That is one epic spaceship.
Thanks!!
Too bad the coaster ruins the view. Not that the coaster is bad, I just prefer it without the coaster because its so good.
I'm already planning to have this ship isolated and saved as stand-alone scenery blueprint
This is what it looks like...
But how do the peeps get up there to board it?
-ding- the right question
That's what I'm wondering too.
At the moment, as you can see, there is a missile-launch-like structure allowing two 4m-wide paths (queue and exit path) It protrudes from starboard (the right side of the ship) and at some point they turn and start climbing down, possibly reaching the ground at some point. Much like I did with my last deployable, the
NCC 1071 CYRENE "Antares Anomaly" (See video or, even better, sub to it and examine it in-game)
This has a disadvantage, tho... because the ride is so tall, the path results in a REALLY long way before you can reach a height where no coaster tracks are, and this is not suitable for all park guests
A number of them will find it too long, they will look at the queue and just refuse to enter.
And this is where the opinion of other valiant users is needed
This way, with the missile-pad solution, there is a long queue but the blueprint is ready to go as soon as you deploy it (assuming for all blueprints you still have to lay your own queue/path)... other solutions would imply more instructions on how to deploy the whole thing before it's ready to go... so... sorted by level of complexity, I'd say:
1) the blueprint might include the whole structure from top to ground, no matter how long the queue is. It comes complete with entrance and it deploys at the proper height level on the ground in a way that there still is some space between the ground level and the lowest part of the track.
2) only a portion of queue structure would be in the blueprint, short enough to have all guests willing to walk through it but... not going down to ground enough to reach below the lowest piece of coaster track. It would require an elevated place... or digging an appropriate hole in the ground to host the rest of the coaster... or perhaps users can connect it to a piece of path and other scenery that is already elevated in itself...
3) No structure is given. The blueprint is saved with a simple straight path-structure from the ship but then it's up the users to position and adjust the queue/exit paths in any way they like. Good also for those who want to place the ride underground for max "space darkness" results
(modular themed pieces of path structure would be saved along the rest and positioned around... in case users want to actually build their own structure?...)
I dare say that the ride would benefit from a higher level of deployment complexity... as the less pieces I use for the entrance and exit... and the more I can use to decorate the ship and the space around it... [tongue]
Opinions?