Wormholes to put surprises into exploration and remove the linerity of the profession

Wormholes to put surprises into exploration and remove the linerity of the profession

Would be nice if we could use random wormholes to randomly appear somewhere in the galaxy, this would remove the linear nature of exploration and also add risk, with extra risk, comes higher rewards and puts the "unknown" into exploration. Currently it feels too safe, too linear and too scripted. The wormhole should not be predictable and close behind us after a period of time or number of uses, perhaps based on ship mass.
 
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On first glance I was reminded that wormholes have been vetoed for Elite. However those discussions where related to fixed travel shortcuts, warpgates and the like. It is not clear whether the actual physics behind the phenomena simply does not work in the Elite universe - in which we do have supercruise and interstellar jumping.

This suggestion is something different though - as transient phenomena, manifesting as a signal source (SS), would be hard to exploit for deterministic travel. Presumably they would occur in normal space - so you'd drop out of supercruise (SC) into the SS to travel through the wormhole. Interestingly, assuming that the wormhole persisted as long as the SS, a group of players could keep it alive by staying in the SS instance (a bit Heisenberg - it exists so long as its observed). I wouldn't consider this an exploit, just cooperative game play.

So would these be one-way or two-way features? One way would be easy to implement - two way would require linking two instances (the SS at each end), and persist as long as either is observed.

There is also no reason (necessarily) that these should drop you out in a star system - more likely random coordinates in deep space (cf. where you end up when pulled out of witchspace), unless we say that these things only form in a gravitational field? In that case they could also drop you out inside a planet (been there...) or star (which would be dramatic if the wormhole was bidirectional).

The only caveat is that they shouldn't break permit locks. So I guess dumping you in deep space somewhere in the galaxy would be easiest - as you'd have to jump onwards (if you can...).
 

Lestat

Banned
I think some would not like the idea. Because if it send a small sidewinder with a short jump range in a spot they could not return.
 
Too bad, its risky but has great rewards. If you go in a poorly fitted ship, too bad again.

Exploration is and SHOULD be risky, but great rewards. That is part of the appeal of exploration, no risk then YAWN CITY.

Elite: DANGEROUS <-- note the DANGEROUS in the name.

You could have two way (but a limited lifetime be it temporal or mass based or a combination of both) they should decay and disappear, sorry to say but "another space MMO" added them and it greatly boosted exploration fun. They should also not be predictable. Except perhaps some kind of indicator of class or type of wormhole, perhaps some properties.
 
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Here's an idea as to how it might work (and would help ensure that any affected ship would likely have a fuel scoop).

When jumping into a system which contains a black hole, there could be a small (~1%) chance that you'd enter a one-way transient worm hole, which would drop you into a different (faraway) system with a black hole. The chance of occurrence might be somewhat higher at Sag A* (the massive black hole in the center of the galaxy). It also might be a bit more likely that the worm hole drops you at Sag A*, instead of some other black hole.
 
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Lestat

Banned
Too bad, its risky but has great rewards. If you go in a poorly fitted ship, too bad again.

Exploration is and SHOULD be risky, but great rewards. That is part of the appeal of exploration, no risk then YAWN CITY.

Elite: DANGEROUS <-- note the DANGEROUS in the name.

You could have two way (but a limited lifetime be it temporal or mass based or a combination of both) they should decay and disappear, sorry to say but "another space MMO" added them and it greatly boosted exploration fun. They should also not be predictable. Except perhaps some kind of indicator of class or type of wormhole, perhaps some properties.
Maybe a better idea for you is Instead of posting what you think are new topic that already been posted. Also the Devs told us over and over Wormhole will not happen. And you start using the Search Feature first. This is the second topic you posted that you did not use a search feature.

We don't need a Eve Remake or Star Trek Remake with wormholes. This is Elite Dangerous.
 
So far Elite Dangerous is anything but DANGEROUS.

It's more of ELITE CUDDLY YOU WON'T FACE DANGER

What a huge disappointment.

There is 8 more years to go with 8 more expansions, we have star systems, planets, soo there has to be CONTENT to fill this "space". Simply adding more ships and skins will not get me to fork out for 8 more expansons. Simply selling 8 more expansions of bunnies and missions, is not going to do it for me. 8 more years of the same old grind? No thanks.

There has to be risk, danger, unknown and excitement added. Thargoids is not enough. Walking in stations (another vehicle to sell "cosmetics" livery) is not enough.

I never mentioned Eve, YOU did.

Elite exploration is seriously lacking, it is linear, boring, little risk and no, jumping into a star does not count as risk. It needs more. much more. In fact many things need more, much more.
 
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