Updated 11/23/23
I don't usually make posts/threads like this, but figured now is as good a time as any to make a succinct list of some features and changes that could do the game a world of good. I want to keep this list condensed to more minor features and settings or improvements to existing systems with major elements discussed in other threads. Think of these as things you'd find in the free updates released alongside DLC packs.
Sandbox
First Person View
Some of these changes are just simple immersion changes, but many are about quality of life, polish, and creating more options for players. The Sandbox settings, in particular, are badly needed as is adding more interactivity in First-Person View. By allowing the player more control over how their park looks from the weather to being able to freely damage buildings, it allows us to make the most of the work Frontier's artists have already employed.
I don't usually make posts/threads like this, but figured now is as good a time as any to make a succinct list of some features and changes that could do the game a world of good. I want to keep this list condensed to more minor features and settings or improvements to existing systems with major elements discussed in other threads. Think of these as things you'd find in the free updates released alongside DLC packs.
Sandbox
- Randomized Events (toggle)
- See Challenge Mode
- Advanced Weather Controls
- instantaneous catastrophe/weather triggers
- duration controls (Ex: 15 min, 30 min, 1 hr, indefinite)
- Path Connections no longer required (toggle)
First Person View
- Killable in first-person
- Flare Gun added to tool roster
- Sauropod Combat Animations
- Sauropods immune to pack hunting (Exceptions: Amargasaurus & Nigersaurus)
- Large Sauropods no longer panic around Small or Medium Carnivores (Ex: Brachiosaurus)
- Herbivore Combat Stats drastically increased
- Indoraptor & Dromaeosaurs exclusively climb fences
- Proceratosaurus can no longer pack hunt
- Troodon gains ability to pack hunt
- Flying Reptile Walking Animations
- Flying Reptile Dietary Preferences (Meat, Fish, Fruit & Nut, Insect, etc.)
- Tylosaurus/Mosasaurus Social Animations
- Marine Reptile Kill Animations (new)
- Ex: Mosasaur v. Pteranodon
- Marine Reptile Combat/Feeding Animations (new)
- Rock Pillar perches (3-5 choices)
- Fallen logs (2-3 additional choices)
- Tree stumps (2-3 choices)
- Egg clutch
- Skeletons (Various)
- Velociraptor Excavation (film reference)
- Statues/Sculptures (Various)
- Terrestrial Directional Light (lighting)
- Gyrospheres are now destructible
- Security Rating 4
- Durable but not invincible
- Capture Team - Helicopter
- explodes upon destruction
- Ranger/MVU team physics improved
- flipping over is now much rarer
- Passengers respond to attacks
- animated response to tour/mvu/rangers under attack
- Destruction Tool
- Impacts Fencing & Vehicles
- Gameplay effected when used for Fencing/Vehicles (only)
- Hatchery
- Species Viewer - Preview Window integration (dynamic)
- Lagoon
- Kelp Foliage Brush
- Editable bios
- Unrest continuously accrues (not per task assignment)
- Park Admission Fees (player controlled)
- Attraction, Amenity, Restroom, and Accommodation Fees (player controlled)
- Staff Only pathways
- Dinosaurs can be housed inside Aviary domes
- Light & Unelectrified Fencing types make a return
- Unclimbable
- Expands fencing options
- Customizable signage
- Shape Presets
- Font Presets
- Era/Theme Presets
- Players can freely type display information
- Jurassic Park Era
- Ranger Team Driver
- Film accurate skin (Pink shirt, khakis, etc.)
- Arrival/Capture Team Pilots
- Film accurate skin (Blue shirt, khakis, etc.)
- MVU Teams
- Film equivalent skin (Green shirt; see Dr. Harding)
- Tour Vehicles
- No longer have a driver
- Vehicles each numbered individually (not all #5)
- Ranger Vehicles
- Each vehicle has unique identification number (not all #29)
- Arrival/Capture Team Helicopter
- Film accurate skin
- JP Era Power Stations corrected to have JP Era Pylons
- Mr. DNA signage presets added for use in JP era
- Film accurate JP era fencing
- Ranger Team Driver
Some of these changes are just simple immersion changes, but many are about quality of life, polish, and creating more options for players. The Sandbox settings, in particular, are badly needed as is adding more interactivity in First-Person View. By allowing the player more control over how their park looks from the weather to being able to freely damage buildings, it allows us to make the most of the work Frontier's artists have already employed.
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