Wing up to do what exactly?

Well, I'm looking for some good cops/serial killer fights, and the Xbone players in 3447 will serve as excellent tools.

Best way to learn is the hard way, in my opinion. We'll see which ones have the chops to keep playing, and they'll be all the better for it.

Oh there is absolutely nothing wrong with that kind of killing at all, it's completely in-game and supported. I just cry a little when n00bs get piled up on spikes, that's all. What they need is a support force of superhuman size and strength - to help guide them at the beginning and get some sense of the game, and not end up splattered on Banaman or slaughtered by senseless mobs.
 
I can't say that winging up is a bad thing, but I have to agree that there isn't enough incentive to do it and still actually play in the same instances.
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- Half a bounty wouldn't be bad if bounties were actually worth something, but even then going down to a third or less is downright frusterating; but that isn't my issue with it. I think that is the fairest way to settle it.
- I've been with my friends when they've completed a trade run and I got nothing from it, consistently. Please let me know what variables need to be in the right place for me to gain profit margins.
- My BIGGEST issue would have to be the missions. For some of the missions I need some help; particularly the assassination missions when the target is non-wanted in the located system and he has buddies. Problem here is that nobody else in your squad profits from helping you kill your target and they get bounties placed on them for attacking "lawful" citizens. Any other mission I can pretty much manage alone; assuming the "conflict zone" actually exists. XD
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But nevertheless, I still appreciate having that link between me and my squad mates even if it ultimately means nothing. So there's that.
 
I can't say that winging up is a bad thing, but I have to agree that there isn't enough incentive to do it and still actually play in the same instances.
---[break]--
- Half a bounty wouldn't be bad if bounties were actually worth something, but even then going down to a third or less is downright frusterating; but that isn't my issue with it. I think that is the fairest way to settle it.
- I've been with my friends when they've completed a trade run and I got nothing from it, consistently. Please let me know what variables need to be in the right place for me to gain profit margins.
- My BIGGEST issue would have to be the missions. For some of the missions I need some help; particularly the assassination missions when the target is non-wanted in the located system and he has buddies. Problem here is that nobody else in your squad profits from helping you kill your target and they get bounties placed on them for attacking "lawful" citizens. Any other mission I can pretty much manage alone; assuming the "conflict zone" actually exists. XD
---[break]--
But nevertheless, I still appreciate having that link between me and my squad mates even if it ultimately means nothing. So there's that.
..It looks like you have to deepen your experiences. Every one of your points looks like you've only scratched teh surface of what these things are.

Bounties are ridiculously high paying.

I believe you sell your trade bonuses like a bond.

Conflict zones exist.
 
What's the point in joining a wing? Say you got a few friends so you wing up but what can you do in a wing that you simply cannot do on your own? :S

Exactly !! there is no incentive to wing up , it is as useless as in single player mode. Do not play coop as it will gimp you.

Cheers Cmdr's
 
What's the point in joining a wing? Say you got a few friends so you wing up but what can you do in a wing that you simply cannot do on your own? :S

- If you fly a small/medium ship, you can destroy Condas and Pythons way faster/with les risc/at all.
- You are safer if you have to deal with other wings in CZs or CGs.
- When playing PP, there are no split bonds in CZs, but every wing-member will recieve "powerplay"-points for a shared kill. This will effectively multiply your combat-efforts for your power by the number of wing-members! Expansion goals can be reached way easier, when forming wings! I especially love this effect, as it nicely ties the PP- and wings-update together (despite of many people sying, that PP is not related to already existing game mechanics).
 
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..It looks like you have to deepen your experiences. Every one of your points looks like you've only scratched teh surface of what these things are.

Bounties are ridiculously high paying.

I believe you sell your trade bonuses like a bond.

Conflict zones exist.

lol. Yeah, conflict zones exist. I was more referring to the bug in which a missions wants you to head to a non-existent conflict zone. I've spent hours trying to fan the flames at a system once just so one might populate where the mission contract said it would.
Anyways, I don't often find bounties worth more than 50k anymore. Did one of their patches change that?
And yeah I know how to turn in a trade voucher. It is receiving said voucher that doesn't occur. Any advice there?
 
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What's the point in joining a wing? Say you got a few friends so you wing up but what can you do in a wing that you simply cannot do on your own? :S


Really? That is a misguided question.
It is not about doing things you can't do on your own.
You can watch movies on your own. Does that mean you never want to watch them with some friends?

Wings was introduced to make it easier to band together.
Creating wings is its own purpose. People want to play together.
If you do not want that, then just don't.

