With the release of 2.1, I think Galactic Trade Centers (aka auction houses) could add a lot of much needed depth and sense of purpose to the game.
X-post from r/elitedangerous:
Having played ED on and off for a few years now, I realize this is quite an old and controversial topic. I'm fully expecting this to be shot down rather quickly, but I'd like to gauge the community's general reaction in light of the current state of the game. I also have no faith that anything resembling this will ever be implemented, given historical patterns, but I just want to put my name in the bucket for supporters of such a system.
Mind you, I don't have a fully fleshed out system in my head of how this could work logistically or economically, but I'm mainly exploring the possibilities that could retain non-hardcore players' interest and mitigate the things that drive new (and old, including myself) players away.
The Idea
X-post from r/elitedangerous:
Having played ED on and off for a few years now, I realize this is quite an old and controversial topic. I'm fully expecting this to be shot down rather quickly, but I'd like to gauge the community's general reaction in light of the current state of the game. I also have no faith that anything resembling this will ever be implemented, given historical patterns, but I just want to put my name in the bucket for supporters of such a system.
Mind you, I don't have a fully fleshed out system in my head of how this could work logistically or economically, but I'm mainly exploring the possibilities that could retain non-hardcore players' interest and mitigate the things that drive new (and old, including myself) players away.
The Idea
- Designated GTC's around centers of human-occupied space (possibly one or two per PP faction)
- Commodities and materials can be bought and sold player to player through these GTC's
- Stock of items available purely dependent on player contribution
- Large % of sales profits goes to the contributing CMDR of the item
- To help prevent rampant undercutting, price of listed items is restricted to a certain range within the Galactic Average for that item
- Current Problems: Every single one of my friends who played ED with me in the past have quit and never looked back. I'm also perpetually on the edge of doing so myself. 90% of my involvement in ED is in this subreddit, waiting for some new, compelling content that can keep me playing. You've all heard the complaints: it's too grindy, confusing, shallow, barebones social interaction, etc.
- Better Experience for Casual Players: It can reduce the grind for non-hardcore players who want to enjoy the game, but have a difficult time doing so due to time constraints and/or unwillingness to crank out hours of mundane, rng-dependent activity for a marginally small upgrade.
- Better Sense of Purpose & More Economic Incentives:It provides a better experience for the people who do like to grind out these activities to profit from their work. At the moment, why does anyone search hours on end for arsenic? probably for some immediate FSD upgrade, and nothing beyond that. Why not reward those who like to salvage by letting them make a steady income from it? Hell, I know I would definitely explore in my SRV a lot more if I knew I could earn some credits doing so, and if I knew there was an existing demand for it by other CMDRs.
- Better Sense of Community: Having a limited number of trade centers can give a better sense of community and increased CMDR to CMDR interaction. In any mmo I've played, I've probably spent most of the time at city hubs where I could relax and run into a large number of players. I know a lot of players here want to distance themselves from other mmo's, but let's be real here: ED has all the grindiness and RNG of any other mmo, but without the depth or community interaction that make those activities worthwhile in the first place.