I'm helping a faction win a war currently. It seems like before someone told me that killing 2-3 ships in a CZ zone, turning them in at the station and repeating is more effective than turning in 1-2 million in bonds at once. Is this true?
Well, 2-3 ships is a bit counterproductive, because you end up spending more time travelling than actually handing in meaningful transactions.
But in general if you can hand in as often as possible and use that time to stock on massacre missions as well, that would be ideal.
I believe there is also a ~4 million credit/day/player limit on influencing the BGS through combat bonds. Individual contributions past that do not help. For other BGS states, I think there is a similar 10 mission/day/player limit.
Is this a theory or did you test and prove it?
It's something I was told by leaders in a Power Play community, in the course of some targeted BGS manipulation. The mission limit in particular was implemented to prevent a player from chain-failing missions to destroy a faction's influence.
It's something I was told by leaders in a Power Play community, in the course of some targeted BGS manipulation. The mission limit in particular was implemented to prevent a player from chain-failing missions to destroy a faction's influence.
you'll have way more fun![]()