Work Rosters

I was playing Planet Coaster and kept trying to set work rosters to Janitors etc. I was thinking, wouldn't it be better to trace or click on pathways to set rosters for employees, instead of clicking and dragging and selecting with highlight boxes the routes your employees take?
 
Yeah and they wonder around between the buildings you have selected meaning you don't have to specify where they walk, janitors are far more intelligent than they were in previous games, they know where everything is
 
The big problem with work rosters is that they don't let you select bins, benches, or scenery-only buildings (IOW, buildings without rides or shops). It's therefore hard to make sure the border areas between park areas are covered. You CAN select rocks, bushes, and trees when creating or editing a work roster, but those don't seem to be persistent. Only rides, shops, and entertainment points seem to be saved. So, if you want to use work rosters and don't want gaps between them, you have to add entertainment points, even if you have no entertainers and regardless of whether the entertainment points fit into your overall park.

So I think there is much room for improvement. I would allow selecting ANY placeable object or building as part of a work roster. Either that, or do like the OP said and let you draw the work rosters on the map somehow. Otherwise, you'll have gaps.
 
Good shout about Entertainment points Bullethead, I use them often, they are easy to disguise, and you can even place a building on top.

Say, I want a work roster in a SciFi area, and another in a fantasy area. I will place an entertainment point between the two, that will mark the start of one roster and the end of the other - providing full coverage of both areas.
 
Good shout about Entertainment points Bullethead, I use them often, they are easy to disguise, and you can even place a building on top.

Say, I want a work roster in a SciFi area, and another in a fantasy area. I will place an entertainment point between the two, that will mark the start of one roster and the end of the other - providing full coverage of both areas.

EPs are great for their designed purpose of making an entertainer stand in a specific spot. But I find them quite cumbersome to use as boundary markers because they're physically large and also want to autopath. I build parks as a series of "villages" (several rides and shops) separated by short stretches of "wilderness", so hills and trees can block the view from one "village" to another. Thus, having to create a structure (or a huge pile of rocks) in the "wilderness" to hide the EP is jarring. Also, there's the path issue. If you let it autopath, then even if you hid it you still have a discontinuity in the curb. And if you don't let it connect, the game treats it as any other shop so you get spammed by messages saying it isn't connected to the path.

Of your mobile staff, entertainers and mechanics have stuff that works great for work rosters: EPs and rides, respectively. But janitors need something of their own. The logical candidate is bins.
 
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