First off, I absolutely love these games! I'm a new comer to the series mainly because I'm a busy poor high school student with little money to buy the games and less time to play them (amazing considering how short and cheep they are). Since I played both of them in a row, they blurred together, so I may refer to both even though I'm giving feedback on Winter of the Melodias.
The Game Play:
Fantastic! I loved it! It's so unique and innovative. The controls were very simple, and I eventually forgot about the actual controller in my hand and it felt so seamless. I love the new powers in WotM! I'm glad to see some motion controls with cyclone. Although, I didn't really use the freeze ability that often. I would usually just slam the fire glorbs as many times as possible before they'd just burst. The map was an incredible help!
The Plot:
I am a very story driven gamer. If it doesn't have a good story, it better have a fantastic redeeming quality. I've been so used to playing platformers in which the princess is kidnapped for the 70th time!

I loved Magdi's journal entries and I hung on every word. Her final letter to Toku almost made me cry... yes I am a sap.
Although, I am kind of sad that we didn't here as much about the spirits this time. Sure, we did find out about Sonté, which was fantastic by the way. Her personality was incredible! Other than that, it had a different feel that the original. I desperately wanted to find out exactly which spirit Deo is... the Spirit of Longevity?
Other than my issue of not a directly continuing story, I loved it! Especially Riveren and the Melodias. I thought controlling Riveren at the beginning was wonderful. I loved all the extra fleshing of the supporting characters was fantastic. Smith was wonderful and the Oloua were hilarious with their "tongue suits." The Melodia King was wonderful (I'm running out of positive adjectives). His game play was superb and dare I say, cute.
My Favorite parts:
When Toku put on the Oloua snow suit, my first thought was "THAT IS SO CUTE!" Melodia City was beautiful, I wish I could have seen more of it during its prime. I loved pretty much everything about the game except for a few things.
Parts that frustate(d) me:
In Lower Melodia City, it was very vague what to do. The backgrounds are so fantastic that I sometimes don't know what is intractable. I had to look it up on the internet. I felt a little cheated. Also, the bosses (of both games) were too difficult for me to figure out, I looked up how to beat them too. Their level of difficulty once I knew what I was doing was respectable for a boss, but I felt that I was a little cheated by how almost impossible those puzzles were for me. Now, regarding Riveren specifically, I understand that some of that is unwarranted because of the now blazingly obvious hint that the beginning of the game, but maybe it was just me.
My thoughts and hopes regarding a possible 3rd game:
I would love to see a tad more instruction. You can keep the puzzles just as hard, or harder, but give us the rules to some of the puzzles. Keep the 2d, but maybe add a "twist" to it so we can more clearly appreciate those fantastic backgrounds. They are like a sweet temptation that is just out of reach!
Toku seems like a helpless little conduit who is the carier of Enril's prison/shard. He seems very unnecessary because all of the physical things he does is only to get
him to the next location. I would love to see some reason as to why Toku's there. Since Enril isn't completely whole, I would like it if she had some weakness that Toku completes. Enril should have some reliance upon Toku to make the partnership viable. It would be wonderful if Toku has some form of self defense. He could have a c button attack, or something to do with shaking the nunchuck. Honestly, despite his adorableness and his wonderful character, Toku sometimes feels like dead weight.
I would love to see a variety of puzzles. The game was fun, and I'm gearing up for a detailed completion round on both, but it can get slightly mundane. It would be nice to have a change of pace, literally. Maybe some way of having a zipping, quick, race style situation that Toku gets in, using wind to go faster. I know the game has a relaxing soft feel to it, but it made me a little sleepy a points. No wonder it always begins with a character sleeping.
I want to see more spirits, more locations, more characters, more powers, and definitely more of Mistralis in general. Maybe explore the coastline and go sailing. Maybe explore a forest or a jungle. Maybe a hot volcano (every video game needs lava). I have a ton of hope for LostWinds 3. I'd be shocked if there wasn't one. Balasar's still out there... isn't he?
Regarding their length:
I don't have a problem with it. They are short, but deep. In my mind, they are less of a movie like standard length games, and more of an episodic show. They are cheap and take the length I would expect for one fifth of a $50 USD game.
9.1 /10