[video=youtube_share;QQQyM0JMZac]https://youtu.be/QQQyM0JMZac[/video]
Very impressing. But it shows also how week the vanilla ships are.
Very impressing. But it shows also how week the vanilla ships are.
The ships are neither close to being optimized, nor flown to their full potential. Not sure how FDev expected these to be a challenge for a wing of 4 "end-game" CMDRs / ships.
Very impressing. But it shows also how week the vanilla ships are.
Wing assassination mission targets are engineered... Just not terribly well. I've got you beat, Truesilver- 33 seconds between first shot and 0%.
The ships are neither close to being optimized, nor flown to their full potential. Not sure how FDev expected these to be a challenge for a wing of 4 "end-game" CMDRs / ships.
Can you do that in a stock ship with no engineering?
It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.
Guess if you want a challenge fight in unengineered ships or stick to PvP.
Given that the Wing Assassination missions all have an Elite combat rank, perhaps they should be.They aren't aimed at end game players, no content is aimed at end game players.
Given that the Wing Assassination missions all have an Elite combat rank, perhaps they should be.
There can be some "Master" rank wing assassinations which are similar to the current ones, and maybe some "Novice" rank ones which are just a standard Dangerous-rank Anaconda on its own.
Taking on a challenge to see how quickly it can be done is just as worthy as seeing how little equipment it can be done with.
Complaining that it's not much of a challenge to a really good player in really good equipment is pretty weak though.
One of the several reasons why engineering providing a massive power increase is a bad design decision.Can you do that in a stock ship with no engineering?
It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.
Guess if you want a challenge fight in unengineered ships or stick to PvP.
One of the several reasons why engineering providing a massive power increase is a bad design decision.
In a game like Elite, where any player can encounter any kind of enemy anywhere (including players of any "level"), a strong vertical progression system does not work. If the game world is going to be flat, then player progression needs to be fairly flat too.The wide disparity is a problem yes, but many many games handle improvements across a range without big issues. And some games deliberately use it as a tier system - such as WoW.
It must be a hard balancing act,people go out and enginner ships to crazy levels then say NPC's are weak,then you have players that dont engineer who find it a challenge.
Guess if you want a challenge fight in unengineered ships or stick to PvP.
Given that the Wing Assassination missions all have an Elite combat rank, perhaps they should be.
There can be some "Master" rank wing assassinations which are similar to the current ones, and maybe some "Novice" rank ones which are just a standard Dangerous-rank Anaconda on its own.
and i need 7 minuten to kill a wing mission cutter .. if you excuse me now, i 'm going to cry![]()