Worm Holes or Warp Gates

I'm just curious if the topic has been brought up yet.


I'm haven't crunched the numbers but I'm sure sure reaching the other side of the galaxy, (or even the galactic core), would take an extremely long time in game. Has there been any discussions regarding the implementation of Worm Holes or gates?
 
Yes and it's a no no :)
Wormholes don't belong in Elite lore, nor do cloaking devices and tractor beams. It should appear in a FAQ somewhere. That would save everyone's time.
 
Yes and it's a no no :)
Wormholes don't belong in Elite lore, nor do cloaking devices and tractor beams. It should appear in a FAQ somewhere. That would save everyone's time.
I guess you are not open for the suggestion like planetary landings, outside repairs, Hailing, docking into players big ships, enter their ship and so on..You can obviously tell im just thinking star trek. But is this reaching or a slight chance it could become a "reality"? I don't want to make a post of what I wish to see in the games future, I'd rather spare the forum for that wich have allready been answered.

And regarding warp.. isn't Frameshift drive warp? I see there's a hyperspeed control binding also, but it doesn't do anything in the sidewinder,hauler or viper.
 
Ahah, it's not about me or my opinions, but the vision statement FD has about the game. Look up some devs posts on this forum, you'll see they clearly stated that wormholes and a bunch of other scifi tropes probably won't make their way into ED.
 
huh.. Oh well.

So what they are really saying is, "there are 400 billion star systems in Elite: Dangerous..... Good luck seeing more than .000001% of the Galaxy."
 
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Even if there were wormholes, you're still only going to see a very small percentage of the available systems (they'd just be in a different place :) ). I've visited a few hundred... At some point I'm going to head off for the centre of the galaxy (which looks to be around 300000 light years away), and I'd be very disappointed if wormholes were introduced to make that an easy mission... Must be said, it'll be a while before I head out that way as I need to buy a big ship first...
 
Even if there were wormholes, you're still only going to see a very small percentage of the available systems (they'd just be in a different place :) ). I've visited a few hundred... At some point I'm going to head off for the centre of the galaxy (which looks to be around 300000 light years away), and I'd be very disappointed if wormholes were introduced to make that an easy mission... Must be said, it'll be a while before I head out that way as I need to buy a big ship first...

Any need for wormholes will be negated once stations expand outward, and hopefully they will. Long distance travel just sucks right now because all you can do is scan for carts, and carrying them without being able to sell them becomes a little nerve wracking
 
Even if there were implemented black holes,worm holes, it would send you to another Universe, wouldn't it ? hehe. And far be it for me to dampen your wishes, but i think the milky way is vast enough ;)

Seboss, hehe, i did not intend to push any buttons or anything. I was just curious as to what you thought might be possible for this game or not :) Even if the devs have visions and the customers have wishes, it is rare to see customers actually getting what they want. But I digress, this game is puurrfect for me! Vast, educational and a great way to make the clock speed up and the day pass:) - But this doesn't escape my point, making this a more space sim game,if you will, than an arcade game. Don't you agree that all these options would further enhance the gaming experience?

I see your point Starscreamd. A valid point indeed. But then again. How far out are we in real life atm. ? So let's stay realistic ;)
 
I feel warp gates would be a very useful addition to the exploration aspect of this game. Currently I am on a journey to see Sagittarius A*. I have been on this journey for about a month in real time and im still only half way there. The galaxy is huge and unless we find a way to traverse it a little faster, the majority of players wont ever leave our local space.

Uses for a warp gate:
Resource collection from nebulae.
If warp gates could be built using player collected resources that would also further expand the trading aspect of the game. Factions would actually use resources FOR something rather than just to further the textual storyline.

Faction expansion.
If gates could be destroyed they would pose a great strategic importance for piracy and bounty hunting. Im not saying they would easily be destroyed but they would certainly become a focal point for many people further facilitating player interaction.

