Worst rides and shops in Planet Coaster

In terms of rides.. I think the worst, by far is Horror Heights.. I've literally never used it in a park.
Bounty and the giant ferris wheels are broken and not worth using in the game other than to push up the park rating to generate guests for your other rides.

Then there is ALL of the Tracked Rides.. While the prestige system means that every-one will want to ride them and the load / unload strategy making the throughput diabolical, I'm not using them in my park. They could be missing from the game and I'd not even care.


I've also never used the 4D coaster either
I also really dislike the boomerangs - but I also hate them in real life too, so my dislike is probably quite biased...

In terms of shops...
I'm not a fan of Monsieur Frites, Streetfox Coffee, Justa Momento and Sugary Emporium purely because the demand for these shops is non existent. I like the designs, they are lovely shops to have, but pretty pointless even in a large park..

None of these take away from the effort and beauty of them - but while they are as flawed as they are, they're just not worth investing time or effort in building..
 
They are not worse, just not balanced (sometimes I think they even didn´t try to balance it :D). Especially in case of some shops, I find it a bit annoying that they ignore this problem. It cannot be that hard to fix and make them at least a bit popular, right?

But I agree, Horror Heights is quite a disaster and wasted potential. I sort of wish Frontier didn´t added that at all, as it quite ruins my vision of them taking care of every ride into single little detail.
 
Horror Heights is a funny one. For me it’s one of my favourite rides...to think about. I’d love to sit down and build a fantastic themed ride around it but there’s something missing about it. It would be a truly brilliant ride if the lift sections and sequence were all editable. That way you could choose how tall it is, how wide etc and create a ride that plunged into basements and the like. Unfortunately the way it is only lends itself to large buildings that dominate the skylines.

I also agree that the balance is slightly off with some shops and I’m yet to fully understand if that’s because of programming or the guests needs. If I only build Justa Memento as the sole gift shop, it makes a profit. Stick some hats and balloons in the mix and suddenly you’re in the red.

As for personal “worsts”. I tend to avoid carnival-esque rides unless I’m in a vintage style as they’re too much trouble to theme into another style. For the shops, I echo the above but probably more due to the balance than taste.
 
Horror Heights is easily the stupidest thing in the entire game. I looked through all the rides when I bought the DLCs to see whatI got/what I had never noticed from patches, and it was like, what the hell is this thing? Is this serious? It's so awful.

I also agree that the balance is slightly off with some shops

Some? Every single number in this game's code is slightly off balance [cry]
 
While HH is not the best ride they added to the game...it does have some potential if you work with it. If it were a bit more flexible it would be better.
 
I don't like how guests flock to track rides. I have like 4 or 5 of them in my park and even though my most popular roller coasters still gets long lines (which I like because it's realistic and shows me which roller coasters are the better ones), I wonder what the lines for my least popular rides would be if I got rid of the tracked rides and let the guests go do something else.
 
Horror Heights definitely did/does need more editable parts and/or freedom to it. Like multiple towers, height adjustments, etc...
 
I agree I think the only rides I've never used are the giant ferris wheel, the inverted swinging ship (because its a space ship) and the horror heights.

Saying this though the horror heights is only a change or two away from being my favourite ride in the game. If it "bounced" and it "dropped" properly like the real things I'd for sure almost have one of them in all of my parks because I love the ride system, just not a fan that its ultimately a dark ride that goes slowly up and down.
 
Ride: Horror Heights. It's incredibly limited with capacity/ride sequence options and a pain to time triggers to. It's also really hard to get its prestige up high enough that enough guests actually want to ride it. Anyone have tips on this? I can't crack 500 no matter how much scenery/triggers I have. Guests barely ride it in my Adventure World park. Such HUGE potential for this ride tho!

Stall: Justa Momento. Guests couldn't care less about it. This is a problem with a lot of the stalls tho [ugh] ...and still no funnel cake! Maybe that's just a US thing but I've never been to a park that hasn't had long lines for funnel cake near closing time, it's a huge staple here.
 
Just on the shops front, I have found advertising to actually be quite effective if used sparingly for those less popular shops / attractions.
 
I really, really love most of the game animations and designs.
They´re mostly very well animated and the attention to detail is amazing.
There are only a few things where they got it wrong:
Pathos III: The central arm should NOT raise up to 90°. It should raise up to 75° or 80°, not more! The whole purpose of the ride is to flip the gondolas into various directions as the upper part of the
central arm rotates around itself. That whole idea is abandoned as soon as the arm is raised to 90° as there are no more variations to the horizontal axis. Should be easy to fix?!

