World of Warships

Anyone playing this game?

I am trying to get through the British and American cruisers and fancy buying a Belfast when I get the chance, not sure how much it will be when I get to that tier.

Some of this game could be used in ED such as buying buffed ships?

Something similar to WoWs could work with the ED Capital ships in a separate game instead of the rather rubbish CQC.
 
I play this sometimes. I blasted through the Japanese line to get the Yamato - well worth it. That thing is quite fun to rip up other people.

The Belfast is a bit too P2W for me. A rapid-fire ship that just causes fire after fire. Blurgh.
 
Played it in Beta, then for a year after release but got the hump when they made the Royal Navy useless. And the constant updates drove me bonkers.
 
I had a few good sessions but as always with games like this (World of Tanks, Planes, War Thunder) I just cant stand tedious unlocking of every little thing, and we all know that devs wants you to skip it by paying real cash.
 
Re. WoWS, I've played it a lot and quite like the basic game. They've managed to scale down a multi-hour naval battle fought at 10s of thousands of yards into a pretty decent 20 minute game fought at thousands of yards. However it does have some pretty annoying flaws at the higher tiers. They've put far too much stress on the consumables (such as smoke, radar, hydro and defensive AA) which tends to change the nature of the game from being about shooting & maneuver and turns it into something more like a Pokemon game ("I use radar... it's SUPER-effective!"). They've never really managed to balance the different classes of ships against each other, with high tier battleships being quite vulnerable to a good carrier player or an average DD player in a torpedo destroyer and even cruisers are a serious threat to BBs in gun-combat due to the ineffectiveness of BB armour. Also cruisers were originally supposed to defend battleships against enemy air attacks and destroyers but while they can be useful against DDs in the right circumstances they really aren't good enough to protect BBs effectively.
 
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Anyone playing this game?

I am trying to get through the British and American cruisers and fancy buying a Belfast when I get the chance, not sure how much it will be when I get to that tier.

Some of this game could be used in ED such as buying buffed ships?

Something similar to WoWs could work with the ED Capital ships in a separate game instead of the rather rubbish CQC.

I am very much interested in games like that and have watched several videos of battles, but I detest the f2p multiplayer model.
I like the combat system WoWarships offers much better than that of WoTanks.

I am also very interested in tank battles but sadly world of tanks does not offer anything that resembles real world tank combat. What I see going on there annoys me to no end.


Some of this game could be used in ED such as buying buffed ships?
You mean in-game, or a p2w model. I would not want the latter.
FD could add a few more ship variants, but the actual buffing is done with the help of the engineers.

Something similar to WoWs could work with the ED Capital ships in a separate game instead of the rather rubbish CQC.
ED hardly has any capital ships. Only the feds and the imps have one capital ship class.
I hope FD will not waste time on recreating a WoW in space, or stuff like CQC.
I'd rather see them improve Elite proper.
 
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I used to play it a lot. Got to level 7 on pretty much everything except carriers and just stopped. Them asking for gold (bought with real money) to take modifications off a ship before selling it turned me off. Haven't updated the client in a loooong time.

It is a good game, but samey. The PvE games are not too bad, but you get some real idiots in the PvP games.
 
...Them asking for gold (bought with real money) to take modifications off a ship before selling it turned me off...

Again, I really don't understand this criticism. It's a free to play game and all transactions made for real money are entirely voluntary, you can spend as much or as little as you want. There is no requirement to dismount modules if you don't want to, they don't cost that much to replace using in-game credits and the real-money dismount option is only equivalent to between 7 and 10 pence. Given that the alternative is a monthly fee (or equivalent pay to play option) that everyone has to pay, the free-to-play option is really not that bad.
 
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Again, I really don't understand this criticism. It's a free to play game and all transactions made for real money are entirely voluntary, you can spend as much or as little as you want. There is no requirement to dismount modules if you don't want to, they don't cost that much to replace using in-game credits and the real-money dismount option is only equivalent to between 7 and 10 pence. Given that the alternative is a monthly fee (or equivalent pay to play option) that everyone has to pay, the free-to-play option is really not that bad.

Agreed. I have over 600 hours on warthunder. Spent something around 40euros on the game. That's a way better euro/hour ratio than most other games I own (including Elite Dangerous).
 
That seems like a harsh criticism, it is free to play and yet they still have to make their money somehow. At least the payments are entirely voluntary.

I don't think you've seen harsh criticism before, then.