Site seeing.
For new explorers that want to see some of the more prominent features of our galaxy they could wet their appetite by traveling to see these sites without having a huge ship to get there.

Im sure there are many more reasons a warp gate can be a way to expand the depth of this game.
Worm holes? No. Building warp gates? Absolutely.
 
Yes and it's a no no :)
Wormholes don't belong in Elite lore, nor do cloaking devices and tractor beams. It should appear in a FAQ somewhere. That would save everyone's time.

3200 AD – Cloud (Hyperspace Type 2b)
"In rare cases it was noticed that these hyperdrive mechanisms were able to take advantage of strange undocumented wormholes in space. It has been reported that jumps of distances of over 655 lightyears were achieved by judicious plotting."

Link: http://www.drewwagar.com/lore/elite-dangerous-lore-hyperspace/

Just thought this was interesting.
 
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I'm haven't crunched the numbers but I'm sure sure reaching the other side of the galaxy, (or even the galactic core), would take an extremely long time in game.

It took me about a month real-time to reach Sag A* (the core) and another month to reach Beagle Point on the other side of the galaxy (spending 4-5 hours in-game, most days). However, in extreme cases, it's possible to go from the core to Beagle Point in a single weekend: CMDR Chiggy did it to rescue Macedonica. Here's a link to the story (it's long, but worth the read): https://forums.frontier.co.uk/showthread.php/308075-End-of-the-Road

I feel warp gates would be a very useful addition to the exploration aspect of this game. Currently I am on a journey to see Sagittarius A*. I have been on this journey for about a month in real time and im still only half way there. The galaxy is huge and unless we find a way to traverse it a little faster, the majority of players wont ever leave our local space.
I agree warp gates would be "very useful". Unfortunately, FD and DB have clearly stated that there will not be jump gates. It would be great if a few stable wormholes were located, since the lore supports that.

The best you can currently do is use neutron stars or synthesis (material crafting) to boost your jump range.

I'm not sure that "the majority of players won't ever leave our local space" though. Exploring is a popular activity in ED.
 
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Yaffle

Volunteer Moderator
Honestly tho, if you can crack open a wormhole anywhere you like with the current drives; why would you want a fixed structure you would have to build at both ends?
Seems pointless :O
 
Things change....new blood is joining eg PS4 group. Elite needs to keep up with dynamic game play. At the moment there are problems, "the grind" to get a ship that works (weapons, heating etc.) , travelling more than 20 stars you see the same screen time and time again (Elite is more than the hyper space screen...well it should be! The long wait in RES for your shields to reform!

Why not introduce "star gates". We could a have a community goal to build them and have a network of them in the far reaches of space. Making long hauls so much more game play in moving stuff not the hyper screen over and over again.

Basic ships should work well with out he need for Engineers. These should provide extra enhancements, not just to make them work.

Shields should reform very fast, if they are not being hit for say 10sec. Making res site more fun.

New people, new blood to get them on board we need to change.
 
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Lestat

Banned
Things change....new blood is joining eg PS4 group. Elite needs to keep up with dynamic game play. At the moment there are problems, "the grind" to get a ship that works (weapons, heating etc.) , travelling more than 20 stars you see the same screen time and time again (Elite is more than the hyper space screen...well it should be! The long wait in RES for your shields to reform!
If your complaining about the grind then the game not for you.

Why not introduce "star gates". We could a have a community goal to build them and have a network of them in the far reaches of space. Making long hauls so much more game play in moving stuff not the hyper screen over and over again.
Why not look at Eve. When players Block Star gates and worm hole to provoke other players.

New people, new blood to get them on board we need to change.
Or the common Sense to do their own research before posting. Learn the history of elite classic. Believe it or not. Elite game is older then Eve or Star Trek online. Which tells us a lot. Classic Elite was made in 1984
 
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Lastat thank for the reply.

