I have been a bit vocal tonight on this topic so will try to be measured in this post.
I like the wing missions, high volume, high reward.
However I have issues with the way they are displayed.
They show a price for hauling or delivering X quantity for Y price or derivatives of mats, rep cash etc. No problem with that.
However this appears to be a price per person in your wing, so in a solo effort the vendor pays Y for delivery.
In a 2 man wing he pays 2xY
3 man 3xY
4 man 4xY
What supplier would ever pay 4 times the cost (4 people each getting the full cost) to deliver the same amount of stuff that he could pay 1 person.
Sorry but it makes no sense whatsoever.
Now I understand you want to encourage coop play but hey at least allow the maths and logic to make sense.
So either restrict wing mission to actual wings or make the payments make sense, i.e. the amount shown is the max payout and shared dependant on numbers in wing.
Also in a wing the payout should be pro-rata depending on amount hauled, no exploit possible then.
Cheers
I like the wing missions, high volume, high reward.
However I have issues with the way they are displayed.
They show a price for hauling or delivering X quantity for Y price or derivatives of mats, rep cash etc. No problem with that.
However this appears to be a price per person in your wing, so in a solo effort the vendor pays Y for delivery.
In a 2 man wing he pays 2xY
3 man 3xY
4 man 4xY
What supplier would ever pay 4 times the cost (4 people each getting the full cost) to deliver the same amount of stuff that he could pay 1 person.
Sorry but it makes no sense whatsoever.
Now I understand you want to encourage coop play but hey at least allow the maths and logic to make sense.
So either restrict wing mission to actual wings or make the payments make sense, i.e. the amount shown is the max payout and shared dependant on numbers in wing.
Also in a wing the payout should be pro-rata depending on amount hauled, no exploit possible then.
Cheers