Worried

Let me start of by saying this game is simply spectacular, i love it, I want to thank the DEVs for their hard work and congratulate them on making a masterpiece.

However, it worries me that people come onto the forums and complain that they are being griefed when in fact they are not. Out of ~1.5 months of playing ED i have only seen griefing happen once. The was in the Kremainn system where my friend in a harmless rated sidewinder was killed by a player in a python. When faced with an opponent also in a python my friends attacker ran away. but it did not stop there. After dying and getting his ship back he was rammed to death by an orca twice as he attempted to leave the station. He only managed to escape the station when I got the orcas attention and he started ramming my python instead.

That, however, as i said before only happened that one time. Yet there are a plethora of posts on the forums about griefing or griefers here and there. For example this thread (i hope that does not constitute naming and shaming) was started with the op complaining that he was griefed and did not give information on what he was flying or what his combat rating was at the time. After a little detective work those details came to light and suddenly the op changes his tone.

I find it worrying that people would try to petition FD into making changes by posting threads such as these. For example the speed limit change in the NFZ at stations. An attempt by FD to solve the ramming grief issue. This change will decrease profit for traders and the fun factor for those of us who like to boost through the letter box out of the station (then again u CAN break the speed limit without issue, the only issue would be if u then collide with another ship). There are videos on utube that show that the griefers could not care less if the station fires on them or not and i dont believe for a second that it will solve the problem. The griefers have a lot of credits numbering in the hundreds of millions possibly more (as evidenced in that video of them ramming a CMDR called Braben - note i can't find this video anymore). Why would they care to lose a ship where the rebuy is 15M?

These changes have probably come about from the multitude of threads on the forums of people complaining about griefing. and i bet you that half of them maybe more were not instances of actual griefing but legit pvp. yes that includes ganking.

i implore you, the people, to not make threads in moments of anger at having ur ship blown up but instead take an objective look at the situation and try to determine for yourself, have i really been griefed? and i dont mean does the loss of my ship cause me grief because in most cases yes it would. I mean are they using mechanics in a way never intended by the DEVs and are they continuously harrassing u? Or a number of players somewhere?

One instance of having ur ship blown up by several attackers does not constitute greifing (unless ur a harmless rated sidey, maybe)

Of course some common sense must be employed.

This
link gives the elite dangerous definition of what a griefer is and what it is not. pls look to this before posting that you have been griefed.

I love this game, I just hope that the game will continue to grow and become more awesome. I don't want to see it fall for the misguided intentions of a select few (including those who post without thinking things through).

That is all. Thanks for reading.
 
First of all I'm pretty sure the Wiki is unofficial so not Frontier's official definition.

Secondly, does it really, technically, matter what it's called? It is the perception of the players that matters. In the UK, there is a technical difference between having your car "stolen" and having your car "taken without consent". You've still had your car nicked whatever you call it. It's the perception that matters because it's the perception that will determine a player's actions, i.e. leave or stay. This is what needs to be looked at.

Thirdly, there are many threads about this, do we need another?
 
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Have some rep. I've said several times that I don't want ED to become over-regulated, and you've hit the nail on the head. ED dealing with this stuff one issue at a time is just going to move the ramscum idiots onto other things.
 
Well i think theres nothing you can do OP to stop the complains. Some people are geting realy upset with the griefers, its up to FD to solve the problem, its not like people will stop complaning if theyre feeling harassed. In my experience i was griefed only once, by (strangely enough) an orca driver. I think FD should stop seling orcas, because people get outraged on how usless it is and use it as a ram only station weapon.

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>EVE Online avatar
>white knighting for open play trolls

enough said, really
Dude, your avatar is lenig xD
 
First of all I'm pretty sure the Wiki is unofficial so not Frontier's official definition.

Secondly, does it really, technically, matter what it's called? It is the perception of the players that matters. In the UK, there is a technical difference between having your car "stolen" and having your car "taken without consent". You've still had your car nicked whatever you call it. It's the perception that matters because it's the perception that will determine a player's actions, i.e. leave or stay. This is what needs to be looked at.

Thirdly, there are many threads about this, do we need another?

i like u stevelaw, i agree with where your coming form on many of ur posts. but i dont think we're going to see eye to eye on this.

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>EVE Online avatar
>white knighting for open play trolls

enough said, really

have u seen my sig?
 
This presupposes that the staff at Frontier have nothing better to do with their time than read the vacuous drivel that is posted here day after day. Somehow i doubt it. Most seem to be players themselves so must have a good idea of the big issues and what needs to be done and what doesn't and when and how. What i am pretty sure of is that they dont have a morning meeting about what needs to be changed that day cos the forum says so...
 
