[Wishlist] General Features & QoL Improvements

Updated 11/23/23



I don't usually make posts/threads like this, but figured now is as good a time as any to make a succinct list of some features and changes that could do the game a world of good. I want to keep this list condensed to more minor features and settings or improvements to existing systems with major elements discussed in other threads. Think of these as things you'd find in the free updates released alongside DLC packs.


Sandbox
  • Randomized Events (toggle)
    • See Challenge Mode
  • Advanced Weather Controls
    • instantaneous catastrophe/weather triggers
    • duration controls (Ex: 15 min, 30 min, 1 hr, indefinite)
  • Path Connections no longer required (toggle)

First Person View
  • Killable in first-person
  • Flare Gun added to tool roster
Dinosaurs | Marine/Flying Reptiles
  • Sauropod Combat Animations
  • Sauropods immune to pack hunting (Exceptions: Amargasaurus & Nigersaurus)
  • Large Sauropods no longer panic around Small or Medium Carnivores (Ex: Brachiosaurus)
  • Herbivore Combat Stats drastically increased
  • Indoraptor & Dromaeosaurs exclusively climb fences
  • Proceratosaurus can no longer pack hunt
  • Troodon gains ability to pack hunt
  • Flying Reptile Walking Animations
  • Flying Reptile Dietary Preferences (Meat, Fish, Fruit & Nut, Insect, etc.)
  • Tylosaurus/Mosasaurus Social Animations
  • Marine Reptile Kill Animations (new)
    • Ex: Mosasaur v. Pteranodon
  • Marine Reptile Combat/Feeding Animations (new)
Scenery Items & Decorations
  • Rock Pillar perches (3-5 choices)
  • Fallen logs (2-3 additional choices)
  • Tree stumps (2-3 choices)
  • Egg clutch
  • Skeletons (Various)
  • Velociraptor Excavation (film reference)
  • Statues/Sculptures (Various)
  • Terrestrial Directional Light (lighting)
Vehicles
  • Gyrospheres are now destructible
    • Security Rating 4
    • Durable but not invincible
  • Capture Team - Helicopter
    • explodes upon destruction
  • Ranger/MVU team physics improved
    • flipping over is now much rarer
  • Passengers respond to attacks
    • animated response to tour/mvu/rangers under attack
User Interface
  • Destruction Tool
    • Impacts Fencing & Vehicles
    • Gameplay effected when used for Fencing/Vehicles (only)
  • Hatchery
    • Species Viewer - Preview Window integration (dynamic)
  • Lagoon
    • Kelp Foliage Brush
Scientists
  • Editable bios
  • Unrest continuously accrues (not per task assignment)
Miscellaneous
  • Park Admission Fees (player controlled)
  • Attraction, Amenity, Restroom, and Accommodation Fees (player controlled)
  • Staff Only pathways
  • Dinosaurs can be housed inside Aviary domes
  • Light & Unelectrified Fencing types make a return
    • Unclimbable
    • Expands fencing options
  • Customizable signage
    • Shape Presets
    • Font Presets
    • Era/Theme Presets
    • Players can freely type display information
  • Jurassic Park Era
    • Ranger Team Driver
      • Film accurate skin (Pink shirt, khakis, etc.)
    • Arrival/Capture Team Pilots
      • Film accurate skin (Blue shirt, khakis, etc.)
    • MVU Teams
      • Film equivalent skin (Green shirt; see Dr. Harding)
    • Tour Vehicles
      • No longer have a driver
      • Vehicles each numbered individually (not all #5)
    • Ranger Vehicles
      • Each vehicle has unique identification number (not all #29)
    • Arrival/Capture Team Helicopter
      • Film accurate skin
    • JP Era Power Stations corrected to have JP Era Pylons
    • Mr. DNA signage presets added for use in JP era
    • Film accurate JP era fencing



Some of these changes are just simple immersion changes, but many are about quality of life, polish, and creating more options for players. The Sandbox settings, in particular, are badly needed as is adding more interactivity in First-Person View. By allowing the player more control over how their park looks from the weather to being able to freely damage buildings, it allows us to make the most of the work Frontier's artists have already employed.
 
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Awesome list. The only point I don't agree with is the gyrospheres being destructible. I would prefer them to stay as they are.
Otherwise these requests are spot on. It's mind boggling how infinite feeders and randomized dig sites are not a thing yet, when they are featured even in JWE1
 
Awesome list. The only point I don't agree with is the gyrospheres being destructible. I would prefer them to stay as they are.
Otherwise these requests are spot on. It's mind boggling how infinite feeders and randomized dig sites are not a thing yet, when they are featured even in JWE1

Mind if I ask why you think Gyrospheres should remain the most uninteractive vehicle in the entire game? For context, even the Capture Team Helicopter has some interactivity with pterosaurs now. The idea isn't to make them super weak, but rather to assign them a Security Rating this will have you think more about where you place your tours in general with gyrospheres giving you more leniency without affecting pristine park building in Sandbox. You can reference my thread on fencing for additional information on where I am coming from.

