best thing:
- the estimated distance to the arrival point for the 900k payout is 4.180ls (picture 2)
- the estimated distance to the arrival point for the 2960k payout is 38ls (picture 3)

Where is the logic in this system? Can this be fixed? It kind of destroys the immersion of the game.

Picture 1:
1f4PSMessages2018041022.jpg


Picture 2:
101PSMessages2018041.jpg


Picture 3:
6c0PSMessages2018041.jpg
 
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Another example of the messed up mission payout system (from a few minutes ago in the Fujin System):

- Two delivery missions for the same commodity (Grain) and same amount (~3060 units) (picture 1)
- Payout 1: 900k, Payout 2: 2960k (picture 1)
- both missions ranks are Elite
The best thing:
- the estimated distance to the arrival point for the 900k payout is 4.180ls (picture 2)
- the estimated distance to the arrival point for the 2960k payout is 38ls (picture 3)

Where is the logic in this system? Can this be fixed? It kind of destroys the immersion of the game.

Picture 1:
http://u.cubeupload.com/Nerix/1f4PSMessages2018041022.jpg

Picture 2:
http://u.cubeupload.com/Nerix/101PSMessages2018041.jpg

Picture 3:
http://u.cubeupload.com/Nerix/6c0PSMessages2018041.jpg

Sorry, but this is ok. The last thing we want is complete uniformity in missions where the same mission will always yield same credits. And 2ks is far from a huge distance.

Also, there are (RL) other factors from quantity and distance influencing mission payouts, like how badly someone really needs the ordered shipment etc..

I support unification in egineering as it gives players a levelled playing field but in mission generation, I would never want to see it. You see a bad mission? Don't take it.
 
Whew.

When I saw your first screenie, I was muttering "But how many LS..?"

Then I see pic 2 and 3.

Damn. You've really got to earn that 910k credits.
 
Sorry, but this is ok. The last thing we want is complete uniformity in missions where the same mission will always yield same credits. And 2ks is far from a huge distance.

Also, there are (RL) other factors from quantity and distance influencing mission payouts, like how badly someone really needs the ordered shipment etc..

I support unification in egineering as it gives players a levelled playing field but in mission generation, I would never want to see it. You see a bad mission? Don't take it.
I see your point, but to this extend its not okay.

Keep it in mind, that the two missions
- are from the same faction
- have the same amount to transport
- share the same commodity
- have the same rank
- and the distance to the arrival point is twisted
 
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