Wait till it happens to you, if you do a lot of combat it will.
I'm very careful, but it can still happen.
I have about 500 bounty kills with 3.5 million credits from bounties and over 2.5 million credits from ~20 assassination missions. I'm not a flight sim ace or Elite pilot by any stretch of the imagination, but I think I understand the combat mechanic well enough to aver that it's not the problem people say it is. And yes, it has happened to me too - about 10 times. However, I don't complain about it, I hightail it out of the engagement zone, pay my fine and come back. If it's an assassination mission, the cops bloody
wait until the Anaconda is down before turning on you! You always have plenty of time to get away.
The simple fact of the matter is that if you shoot someone, even accidentally, at the
very least the police will want to speak to you under caution. If you shoot a cop, even accidentally, they will turn their guns on you. The AI can be improved to stop it making the
really stupid maneuvers, and I guess there could be a surrender mode included that leads to paying a somewhat larger fine and immediate return to the police faction's station, but the mechanic is fine as it is. I've died
once from police fire, and that was because I had turrets installed and
I forgot to switch them from 'fire at will', accidentally hit a cop with
my multicannon when engaging a wanted at a nav beacon (I was about a kilometre away and
I fired without checking the line of fire properly) and then, well, the turrets took over and brought the whole system armada in on my position firing everything they had at me. It was
my fault (and hilarious).
I appreciate that people dislike having to compensate for the stupidity of others, but stupidity is a fact of life, as is friendly fire, and many players don't seem to want to recognise that they play a significant role in the incidents. Look at the video posted - there are dumbfire trails indicating that a ship is on a course that will intersect, and the scanner
clearly shows that it's moving really,
really fast. It was the first thing I noticed after the video looped. The video is too short to really make a strong determination either way, but from what there is, I feel that the player wasn't paying enough attention to what was going on around them.
Yes, the AI is a bit dumb. Improve it. But removing the mechanic that actually
requires you to have a basic spatial awareness in a 3D flying and shooting game is just as dumb. Why should the police be like "Oh, it's OK, don't worry about shooting me a bit - it was just a bit!
You only shot me a bit. It wasn't shooting me a lot, so it's nothing to worry about"? It's just absurd!
The scanner is the second most important thing to be looking at when you're engaging a target, and the most important when they're out of your visual arc. There are videos where people are showing off the free-look, and yes it's useful. But that's just a bonus - the representation of the ship on the left of the scanner and the tailed dot on the scanner itself give you enough information to infer plenty about target position, relative momentum and orientation. Try playing modern FPS without looking at the minimap (or playing a hardcore server that turns it off) and see how often you get gubbed from behind. Play with the minimap on for 100 hours and note the change. The same principle applies in Elite - you have limited visibility in the cockpit, especially in a ship like the Viper (which I use), and combat in RESes is too constrained and fast-paced to make free-look really viable without an expensive face-tracking solution (FaceTrackNoIR is a bit patchy, especially if there's a light source behind you). The sensor display is there for a reason.
Understanding it is therefore paramount.
Many players just want the combat to be simple point-and-shoot. It's not and it shouldn't be. The scanner is the single best tool for spatial awareness in the game, and I genuinely believe that not enough people pay it enough attention, which has led to the proposed "you only shot me a bit" mechanic. I won't complain about it greatly - it makes my job easier, but it will dumb combat down so people don't have to learn.
To reiterate, my initial comment about the mining laser incident
was a joke.
I've not heard of it happening very often - is it worth gimping a game mechanic to fix a separate, minor issue?