Wonder how a 4d coaster will work with the coaster editor?

I've never rode a 4d coaster, but wonder how the editor will work with it? Will be a great question to ask. If I'm correct (please correct me if I'm wrong) a 4d coaster has another "rail" that controls the rotation of the cars. So.. I wonder how we will be able to control that..
 
probably similar to the way it was in previous rcts, every section you can determine the roll of the 2nd rail while building and editing the coaster, just like you can set the banking etc of the coaster
 
Probably in a similar way to previous RCT games, although I think there were limited in what rotation angles you could select iirc? It will probably still be tedious to do but hopefully you will be able to choose any rotation angle rather than just multiples of 45 degrees or whatever it was.
 
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