Work Roster path based

Hi.

This thing is still so infuriating.
Is there only one good reason why the work roster is "object-related" and not "path/terrain-related"?
Basically I can't have my staff clean one specific road if needed be, which is ... well... pretty much a problem considering the point of it all is to actually make people go places.

I could get the point for the mechanic roster, but even so, the mechanic roster could easily be path-based too.

What do you think? Am I the only one to think this thing is annoying. The whole game feels so good now, this is the only thing totally meh.
 
Doesn't selecting two objects fix the problem? Then he will continuously walk the same path between two objects and effectively it's the same thing right?

I am not annoyed by it, probably because I only use it on entertainers.

For mechanics this system actually is perfect. I guess they thought this would be the best way for all of them but I do understand your frustrations.

edit: Actually, it would be nice to "paint" the area where you want to have your staff working. That would be better instead of selecting objects/paths.
 
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Yeah my point exactly.
Be able to do some kind of painting...
Although the system "works" for mechanics, for cleaners, not so much...
 
I'm guessing this won't find its way to the next update...

It raises the question though : The security guard will have to guard benches and trashcans??

I'm surprised I'm the only one bothered by this particular aspect of this game...
 
I'm guessing this won't find its way to the next update...

It raises the question though : The security guard will have to guard benches and trashcans??

I'm surprised I'm the only one bothered by this particular aspect of this game...

they dont guard object's....you select the objects you want to have the worker around and they travel between those objects, not much different than a grid based system like you are suggesting
 
I tend to not bother with rosters at all.
I tried them, but it makes it hard to see the areas covered. When you add a new ride to an area its hard to know what roster is best to add it to without editing each one.
I had a ride that was broken down for ages and I wondered why. It wasn't on any roster so it just sat there broken until I noticed. Funny thing is a mechanic was walking past it regularly and just ignored it because it wasn't on the roster. If the mechanics would fix anything they walk past it wouldn't be so much of a problem. You could just select two objects and everything between would be covered.

So I just don't use them and everything seems to get fixed/cleaned.
 
I tend to not bother with rosters at all.
I tried them, but it makes it hard to see the areas covered. When you add a new ride to an area its hard to know what roster is best to add it to without editing each one.
I had a ride that was broken down for ages and I wondered why. It wasn't on any roster so it just sat there broken until I noticed. Funny thing is a mechanic was walking past it regularly and just ignored it because it wasn't on the roster. If the mechanics would fix anything they walk past it wouldn't be so much of a problem. You could just select two objects and everything between would be covered.

So I just don't use them and everything seems to get fixed/cleaned.

well if you want everything covered then why bother making a roster like you said. Its like a normal job you have certain responsibilities that you have to take care of, if something you are not responsible for needs attending to you are not going to go do that are you?
 
Doesn't selecting two objects fix the problem? Then he will continuously walk the same path between two objects and effectively it's the same thing right?



well if you want everything covered then why bother making a roster like you said. Its like a normal job you have certain responsibilities that you have to take care of, if something you are not responsible for needs attending to you are not going to go do that are you?

As Luuknoord mentioned, if you select two objects everything between should get covered, but it doesn't work like that for mechanics. I had a mechanic that just ignored a ride even though it was between selected objects.

If we could highlight paths/areas we would know for sure what's covered, and it would be easier to spot areas that need coverage.

So for me I just don't bother with them at all. Its a useless feature for the most part.

When I have used them I noticed staff get unhappy because they get bored when confined to a small area. When I deleted all the rosters they cheered up and didn't complain as much. They like their freedom it seems.
 
Right mechanics are different in that regard and it makes sense to me at least that it works like that. All others do things between objects though
 
Yes, maybe the patrol system on roads as in rct 1 and 2 would be better on which "you painted" the road and the employees patrolled by that zone.

PD: sorry for my english im use google translator
 
The thing is, it does make sense for mechanics, because you do select the rides they need to check, which (if it works) is good.
For the other it does not make sense, and the idea of selecting two objects as a workaround is what it is : a workaround for something that should work differently. And although you could argue that cleaners do clean certain objects (trashcans) it makes less and less sense for entertainers and guards.

Plus the 'two objects selection system' does not work everytime. If you had a very complex path system or wanted a more complex roaster approach (like have overlapping rosters) you couldn't do that very precisely with this system.

Seeing as the staff as the rest of the employees do walk on path I really don't get why it was implemented this way in the first place?
 
I think it might be better if it worked similar to how districts work in Cities: Skylines. It would be nice (and, in my opinion, it would make more sense) if we could paint an area instead of being forced to select rides and/or scenery. That way it's also easier to keep track of what parts you missed / are covered. Also, if such a feature is added, it might be an idea to display the painted areas of existing work rosters (in the work roster view / when creating or updating a work roster) to see which areas have been covered and which ones aren't.
 
I've been asking for this for month now. Nothing in the new patch, I'm not expecting anything anytime soon. Shame though. Haven't checked the security guards yet but with this roster this system... It must be messy...
 
I've been asking for this for month now. Nothing in the new patch, I'm not expecting anything anytime soon. Shame though. Haven't checked the security guards yet but with this roster this system... It must be messy...
It probably takes a lot more work than you think to implement them into the game, so we just have to be patient about it. The curren system is flawed, but still works if you put time into doing it. Something like this probably will take more than a month to add in, so we just have to wait and see what frontier has planned further down the road.
 
If it takes more than a month to make, financially speaking there's little to no point to put it in the game since it doesn't seem to be that big of a deal for people.
Otherwise if it's easy to put in, it would have been done already.

But yeah, this should have some visibility.
 
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