I am a loner so I will most likely never use that function myself, but I have seen many vids that show how much fun it can be.
 
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When i have winged up it has multiplied my fun ennormously. I'd even go so far as to saying it has embiggened my gaming experience. :D

While winging up in RES isn't necessary as a bounty hunter, and as has been pointed out, it slows down credit income (but yeah, who makes gaining credits the foucs of their gameplay? That would be silly), if you are into combat, then winging is great in CZ. Especially now SJA has made her minions even more evil.

Also for going into signal sources, especially the strong ones.

Also, when i was in a little viper and still getting to grips with combat, a friend in an Asp joined me to take down an assasination target that i wouldn't have been able to handle by myself at that point.

Good times.
 
Gang up and slaughter noobs!

Well you always have the misantropes like the quote above, who sees a danger/griefer in everyone who likes to play in a group. :rolleyes:

I myself came back to the game thanks to 1.2-wings and believe it's a vital part of the game which should have been there at launch.

So, OP, if you really want to play with your friends, as someone mentioned already, you can:

1. PvP in them (search on YouTube for "elite roa bbfa contrail" for fights which might surpass the 32-player instance theoretical limit). So Wings (combined with working instancing - Frontier please improve and improve more!) are a source of emergent gameplay of the highest quality.

2. Trade in them - you receive either dividents or can use the wingbeacon in accelerating the docking procedure - especially useful for overshooting noobs which you can help bu including them in your wing, as we do..

3. PowerPlay - setting up raiding parties heading out to hostile territory (PvE/PvP) or defensive patrols (PvP).

4. Since PowerPLay Wings have also been more useful in organizing pick-up-groups for PvE and PvP - if your power has an irc channel - get organized!

5. Keeping good RES sites active / handing them over. Imagine you've been resetting a RES site and found a good one but need to log (everybody needs to eat at some point, right?). You can then ask a friend or group member to join your wing and drop into your signal to start bontyhunting in a good site.

6. Noobs can protect themselves better in open play by playing together in a wing or joining a wing with more experienced players, since it's easier to assist/find one another in emergencies.

Only thing I do not like to do in a wing is RES bounty hunting itself, at least not in 1.2. It just decreased profitability.
Never tried it in 1.3. If bounty hunting is more difficult in 1.3 (like it apparently is) then wings could be beneficial there as well.

I agree there needs to be more content for solo players and players not interested in PP, but extra content is extra content, and by definition is good for the game.

In the end the question really is if you like to play with your friends (in the OP you mention you already have friends in the game). If so, theres the suggestions above. If it's not fun then do it solo in either open play or in any one of the other modes or private groups.
 
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Don't forget about strong signal sources, even in a fully A grade Anaconda going there is suicide if it spawns the dreaded 8-13 vultures, they also spawn 3 anacondas and sometimes a security fleet (largest I've seen is 3 anacondas, 2 pythons (or sometimes federal drop ships) 8 small ships ranging from cobras to vultures all defending a type 9)
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When you can take them on alone, then you can say winging up has nothing to do
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Get beer, wine and onion head then throw a bachelor party.
Or take nice screenshots of each other in your cockpits, unfortunately avatar 'mooning' mode has not been implemented :)
 
Aaah ... Wings.
Play in a group.

1) First member mostly ok, 25% unable to invite first member in wing, 75% unable to invite second member in group.
2) RES hunting ? Only if you find big ships cause two Vultures are overkill for all other pirates. Would be better if pirates would be wings, but rarely the case.
3) High level USS ? Yep.
4) High level CZ ? Yep.
5) Exploration ? Only 75% success in sharing datas when near other and as soon as you have a more than 1000ls separation, the other will go in an other instance and sharing no more datas. Need to reinitialize instance in order to be together again. So being two peoples to scan a system don't help at all.
4) Escorting ? 75% sharing benefits, rest of the time nothing even if on same station. By the way, it seems sharing benefits are not substracted from sales benefits.

Conclusion : Bugged, a lot. Hard to find something to do in Wings when not in open.
 
I was in a RES near a starting system last night. I noticed most of the Cmdrs were flying around in Sideys, Adders, Haulers and maybe Cobra.
Then there was me with my new Vulture. :)

We made ad-hoc wings to get some cooperation going. It frequently meant that I smashed the target shields and most of the hull then stopped firing to let the new guys have their chance.
We all get practice, they get a leg up in credits. Credits make a BIG difference in those early days. 250k might not mean a big payday to me, but to a new guy then it is "New ship! Better weapons!"
 
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