Wing Mission Solo Speed Run. TTK: 45 secs

Very impressing. But it shows also how week the vanilla ships are.

Wing assassination mission targets are engineered... Just not terribly well. I've got you beat, Truesilver- 33 seconds between first shot and 0%[video=youtube_share;OyLHNC1zylU]https://youtu.be/OyLHNC1zylU[/video]

The ships are neither close to being optimized, nor flown to their full potential. Not sure how FDev expected these to be a challenge for a wing of 4 "end-game" CMDRs / ships.
 
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The ships are neither close to being optimized, nor flown to their full potential. Not sure how FDev expected these to be a challenge for a wing of 4 "end-game" CMDRs / ships.

Well, the Cutters are a bit tougher than the Corvettes, especially, if you don't bring something to crack the shields or SCBs.
 
Very impressing. But it shows also how week the vanilla ships are.

As others have said, these targets are engineered. TTK on a regular vanilla CZ Elite Vette would have been around 10 to 15 seconds (after it was pinned), not about the 30 seconds this took (from the pin), with my build in the vid. I'm told that most plasma pilots take several minutes to kill the Wing mission Vettes without cascade, whereas again they would kill vanilla in maybe half that time or less.

Wing assassination mission targets are engineered... Just not terribly well. I've got you beat, Truesilver- 33 seconds between first shot and 0%.

Grrrrrr!!! Darn that Otter-Fox.

My own TTK could (in the particular fight in the OP) have been a bit faster with 4 x regular frags although usually the Pacifier/multi combo is better due to range versatility.
 
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If the targets are engineered then this is even worse.


The poor NPC have to grind for hours to get the 50mil ensurance back. And what if he flys without reby? [big grin]:p


Edit:typo.
 
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The ships are neither close to being optimized, nor flown to their full potential. Not sure how FDev expected these to be a challenge for a wing of 4 "end-game" CMDRs / ships.

They aren't aimed at end game players, no content is aimed at end game players.
 
Can you do that in a stock ship with no engineering?

It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.

Guess if you want a challenge fight in unengineered ships or stick to PvP.
 
Can you do that in a stock ship with no engineering?

It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.

Guess if you want a challenge fight in unengineered ships or stick to PvP.

Taking on a challenge to see how quickly it can be done is just as worthy as seeing how little equipment it can be done with.

Complaining that it's not much of a challenge to a really good player in really good equipment is pretty weak though.
 
They aren't aimed at end game players, no content is aimed at end game players.
Given that the Wing Assassination missions all have an Elite combat rank, perhaps they should be.

There can be some "Master" rank wing assassinations which are similar to the current ones, and maybe some "Novice" rank ones which are just a standard Dangerous-rank Anaconda on its own.
 
Given that the Wing Assassination missions all have an Elite combat rank, perhaps they should be.

There can be some "Master" rank wing assassinations which are similar to the current ones, and maybe some "Novice" rank ones which are just a standard Dangerous-rank Anaconda on its own.

If you're going down the 'all missions should be wing missions' route, yes I agree.
 
Taking on a challenge to see how quickly it can be done is just as worthy as seeing how little equipment it can be done with.

Complaining that it's not much of a challenge to a really good player in really good equipment is pretty weak though.

Didnt say it wasnt a worth while. I wasnt complaining either so not sure what your on about

I was just pointing out that looking at the clip without context is not really understanding whats going on.
 
You can ignore the wings for these missions, build a high DPS ship and take the target out, then just wake away. Not a bad way to get some high grade materials and cash. Or rep.
 
Can you do that in a stock ship with no engineering?

It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.

Guess if you want a challenge fight in unengineered ships or stick to PvP.
One of the several reasons why engineering providing a massive power increase is a bad design decision.
 
One of the several reasons why engineering providing a massive power increase is a bad design decision.

The wide disparity is a problem yes, but many many games handle improvements across a range without big issues. And some games deliberately use it as a tier system - such as WoW.
 
The wide disparity is a problem yes, but many many games handle improvements across a range without big issues. And some games deliberately use it as a tier system - such as WoW.
In a game like Elite, where any player can encounter any kind of enemy anywhere (including players of any "level"), a strong vertical progression system does not work. If the game world is going to be flat, then player progression needs to be fairly flat too.
 
It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.

Guess if you want a challenge fight in unengineered ships or stick to PvP.

Given that the Wing Assassination missions all have an Elite combat rank, perhaps they should be.

There can be some "Master" rank wing assassinations which are similar to the current ones, and maybe some "Novice" rank ones which are just a standard Dangerous-rank Anaconda on its own.

For me, this was one of a series of PvE practice fights using the build (with a few variations) in question before I try it out 'fer real' against Cmdr targets. So, for me, the objective wasn't challenge but ... preparation.

Normally I just farm wing assassination missions for the g5 Biotech and EFC.

Personally I hope that Frontier will treat the existing wing missions as a starting point - a good one, imo, but still only a starting point - and develop them further so that at the highest level they really do challenge a fully engineered ship ... with the rewards to match.

and i need 7 minuten to kill a wing mission cutter .. if you excuse me now, i 'm going to cry :(

Ha ha, thanks indeed for giving some perspective. This is not at all unusual judging by the posts I've read and conversations I've had. To give you a bit of context, my typical Fer-de-Lance duelling builds (which are designed for a skilled medium v medium PvP 1v1 attrition fight) take at least a couple of minutes to kill a wing mission Cutter. The Python in the vid is ... something of a specialist. The usual TTK using the Python is about 1 minute to 1 min 30 seconds depending upon wing target ship type and a bit of luck.

Obviously I don't know anything about your build but I'm guessing that the first thing you may need to do is get religious about the feedback cascade rail gun. Two hits from a medium cascade rail will take the full 90% off any size of SCB. Not saying a wing mission Cutter's base shield is small ... but make sure it only gets the one!
 
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