Elixir Machine: The "spin fast"-mode is too fast! People would pass out or die. It would also be great to offer more ride controls for this ride.

Sun Flare: This should have the option to have a ride circle that goes only half-way up the tower. It also should not stop rotating while the ride descends.

Collider: There should be no inner fence.

Don´t get me started on the coasters, though.
 
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Just on the shops front, I have found advertising to actually be quite effective if used sparingly for those less popular shops / attractions.

I agree. And yes, over-advertising everything will take away the advantages of advertising.

I wouldn't consider any ride or shop worse than another in the game.
 

Vampiro

Volunteer Moderator
Oh dear this is a difficult question...

Worst shop : kiosk since it only sells fastpasses. I would like this shop a lot more if it would also sell some more regular items like a park map.

In terms of rides i don't really have a least favorite, i like them all :D On the counterside i love the classic ones like the Rocktopus.
 
I wouldn't consider any ride or shop worse than another in the game.


I´m a bit jealous then, because you must be happy with very little in your life. Sometimes, that´s good of course, I don´t mean it in a bad way ;).

But objectively, it´s a bit mistery how can anyone put Horror Heights and say it´s almost as good as any other ride in the game. It´s not. While the idea is nice, it´s not flexible enough and therefore it´s extreemely limited and a bit weird looking. Simply, it feels wrong if I just look at that ride. It doesn´t deserve to be part of the game, among the other incredibly detailed rides.

I could see this to be a ride in RCTW, not a Planet Coaster. Actually, I wouldn´t be afraid to compare it to the "caterpillar" coaster they added to RCTW in one of the updates. Bscly pre-build coaster with limited possibilities. Exactly just like Horror Heights.

Oh and someone mentioned Info Kiosk? I´m with you on that one. If they at least added on-ride photo, it could always be added as another thing to sell there. And park map would be just nice. We all expected it to be sold there, right ?
 
Oh and someone mentioned Info Kiosk? I´m with you on that one. If they at least added on-ride photo, it could always be added as another thing to sell there.
That and maybe one of those passes that gives you unlimited pictures. In addition to the photo passes, dining plans would be a neat thing to be able to sell at the information booths (Also being able to create multiple dining plans, so you could have different tiers).

As for what I think is the worst ride? Probably the Sun Flare, although Horror Heights comes close. Too tall (for most of my uses; I know it based off the super tall versions of the Starflyers, like at SFOT, though, so I kinda understand) , has a unnecessarily large footprint, and has a silly King Coaster topper. Most of my flat ride woes come from rides having footprints that are way too big. (HH also has this issue, too; one of the reasons why it comes close to being the worst.)
 
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I love the idea of a dining pass Realwar! Guests get unlimited food/drink with the pass. Basic pass gets you stalls, premium pass gets you stalls and restaurants. Guests would pay higher depending on how many you have and how diverse & themed they are. GREAT idea [up] You should put this in the suggestions section.

I definitely miss park maps. Even if it's just a simple visual thing like guests will sometimes stop to pull out a map to look before making a decision.
 
I hate all the flat rides that have extremely long sequences, even if you only set it to do 1 sequence. All the Ferris Wheels suffer with this problem.

I like the flat rides that have short sequences, so then it gives you the option to customise the ride time by adding more on top [yesnod]
 
I just noticed Dune Delights signs show meat skewers and has a sign that says "Meat Skewers" but the actual stall sells wraps & the visual in the display case is wraps. What the heck? [wacky]
 
I´m a bit jealous then, because you must be happy with very little in your life. Sometimes, that´s good of course, I don´t mean it in a bad way ;).

But objectively, it´s a bit mistery how can anyone put Horror Heights and say it´s almost as good as any other ride in the game. It´s not. While the idea is nice, it´s not flexible enough and therefore it´s extreemely limited and a bit weird looking. Simply, it feels wrong if I just look at that ride. It doesn´t deserve to be part of the game, among the other incredibly detailed rides.

I know, it's more that when I use shop A more often than shop B (or Ride A vs Ride B), it doesn't mean I think or feel it is better or worse than the other.

As for the Horror Heights ride. I can see why people say it's not necessarily bad. But like you said, it's a ride with low capacity, needs a lot of work to make something good with it, but it's potential and end result could be way better than the rest of the flatrides, so in that sense, it's not a bad ride. It's capacity is the only reason I haven't used it so far.
 
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