With the Type 10 unleashed (and upgraded in 3.0), is The Big 3 now The Big 4?

Cutter
Anaconda
Corvette

For years, this torika of ships have laid claim to the club known as The Big Three. Each of them beasts of size, module capacity, and firepower.

With the Type 10, with its nine hardpoints and its forthcoming power distributor upgrade (Class 6 to Class 7) coming in 3.0, has The Big 3 been broken, and replaced with The Big 4?

Or is the Type 10 still knocking on the door, shouting "let me in god-damnit!!"?
 
Cutter
Anaconda
Corvette

For years, this torika of ships have laid claim to the club known as The Big Three. Each of them beasts of size, module capacity, and firepower.

With the Type 10, with its nine hardpoints and its forthcoming power distributor upgrade (Class 6 to Class 7) coming in 3.0, has The Big 3 been broken, and replaced with The Big 4?

Or is the Type 10 still knocking on the door, shouting "let me in god-damnit!!"?

With its godawful hardpoint placement, it doesn't even knocking.
 
With its godawful hardpoint placement, it doesn't even knocking.
Left/right grouping. Works great on Thargoids. Plus those three c2 slots for flak are an I-win button against Thargons. With gimbals it’d be perfect. It’s the ultimate hull-tank.
 
Definitely the Big Four now. I think it was before, and the bigger distro just seals the deal.

The cargo capacity of the Type 9 gives it a strong argument calling it the Big Five, even - especially if the "big" is taken to mean "highest functionality large ship, for a given playstyle".

Now to get some Beluga tweaks so we can have the "Big Six"...
 
Limited strictly to a PvP perspective:

It's really been the Big Two since 2.1.

The total boosted base shield value matters too much for it to be otherwise.

SCB's get eaten by cascade rails. Base shield plummets under RNGineered firepower. After shield drop, modules die near-instantly to super penetrator rails or high yield shell cannons.

Any would-be T-10 CG fighters might be well advised to watch the vid in my recent Rail Cutter thread in the PvP forum before venturing out with a suicidal 2,000 Mj max base shield.

Sorry if this isn't good news...
 
The Type-9 is still a Type-9. If a player takes it into harms way they will soon see the rebuy screen whether they were carrying 400 or 700 cargo. A Cutter with 700 cargo can ignore interdictions and if the player is bored take them out with great weapons and fast boost for a few more credits. Speed and weapons will usually win.

As the Type-10 is pretty much an improved Type-9 at much greater expense outfitting it I hope that it gets that extra internal slot. Probably not. Still running the numbers the Type-10 outfitted at 600 million versus a Cutter at the same cost. Which one would you want to fly in harms way?

I think that the Type-10 is still knocking on the door. It is promoted as a Thargoid killer. But then we ED players are very resourceful! Once someone figures out a way to use a Type-10 with an advantage there will be complaints on the Forum and it will probably get nerfed. Been there and done that over the last three years.
 
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Now we wait for the lumbering monstrosity that is a Panther Clipper.

I'm waiting as well just to see those four engine nacelles rotate for a landing. Probably won't happen with these young kids at Frontier who were not born when we were flying Panther Clippers in the 1993 version of Frontier Elite II.
 
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Limited strictly to a PvP perspective:

It's really been the Big Two since 2.1.

The total boosted base shield value matters too much for it to be otherwise.

SCB's get eaten by cascade rails. Base shield plummets under RNGineered firepower. After shield drop, modules die near-instantly to super penetrator rails or high yield shell cannons.

Any would-be T-10 CG fighters might be well advised to watch the vid in my recent Rail Cutter thread in the PvP forum before venturing out with a suicidal 2,000 Mj max base shield.

Sorry if this isn't good news...

Well if we're talking serious PVP then really it's just the big One. The rest all fight or don't fight in a shuffled pecking order based on DPS, shields, speed, and most of all willingness to stick around and be blown up. In that order.

I think I may just make a match up tree with all the ships and see what kind of structure (if any) falls out.
 
Limited strictly to a PvP perspective...

...watch the vid in my recent Rail Cutter thread in the PvP forum before venturing out with a suicidal 2,000 Mj max base shield...

I saw your video. I agree that a Cutter with the right weapons, engineering and a great pilot can take out any other ship in the game one-on-one. No other ship except a Cutter can mass lock it. Add fighters to be more effective. Get into a wing with some Imp Clipper pilots that know what they are doing and no enemy in this game can defeat them. Still there is always someone out there a little better. An Imp Courier can waste your time while you will never hit the thing.

The Type-10 will not compete at this level without serious backup with a lot more support than a Cutter needs. It is all about weapons, speed and excellent pilot skills in PvP.

I proudly wear the Empire logo on my ships. All hail the Empire! :)
 
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With the Type 10, with its nine hardpoints and its forthcoming power distributor upgrade (Class 6 to Class 7) coming in 3.0, has The Big 3 been broken, and replaced with The Big 4?

Not really, unfortunately. Its shields are still considerably weaker than those of the Big Three and since everyone and their dogs are using feedback-rails, even a setup with a C8 SCB doesn't help.
 
Not really, unfortunately. Its shields are still considerably weaker than those of the Big Three and since everyone and their dogs are using feedback-rails, even a setup with a C8 SCB doesn't help.
PvP is not the primary criteria by which the Big 4 are judged.
 
Type-10 has a lot of potential; the class 7 distro solves a lot of issues, as does correcting the hardpoint issues preventing full deployment.

3.0 sees stronger shields in general, with 60%+ resistance pretty much across the board for hull and shields; Type-10 cannot have insane shields, but it can have very fast reform time, with a hull armour that is a brick wall to chew through.

Of course it can be killed; most anything can be. But that doesn't mean it's "unusable". I think type-10 will become a bit of a 4th option. It'll just take some time. Shield-wall has been the go-to for ages, but 75 hardness and 9 hardpoints, with a workable distro changes the situation a bit.

People are writing it off again, just as they did with Cutter; it will never fly in open!!1 (remember that? I certainly do) - until new builds started surfacing.

Type-9, is the same ship it was in 2.x; just with more capacity. It was never designed to be the be-all end-all trader. Those just haven't been added yet (Panther Clipper, Boa). And the endless people harping on about it's (type-9) cargo potential, will continue to not use it in 3.0.

I will be, though. Type-9 can easily now hold 512 tons for mining, with a crapload of limpets, better shield resistances and room for some HRM to improve the hull.
 
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