Wing shared bounties shouldnt be reduced!

So I tried out today with my brother these wings. First we went to a res extraction site. It was kinda okay but what shocked us that the bounties are halvened if two of us kills the same target. This effectively makes winging up with somebody else a money loss. It is fun for a time but when you are aiming to get certain items you feel the other dragging you down a little bit. Its not great.
The high intensity conflict zone is a joke as well. When you see that you get 9k for a shared Anaconda kill you just want to laugh:D. I just need to kill 333 Anacondas in a wing with my brother to get a Class 3 PAC which costs 3M credit. Sounds ridiculous right?

My suggested solution:
  1. Let all players in the wing receive the same original amount of bounty/combat bond. Reducing bounties in the wing just makes winging up less attractive. It is fun for a while but then you realise you actually want to make some cash you quickly leave it. Since I have only my brother to play with we couldnt engage Strong Signal Sources (we were taken into hull in a matter of 30 secs vs 8 Vultures, Im in a Python and he is in a Clipper)so I do now know if the payout for those are good or bad but even if that option is out for us the remaining should be viable but currently they arent. Really please do not reduce the bounties/combat bonds for a shared kill. Bounty hunting/conflict zones arent profitable to begin with.
  2. Quadruple the combat bond payouts in conflict zones. It is ridiculous to see that you get only 18k for an Anaconda. Should be in the range of 60k+ at the very least. I think the risk/reward would justify that amount.
 
I think the point is that two can take down ships much faster than one...in a good RES you should be getting a lot more takedowns. At least I did.

From a less gamey perspective, why would the Federation pay twice the amount for a bounty?
 
So you're saying you should both get the full bounty?
And who is paying the extra bounty?

Nothing is being reduced, you're sharing the bounty.

And for your information, combat is being looked at for next patch later this week, Michael hinted earlier that included increased bounties.
 
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I'm fine with sharing bounties, as it makes sense. If an NPC has a bounty of 160,000cr then the payout should be that. It shouldn't be magically doubled, just because there's two of you.

I do however agree with you on combat bonds, right down to quadrupling the payouts. These are PvE/PvP event areas with a relatively short lifespan, they should pay out a lot better than they currently do.
 
So you're saying you should both get the full bounty?
And who is paying the extra bounty?

Nothing is being reduced, you're sharing the bounty.

And for your information, combat is being looked at for next patch later this week, Michael hinted earlier that included increased bounties.
I understand that but the game suffers for the realism that you get half the bounty. There arent sites where you need the extra DPS and you are happy if you see an Anaconda with 100k bounty. You dont need the firepower to take it down. I dont know how else to explain this but trust me it does NOT promote group play. IF there were an instance where like 2 anacondas would spawn like every 10 sec then sure it would make sense. But these things do NOT exist. 90% of the time you are fighting vs Vipers and Cobras and you are happy if the big fish shows up. You might get my point know if not tell me and I try to explain in another way.
 
I understand that but the game suffers for the realism that you get half the bounty. There arent sites where you need the extra DPS and you are happy if you see an Anaconda with 100k bounty. You dont need the firepower to take it down. I dont know how else to explain this but trust me it does NOT promote group play. IF there were an instance where like 2 anacondas would spawn like every 10 sec then sure it would make sense. But these things do NOT exist. 90% of the time you are fighting vs Vipers and Cobras and you are happy if the big fish shows up. You might get my point know if not tell me and I try to explain in another way.

It suffers to realism, how?
I didn't want to bring real life into a game, but if I go to collect a reward or bounty, I don't get double because I bring a friend.

And instead of doing small time RES/NAV, go hunt SSS with your buddy.
People in fully kitted Vultures have reported they have to run from those on occasion.

Or go tag team a High Intensity CZ, you can rack up a lot of kills fast if you work together.
 
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I understand that but the game suffers for the realism that you get half the bounty. There arent sites where you need the extra DPS and you are happy if you see an Anaconda with 100k bounty. You dont need the firepower to take it down. I dont know how else to explain this but trust me it does NOT promote group play. IF there were an instance where like 2 anacondas would spawn like every 10 sec then sure it would make sense. But these things do NOT exist. 90% of the time you are fighting vs Vipers and Cobras and you are happy if the big fish shows up. You might get my point know if not tell me and I try to explain in another way.

so 2 of you attack the same target, and you share the bounty from it equally, and that equal sharing of the bounty from both of you attacking the same target, is ruining the reality of it for you. if im paying you to do a job, and you choose to take a friend to help you, there is no way im paying twice, the benefit of you having the friend there is in getting the job done in half the time.. thats your decision not mine, its still the same job done in terms of me paying for it.. so wanting more money, nuh uh.. thats just crazy talkdude.. cray zee!

A good RES if you are in Imperial Space is Beta-1 Tucanae.. near adams orbital.. lots of action there
 
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I'd be good with a slight increase as i doubt ships spawn fast enough to fully cater for 2, however double is just a huge no and i'd rather they just balance the content right for wings and give them enough ships to fight.
 
You all misunderstand me."the game suffers for the realism that you get half the bounty"
What I actually meant that gameplay suffers because of the realism it involves as explained by Tinmam:
You have one apple.

You and a friend now shares that apple.

How many apples do you have?
I dont care about realism since it weakens and discourages the wings gameplay mechanic.
EDIT: Maybe should have used the word "because of" not "for".
 
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