With Fleet Carriers will we need more civilized bubbles and more long range missions?

I'm thinking about players not interested in Exploration and Mining.
We would probably need some more small colonies/enclaves in a range of few FC jumps, but we would also need a lot more missions between these places and the bubble. At the moment most (all) missions are always in a 20 LY range around the starport so I think we definitely need more long range missions to make FC worthy.

Example 1:
there is a new small colony 1700 LY from Sol. Because of the poor igienic conditions, a bad epidemic has broken out. The health system there is not fully operative yet so they run out of medicines and now the population is dying. Deliver 5000 tonnes of medicine to starport "bla bla bla".

What's your thought?
 
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All breaks upon FC fuel consumption and fuel availability. My innate pesimism tells me that you will need to "harvest" fuel for an excessively long time due to multiple RNG layers guarding it (probably proper star type, containig proper planet, with proper ring, with proper quality and reserves and it MUST have a proper hot spot, in which you will toss a dice to see if it actually have proper resource).

Second problem I see is that probably you can fuel your FC for one jump only. So no fuel harvesting period and multiple 500 LYs jumps. Refuel, jump, refuel, jump circle.

With that long range missions (1700 LYs in your ex = 4 refuelling cycles) would need to have timers measured in days, close to 1 week. Luckily, too early to judge, not enough info on the subject.
 
I'm thinking about players not interested in Exploration and Mining.
We would probably need some more small colonies/enclaves in a range of few FC jumps, but we would also need a lot more missions between these places and the bubble. At the moment most (all) missions are always in a 20 LY range around the starport so I think we definitely need more long range missions to make FC worthy.

Example 1:
there is a new small colony 1700 LY from Sol. Because of the poor igienic conditions, a bad epidemic has broken out. The health system there is not fully operative yet so they run out of medicines and now the population is dying. Deliver 5000 tonnes of medicine to starport "bla bla bla".

What's your thought?

My thought is that the forum will be full of people asking why anybody'd bother with such missions.

Let's think about it a little bit...

Let's be charitable and assume it'll take 1 hour to collect the stuff required to jump a Carrier.
To travel 1,700Ly will require 4 jumps and, thus, 4 mining sessions (and another 4 to return to the bubble afterwards).
I can make Cr200m/hr mining.
In the time it takes me to refuel a carrier 8 times, I can earn Cr1.6bn from mining.

Is it likely that such a mission would pay Cr1.6bn?
 
I would like to see the Fleet Carrier setup include Res Sites when deployed in available positions, like around a gas giant with NPCs travelling back and forth. It would also be sweet to deploy one hovering above a moons surface like we saw the caps doing when the first barnacle sites appeared.
Just maybe the NPCs could help us aquire our fuel quota for jumps, or if left long enough, they could get the lot themselves.
 
Maybe FCs will be able to create new bubbles. Anchor a bunch of Carriers with different services in some Nebula, have a community platform and see how that goes.
That's my hope - of course, it all depends on the services that you can install.
 
My thought is that the forum will be full of people asking why anybody'd bother with such missions.

Let's think about it a little bit...

Let's be charitable and assume it'll take 1 hour to collect the stuff required to jump a Carrier.
To travel 1,700Ly will require 4 jumps and, thus, 4 mining sessions (and another 4 to return to the bubble afterwards).
I can make Cr200m/hr mining.
In the time it takes me to refuel a carrier 8 times, I can earn Cr1.6bn from mining.

Is it likely that such a mission would pay Cr1.6bn?
At the moment mining is paying better than anything so I would rather prefer to compare these new missions to the actual mission board. In 1 hour you can get 20 milions carrying passengers, so for a FC missions the reward should be 3x more minimum. I'm not so pessimistic concerning the fuel.

Fuel is at the moment very very cheap for our ship, so why that should change so much now? My theory is that in 1 hour of mining we can collect enough for 3 to 5 jumps (depending on mining experience).
 
Deliver 5000 tonnes of medicine to starport "bla bla bla".
Is FC a cargo ship?..
What's your thought?
I expect that it won't reduce travel time, I'm ok if it even will make it longer.
Yeah, the pilot will be able to jump 500Ly in a moment and grab some fleet.
Rest of the time the pilot expected to be busy refueling/repairing/maintaining the FC.
That's my expectations.
So, no things like "Get to Sagittarius A" in an hour are expected by me.
 
I read the title way too fast (and too early in the morning) and thought it said, "With Fleet Carriers will we need more civilized bobble heads...."

