World axis rotation.

THANK YOU DEVS!! i was literally going to suggest something like this and you implemented it before i even could! thank you! making our lives easier, one line of code at a time
 
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So usually on advanced movement we got to move objects on the three axis to the local object. This sometimes got confusing if you rotated the object as you could no longer push the object exactly horizontal or vertical. Now as well as this local axis rotation you can now have the world axis rotation which allows you to move the object in relation to the world (horizontal and vertical) even if you have rotated the object. I hope this helped explain it!
 
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So usually on advanced movement we got to move objects on the three axis to the local object. This sometimes got confusing if you rotated the object as you could no longer push the object exactly horizontal or vertical. Now as well as this local axis rotation you can now have the world axis rotation which allows you to move the object in relation to the world (horizontal and vertical) even if you have rotated the object. I hope this helped explain it!

I understand! Thats good!
 
So usually on advanced movement we got to move objects on the three axis to the local object. This sometimes got confusing if you rotated the object as you could no longer push the object exactly horizontal or vertical. Now as well as this local axis rotation you can now have the world axis rotation which allows you to move the object in relation to the world (horizontal and vertical) even if you have rotated the object. I hope this helped explain it!
Wow I didn't look at it this way, but I know how annoying the old advanced movement was!
 
I brought this up a couple of months ago and no one replied - I'm so glad it was implemented (whether it was from my post or not!)
 
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