I've complained about a lot of things, that doesn't mean the game is not for me. Anyway I was talking about new blood joining the game. We need to get the "gameplay" better, I presume you agree it can be improved? It has faults and unless you shout to get them changed or chip in with ideas, people will keep dropping out of the game. Then there will be NO GAME.

The Eve situation doesn't hold as we can travel without them, they would be for people who want a short cut. Sure some game play could be exploited but we have cops/ military outposts lots of scenario's that can counter blockades. AND it would add more game in building them via "Community goals" a real purpose.

Interesting: no comment on shields. Well 1 out of 3 is moving forward. (Which is the whole point of these discussions).

Better common sense would be to start adding ideas to make the game better and gameplay more interesting. Not have a negative /block attitude on everything because we have always done it that way.
 

Lestat

Banned
Lastat thank for the reply.

I've complained about a lot of things, that doesn't mean the game is not for me. Anyway I was talking about new blood joining the game. We need to get the "gameplay" better, I presume you agree it can be improved? It has faults and unless you shout to get them changed or chip in with ideas, people will keep dropping out of the game. Then there will be NO GAME.

The Eve situation doesn't hold as we can travel without them, they would be for people who want a short cut. Sure some game play could be exploited but we have cops/ military outposts lots of scenario's that can counter blockades. AND it would add more game in building them via "Community goals" a real purpose.
Thing is I ok with change. But when you talk about Worm hole and such. That talking about a different game. If I wanted worm holes I would play those games.

Here the thing. If you Modified you ship you can get to beagle point in 24 hours if you are willing to try.. This was before last few updates. Right now we have shortcuts. But I bet you have not look into them yet. I guessing you have not read anything about Neutron stars 300% jump range, Mineral extraction to give you a 25% to 100% jump range. We don't need follow what other Games or remake of that type of game. It not part of Elite Dangerous. ED is a Different game.


Interesting: no comment on shields. Well 1 out of 3 is moving forward. (Which is the whole point of these discussions).
I think that a issue you are going to have to work with and learn to deal with. A experienced pilot Knows when to fight and when not to fight. Knowing when you bitten off more then you can chew in combat and learn to run to fight again. You also have to learn Power management while in combat. Also learn how to use All your control to fight. All 6 degrees of control This is not a normal PS4 game that you can't adjust Combat level Easy medium or hard this is Elite Dangerous. So you play by using Common Sense.

Better common sense would be to start adding ideas to make the game better and gameplay more interesting. Not have a negative /block attitude on everything because we have always done it that way.
I think what you need is more practice.

Here some links that can help your Shield issues. Elite Retrofitting

Ships of Elite
 
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Better common sense would be to start adding ideas to make the game better and gameplay more interesting. Not have a negative /block attitude on everything because we have always done it that way.
The worst of it is we still even have the negative/block attitude, even from FD themselves, about things that have always historically been part of the Elite game. The most notable is autopilot.

I must admit that, on long journeys, seeing the hyperspace screen time after time and interacting with the game long enough to avoid the sun and align with the next jump point gets a bit old after a while. A system to system autopilot would be much better, it doesn't need to go to the station, just stop at the destination entry point at the nav beacon. It doesn't have to avoid interdictions, it submits unless you take control first. You'd still have to keep an eye on it in case you hit a system with a Neutron star or black hole where you would have to take over or lose your ship. It simply takes the boredom out of long flights.

Shields are a PITA and frankly, not a great deal of good on most ships. Anyone with an ounce of skill can destroy another ships shields in no time flat and they take forever to recharge. Engineering resistances helps but not by a great deal IMO. Yes, recharge times could be tweaked some, it would mean longer and more intense fights.

Star gates would be beneficial to the game, especially since we will soon have Colonia which is a long way to travel from the existing bubble. If the gates were also a community goal, we would have something to work for. It would bring the systems of Colonia and the surrounding are closer to the bubble and therefore more accessible to all. Until a shorter route is made to get there, I can see it being used by only a scant few players because many others won't want to travel that sort of distance when they already have everything they want right in the bubble.
 
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