That might have actually been a more interesting thread, LOL. (No offense, OP).
 
At the moment mining is paying better than anything so I would rather prefer to compare these new missions to the actual mission board. In 1 hour you can get 20 milions carrying passengers, so for a FC missions the reward should be 3x more minimum. I'm not so pessimistic concerning the fuel.

Fuel is at the moment very very cheap for our ship, so why that should change so much now? My theory is that in 1 hour of mining we can collect enough for 3 to 5 jumps (depending on mining experience).

Yeah.

I don't really do missions either, at least not for credits. :p

I guess it'll all depend on how the fuel/supplies work.
If FDev set it up so the fuel is dense (maybe it'll take an hour to collect 2t of super-fuel but that's all you need for a jump) then you could, theoretically, have a small ship aboard that's carrying enough fuel for multiple jumps.
In that case you could have, say, a Cobra loaded up with super-fuel parked on one pad and the other ships aboard could be carrying cargo.

If FDev don't want it to work like that, a lot of the ships aboard will have to be configured for stuff like mining and storing carrier fuel & supplies, which means there won't actually be room for a lot of cargo ships.
And, of course, if FDev don't implement new cargo-handling mechanics, such missions would have to be for wings, or multiple wings - which, itself, would require a long-overdue revision of how wing-payments are handled too.
 
Yeah.

I don't really do missions either, at least not for credits. :p

I guess it'll all depend on how the fuel/supplies work.
If FDev set it up so the fuel is dense (maybe it'll take an hour to collect 2t of super-fuel but that's all you need for a jump) then you could, theoretically, have a small ship aboard that's carrying enough fuel for multiple jumps.
In that case you could have, say, a Cobra loaded up with super-fuel parked on one pad and the other ships aboard could be carrying cargo.

If FDev don't want it to work like that, a lot of the ships aboard will have to be configured for stuff like mining and storing carrier fuel & supplies, which means there won't actually be room for a lot of cargo ships.
And, of course, if FDev don't implement new cargo-handling mechanics, such missions would have to be for wings, or multiple wings - which, itself, would require a long-overdue revision of how wing-payments are handled too.

I think/hope that FC will be have a lot of storage space for commodities. This is in my opinion a must QoL improvement. I can't see them working properly without it.
 
I hope that Fdev implement a proper crew mechanic so that we MUST hire multiple hands and when they achieve a rank (eg Master / competent) they can actually fly our parked ships and perform some 'missions'. Perhaps starting with refuelling the carrier. In this way there is incentive to hire crew and invest time in their development.
 
I think/hope that FC will be have a lot of storage space for commodities. This is in my opinion a must QoL improvement. I can't see them working properly without it.

Be interesting to see if the can/will implement new systems without turning carriers into an opportunity for "gold selling".
 
My thought is that the forum will be full of people asking why anybody'd bother with such missions.

Let's think about it a little bit...

Let's be charitable and assume it'll take 1 hour to collect the stuff required to jump a Carrier.
To travel 1,700Ly will require 4 jumps and, thus, 4 mining sessions (and another 4 to return to the bubble afterwards).
I can make Cr200m/hr mining.
In the time it takes me to refuel a carrier 8 times, I can earn Cr1.6bn from mining.

Is it likely that such a mission would pay Cr1.6bn?


I get where you're coming from with the money side of things, but what if there was something else a mission like the example could give?
Perhaps a mission like a mini-CG where you and your squadron help to set up a full medical facility on the planet/space station with several "levels" to the overall mission, then when it's finished your reward could come in the form of...I don't know...a large chunk of medical themed Eng. Mats?

~~Coff Coff~~ Pharmaceutical Isolators ~~Coff Coff~~
 
It all depends on how rare the carrier fuel is. Does it work like a ship tank where I can fill it up and do several jumps in a row or is it one jump only and then you have to refuel again.
 
I'm thinking about players not interested in Exploration and Mining.
We would probably need some more small colonies/enclaves in a range of few FC jumps, but we would also need a lot more missions between these places and the bubble. At the moment most (all) missions are always in a 20 LY range around the starport so I think we definitely need more long range missions to make FC worthy.

Example 1:
there is a new small colony 1700 LY from Sol. Because of the poor igienic conditions, a bad epidemic has broken out. The health system there is not fully operative yet so they run out of medicines and now the population is dying. Deliver 5000 tonnes of medicine to starport "bla bla bla".

What's your thought?

Isn’t that The Enclave?
Wasn’t that Colonia?

Seems this may be something already happening.
 
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