This presupposes that the staff at Frontier have nothing better to do with their time than read the vacuous drivel that is posted here day after day. Somehow i doubt it. Most seem to be players themselves so must have a good idea of the big issues and what needs to be done and what doesn't and when and how. What i am pretty sure of is that they dont have a morning meeting about what needs to be changed that day cos the forum says so...

If they do, we're all in a whole lot of trouble. :)
 
Yes is does concern me.
Sadly have trolls in online games is nothing new, but solo mode is away around them if you find to many in a system.
Personally I do not visit popular systems, do not need too. The galaxy is large enough to find your own way and this POINT of Elite.

Be thankful this is not EVE or even worse call of duty.
 
The only problem players are the ones that find the loopholes like rammers, the ones that used to camp station interiors and so on.

Being shot by someone in a scenario where you can actually do something about it (either by avoiding the encounter in the first place, fighting back or escaping) is fine.

It's the players who find ways to kill others in a safe little protected haven with no possible way to be stopped that spoil the game. And necessitate new rules like speeding fines.

Everything else is fair game.
 
Whether you get attacked often or not depends on where you fly and often what ship you are in.

People who are getting atracked/interdicted more than they like should try changing the systems they fly in.

Pirates and psychopaths tend towards systems with high numbers of players. Move to less popular systems.
 
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This[/URL] link gives the elite dangerous definition of what a griefer is and what it is not. pls look to this before posting that you have been griefed.
Er, no. That link is to a Wiki not built by FD. Whilst that opinion may be what FD think, it also may not.

Given that there are almost as many definition of griefing as there are players, most threads on griefing as a waste of time.
 
Playing since launch, 50/50 solo/open. Not griefed once. Attacked, yes. By psychos, yes. Survived every time, no.
_
The people screaming "griefer" kind of remind me of these single cellular organisms driving 90km/h in the left lane on the highway. They, when tail-gated and / or taken on their right, too scream on top of their lungs about "speeding idiots" and start those "speed kills" crusades making lives of normal drivers living hell. All I can say is, congratulations.
_
Mind you, I have applied for Mobius group. I mean, attack me, fine, whatever, but give your action some meaning. After every PvP recently I feel like I've just wasted time, nothing else.
 
Most people are playing this game for the roleplay/immersive factor, not for pew pew pew. So when you're attacked for nothing more than pew pew pew it is at best an irritating waste of time and at worst an immersion-breaking intrusion into your game.

Let's face it the game has absolutely none of the standard tools of a competitive game such as a matchmaker or team balancer, so it can't be considered such a game.
 
like a community goal and CZ's?

edit or NAV and RES sites for that matter?

also how about the pew pew pew that 1.3 is gonna bring?
 
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like a community goal and CZ's?

edit or NAV and RES sites for that matter?

also how about the pew pew pew that 1.3 is gonna bring?

Read my post again. Note the words "roleplay" and "immersion". Attacks at NAV, RES, and CZs are part of the game and immersive. As is piracy and bounty hunting. Blockading systems for reasons of gameplay also works.

I am talking about attacks for the purpose of attacking and nothing else.
 
Most people are playing this game for the roleplay/immersive factor, not for pew pew pew. So when you're attacked for nothing more than pew pew pew it is at best an irritating waste of time and at worst an immersion-breaking intrusion into your game.

Let's face it the game has absolutely none of the standard tools of a competitive game such as a matchmaker or team balancer, so it can't be considered such a game.

We don't know what "most people" want. And player adversarial content need not be based on match-making, team death match to be meaningful.

1.3 is introducing content that is clearly designed to provide player adversarial situations. It's not all based on combat but that's a key part of it.

It's obvious FD want pvp to be a key element in the game. But it's equally apparent that they want it to be the player's choice. The only thing FD haven't done is to create a pve only open mode. But there's no need for it (Mobius).

If being attacked for no apparent reason, in a galaxy where that has always been a core feature of it, annoys you, just because the aggressor is another player, then you have two options to preserve your immersion.

One lets you pay with others. The other eliminates all other players.

Being annoyed about something you have total control over the avoidance of is not going to make anyone happy.
 
Read my post again. Note the words "roleplay" and "immersion". Attacks at NAV, RES, and CZs are part of the game and immersive. As is piracy and bounty hunting. Blockading systems for reasons of gameplay also works.

I am talking about attacks for the purpose of attacking and nothing else.

Grinding pve gets boring, u want a challenge u can attack a player. There's no shame in that. Unless it was a harmless rated sidey and u are in a more powerful vessel.
 
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