The one thing that stopped me from playing the game was when I bought Odyssey and realised what the VR implementation was like. On the one hand, you have one of the most amazing, immersive VR games out there, and then you get out of the ship and suddenly I'm watching a TV again. The disappointment of being unable to stand beside my ship in VR was immeasurable.
You don't need to implement VR controller/hand support, no one is asking it to be Pavlov or HL: Alyx. The cockpit experience isn't VTOL VR so why would we expect the on-foot VR to suddenly have hands? A simple, seated experience is all that's required. We already fly our ships with a brick strapped to our face so playing FPS is not going to be difficult.
For example, It wouldn't require any tuning control-wise. It can be basic shooter controls but with the ability to turn your head. If any of the devs have played Arma with TrackIR, then they know what I mean. In-fact, Elite has TrackIR support and I think I remember the only issue on foot being some clipping/missing mesh in FPS when turning your head. Aiming down sights can just bring the sight picture up ahead in front of you as usual as done with TrackIR.
Either way, I love Elite but I cannot play it with the knowledge that I'm either limiting myself to my ship in VR, or having to dip out the wonderful VR experience in order to not have a horribly jarring experience on foot.
You don't need to implement VR controller/hand support, no one is asking it to be Pavlov or HL: Alyx. The cockpit experience isn't VTOL VR so why would we expect the on-foot VR to suddenly have hands? A simple, seated experience is all that's required. We already fly our ships with a brick strapped to our face so playing FPS is not going to be difficult.
For example, It wouldn't require any tuning control-wise. It can be basic shooter controls but with the ability to turn your head. If any of the devs have played Arma with TrackIR, then they know what I mean. In-fact, Elite has TrackIR support and I think I remember the only issue on foot being some clipping/missing mesh in FPS when turning your head. Aiming down sights can just bring the sight picture up ahead in front of you as usual as done with TrackIR.
Either way, I love Elite but I cannot play it with the knowledge that I'm either limiting myself to my ship in VR, or having to dip out the wonderful VR experience in order to not have a horribly jarring experience on foot.