Reference: Iterative Fencing Design Improvements
 
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I don't usually make posts/threads like this, but figured now is as good a time as any to make a succinct list of some features and changes that could do the game a world of good. I want to keep this list condensed to more minor features and settings or improvements to existing systems with major elements discussed in other threads. Think of these as things you'd find in the free updates released alongside DLC packs.


Sandbox
  • Randomized digsites (toggle)
  • Randomized Events (toggle)
    • See Challenge Mode
  • Infinite Feeders (toggle)
  • Dinosaur Panic (toggle)
  • Advanced Weather Controls
    • instantaneous catastrophe/weather triggers
    • duration controls (Ex: 15 min, 30 min, 1 hr, indefinite)
  • Path Connections no longer required (toggle)
  • Hammond Foundation/Income Tax (toggle)
Capture Mode
  • Time Controls (Playback Speed: 100%, 75%, 50%, 25%, etc.)
First Person View
  • Killable in first-person
  • Flare Gun added to tool roster
Dinosaurs | Marine/Flying Reptiles
  • Sauropod Combat Animations
  • Sauropods immune to pack hunting (Exceptions: Amargasaurus & Nigersaurus)
  • Indoraptor & Dromaeosaurs exclusively climb fences
  • Proceratosaurus can no longer pack hunt
  • Troodon gains ability to pack hunt
  • Flying Reptile Walking Animations
  • Flying Reptile Dietary Preferences (Meat, Fish, Fruit & Nut, etc.)
  • Marine Reptile Social Animations
  • Marine Reptile Kill Animations (new)
    • Ex: Mosasaur v. Pteranodon
  • Marine Reptile Combat/Feeding Animations (new)
Scenery Items & Decorations
  • Mixed Biome foliage items
  • Planters & Individually Placeable trees grouped in scenery tab
  • Rock Pillar perches (3-5 choices)
  • Fallen logs (3-5 choices)
  • Tree stumps (2-3 choices)
  • Waste bins
  • Benches
  • Skeletons
  • Statues/Sculptures
  • Terrestrial Directional Light (lighting)
Vehicles
  • Gyrospheres are now destructible
    • Security Rating 4
    • Durable but not invincible
  • Capture Team - Helicopter
    • explodes upon destruction
  • Ranger/MVU team physics improved
    • flipping over is now much rarer
  • Passengers respond to attacks
    • animated response to tour/mvu/rangers under attack
User Interface
  • Destruction Tool
    • Induces incremental damage to buildings/structures/vehicles (minor - destroyed)
    • Reference: Kaiodenic's mod (discontinued)
  • Hatchery
    • Species Viewer - Preview Window integration (dynamic)
  • Lagoon
    • Kelp Foliage Brush
  • Buildings Auto-queued
    • Don't have to reopen the build menu each time you place a building
    • Now functions like decoration placement
Scientists
  • Editable bios
  • Unrest continuously accrues (not per task assignment)
Miscellaneous
  • Park Admission Fees (player controlled)
  • Attraction, Amenity, Restroom, and Accommodation Fees (player controlled)
  • Light & Unelectrified Fencing types make a return
    • Unclimbable
    • Expands fencing options
  • Customizable signage
    • Shape Presets
    • Font Presets
    • Era/Theme Presets
    • Players can freely type display information
  • Jurassic Park Era
    • Ranger Team Driver
      • Film accurate skin (Pink shirt, khakis, etc.)
    • Arrival/Capture Team Pilots
      • Film accurate skin (Blue shirt, khakis, etc.)
    • MVU Teams
      • Film equivalent skin (Green shirt; see Dr. Harding)
    • Tour Vehicles
      • No longer have a driver
      • Vehicles each numbered individually (not all #5)
    • Ranger Vehicles
      • Each vehicle has unique identification number (not all #29)
    • Arrival/Capture Team Helicopter
      • Film accurate skin
    • JP Era Pylon & Substation skins
    • Visitor's Center correctly reveals "When Dinosaurs Ruled the Earth" banner easter egg when destroyed
    • Emergency Bunker & Fossil Pathing introduced to JWE2
    • Mr. DNA signage presets added for use in JP era
    • JP Era Fences brought forward from Return to Jurassic Park DLC
    • Jurassic Park: San Diego's Amphitheatre is now a placeable building (any biome/map/mode)



Some of these changes are just simple immersion changes, but many are about quality of life, polish, and creating more options for players. The Sandbox settings, in particular, are badly needed as is adding more interactivity in First-Person View. By allowing the player more control over how their park looks from the weather to being able to freely damage buildings, it allows us to make the most of the work Frontier's artists have already employed.
I like the idea of duration controls for weather, but I'd also love if Frontiers adds thunder and lightning.
 
Sauropods immune to pack hunting
I've always opposed this suggestion because it's still a Jurassic Park game and the "rule of cool" has primacy (nobody complains about raptors attacking large theropods, which is equally ridiculous). Frontier has tried to balance this by buffing sauropods and nerfing pack hunting which they've done an alright job at imo
 
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