Deleted member 110222
D
Engines, hull construction, etc.
I'm looking for as much info as possible.
I'm looking for as much info as possible.
From the Elite manual
http://www.elitehomepage.org/manual.htm
NTRODUCTORY DATA
Welcome aboard this Cobra Mk III trading and combat craft.
The ship has been supplied to you by Faulcon deLacy Spaceways, by arrangement with the Galactic Co-operative of Worlds whose Space and Interstellar Pilot's Exams you have just successfully completed. The small flight manual supplied with the craft is designed to familiarize you with all aspects of space flight, combat and trading, and we hope that it will be of use to you.
You begin your career, your ship equipped with a single forward-firing pulse laser, 3 homing missiles, 7 light years of fuel, and the sum of 100 Credits (CR), ready to embark from a space station in orbit around the planet Lave.
The Cobra Mk III is the best of the medium-range, medium capacity fighter- traders, and is an ideal ship for new traders intent on building their fortunes, or new combateers who will constantly need to finance the cost of both armaments and non-combative equipment.
The ship is highly maneuverable, has a good C-holding factor during hyperspace transit, can hold sufficient Quirium H-fuel for a 7-light-year single jump and has full Auto Trading Systems Link for use at space stations. Further, it is protected by Dual Zieman Energy Deflection Shields, powered by 4 energy banks, and has a powerful, rapid-fire pulse laser mounted on the forward hull segment. Flight controls and elegant and simple, and ThruSpace GravDistort communications systems. Its life support functions are varied and flexible to ensure maximum comfort during trading or hunting operations.
Pilot licences are issued only at the planet Lave, and it is likely, therefore, that you are now docked at a Coriolis station in orbit around that particular world. Lave is a rich, agricultural dictatorship, but is a reasonably safe world at which to begin your endeavors. GalCop and the Lave Authorities allow practice docking and departure runs to all their space stations here, and you would be advised to take advantage of this facility.
INTERIOR OF A COBRA MK III
The Cobra is essentially a single-pilot trade-ship, but has been designed to support a second person, provided that person is of ordinary human or humanoid dimensions and physiology. The ship itself consists of five main areas:
THE CARGO HOLD fills the bulk of the mid-space area, and the cargo bay doors open downwards. The capacity in an unmodified Cobra is 20 1-tonne canisters. Extra cargo space may be acquired by extending the cargo bay, which does not affect maneuverability. Tonne canisters (TC) attach magnetically to the cargo arms within the bay, and 2 AutoShuttles occupy the central space.
THE BRIDGE has seats for pilot and co-pilot, a MedStim Center, entrance to the escape pod, descent well to living quarters, communications console, special suit locker, RemLock supply case, attachment facilities for AutoDock System and a hand-weapons locker. The main wall is occupied by the scanner screen, astrogation console and main systems monitors.
THE DRIVE SECTOR houses the directional thrusts, the System Space Kruger "lightfast" motors, and the Irrikon Thru-Space drives. Also here are the rear laser housings, the ECM capsule, the Zieman shield generators, and energy banks, and the Witch-Space fuel condensors (Quirium). There are both internal and external access panels. Radiation level is high.
THE LIVING AND HYGIENE SECTION is below the main bridge, and reached through a descending gravity well. Two bunks, food dispensing facilities, waste disposal (including high-tox copper exudate for Aonians), SynPleasure relaxapads, and videos.
THE EQUIPMENT LEVEL runs throughout the ship, and houses all energy banks for lasers, plus the missile rests, with dispatch shafts to the lower hull. The communications center is here, and the escape pod (with a separate entrance from the bridge) life support systems, cryogen tanks (two) and 40 cubic meters of FacsEnvironment for emergency use.
COBRA MK III
Larger, more popular version of the Cobra Mk I (the Mk 2 only reached prototype stage and was abandoned due to a design fault in the hull). This ship is equipped with several special features, including Zieman Energy Deflection Shields, fore and aft, and mountings for four Ingram Pulse lasers. The Cobra is much favored by lone-wolf traders who wish to combine potential superior combat qualities with adequate cargo space.
Dimensions - 65/30/130 ft
Cargo Capacity - 20 TC
Armaments - Ingram laser system; Lance & Ferman Seek & Kill missile
system
Maximum Velocity - 0.30
Inservice Date - 3100 AD (Cowell & MgRath Shipyard, Lave)
Maneuverability - CF 8
Crew Number - 1 or 2
Drive Motors - Kruger "lightfast" motors Irrikan ThruSpace
Hull Stress Factor - T Ji 18 C-Holding M18
Hyperspace Capability - Yes
Specs from FE2 & FFE
Hull Mass: 20t
Mass (Fully Laden): 100t
Internal Capacity (No Drive): 80t
Retro Thruster Acceleration: 7 Earth G
Main Thruster Acceleration: 20 Earth G
Crew: 1
Gun Mountings: 2
Fuel Scoop: YES
Missile Pylons: 4
Hyperspace Ranges: Class 1: 3.00 Class 2: 12.00 Class 3: 27.00
Standard Drive: Class 2
Internal Capacity (With Class 2 Drive): 55t
Typical Cost: 124,000
Designer: Cowell & MgRath Shipyards
Manufacturer: Faulcon deLacy
Inservice Date: 3100
Allegiance: Independent, Federation
EDRPG just gives you what you get in ED as the in character Ship briefing is on the Sidewinder but that ship will share tech, I will have a read to see if anything is worth noting
Have a read of http://www.iancgbell.clara.net/elite/dkwheel.htm as it obviously features in that novella and might have info of its operation
Also have a look though http://www.lemonamiga.com/games/docs.php?id=679 as whilst it is an Eagle MkI that is also a Falcoun Delacy ship so some of the tech and equipment mentions would likely be found on the Cobra mk.III
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