OT: I've played War Thunder and ships was in the pipe but I gave up on it before they got released. The grind for new stuff became insane at tier 3 or so. Still interested in ships I stumbled across "Fractured Space" - a sci fi Moba type game where it's 5vs5 in capital class ships. It's F2P, too, but the grind is nowhere as heavy as in War Thunder e.g.
 
Again, I really don't understand this criticism. It's a free to play game and all transactions made for real money are entirely voluntary, you can spend as much or as little as you want. There is no requirement to dismount modules if you don't want to, they don't cost that much to replace using in-game credits and the real-money dismount option is only equivalent to between 7 and 10 pence. Given that the alternative is a monthly fee (or equivalent pay to play option) that everyone has to pay, the free-to-play option is really not that bad.
If you equipped certain modules, you could not sell the ship until you dismount those modules. The only way to dismount them was to pay real cash for gold to do so. You run out of ship slots as a result and can't get new ships until you either buy a slot with $$$ or buy gold for $$$ to get rid of the modules. A cheap move to get cash on their part.

After some research, I see they have corrected this. You can now choose to destroy the modules to sell the ship. However, that does impact on your cash flow as you are effectively burning in-game currency when you destroy them.

https://forum.worldofwarships.com/t...ress-farther-in-tech-tree-as-cant-sell-ships/

You want to avoid World of Tanks then. Truly it is the worst gaming community I've ever encountered.
Started with WoT and moved to WoW. The bot option in WoW was appealing as people there were half-decent.

WoT is a hive of scum and villainy.
 
Picked it up last year or so. Great graphics and I m a total fan of several WoW(arship) video channels on youtube. Very entertaining. Love the games focus to detail and while its not ultra-realistical it has a very high % and a solid game for a F2P title.

The thing that kills it for me (like all the games of this kind) is its pure player-versus-player focus and heavy grind. Yes, its a F2P title at the surface but you ll realize very soon that you have to shell out money if you are not autistic or some kind of savant. The grind is inhuman and the advantages you have from paying cannot really be countered by "playing more". Its a subtle but definite shift to pay-to-win. I could still play it for fun, its a game after all and I dont have to "win" or compete with the best. Sadly, due to its pure PvP nature its impossible to enjoy over longer periods of time. You end up with bots, you end up with immature or bad teammates and often enough you get blamed or pulled into a chat flame war which only serves to make it all the faster boring and me burned out. I d love to hop in somtimes and enjoy pressure free bland gameplay without the "pressure to win" and a team at my back who observes every tiny thing I do only to jump down my throat whenever I do something less optimal. I remember I played it for 2 or 3 days in 10 hour shifts when I picked it up. But you soon run into the grind wall slowing progress down to a crawl. You are dependant on victories in order to progress at an acceptable pace. Every new ship you pick up you have to start over with the grinding and theres really only a handful of maps so the whole thing becomes mindnumbingly boring pretty quick. Seriously....watching videos about it are more entertaining then actually playing it.
 
Is it OK to necro this thread ? If not, pls delete.

I did not commit to anything but I sneaked a look at the submarines and it appears you can test one out right now. ... note date and time on this post because I'm sure it will expire soon.

I'm waiting to see what the wows community says about them before I jump. GL HF Commanders
 
Seriously....watching videos about it are more entertaining then actually playing it.
Sums it up well especially today as changes to aircraft carriers and various nerfs have killed the game for most.
For me it was pairing with passive team mates, always driving their huge battleship up to the map border and just camp there until the battle is over, obviously letting their team lose without their firepower+armor (and ending with the lowest score of the team..). Some games are of the "capture area for a while" variety and lost a few of those in a very stupid manner (team just doesnt want to play the game, loses in about 1 minute...). PvE is less toxic but the bots are really weak and do not play as a team either, making the mode quickly boring and repetitive.
YT replays commented by the Mighty Jingles are far more entertaining.
 
Yeah the main issue (was well explained by one of the content creators, Flambass IIRC) is Wargaming use pure "player count" charts and excel tables to determine gameplay changes, and have a decidedly short term vision in addition to not playing their own game. The perfect example was the complete dumbing down of aircraft carrier gameplay, which led to an endless spiral of balance issues, which themselves were never really solved since the people doing these changes do not actually play the game... In that video (same from Flambass) we show Wargaming reps showing these charts at a convention, and dodging hard questions by the attendees with infuriating handwaves.
The blatant p2w with zero morality (so many promises were broken...) used to be counter balanced by a rich gameplay (with an interesting skill ramp) but that's not the case anymore.
 
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