Would 8A thrusters make Cutter more manoeuvrable

Just that really - would buying 8A thrusters make CUTTER more manoeuvrable than it is with the 8C fit that I currently have?

I ask because it is difficult to deal with pirates when you can't turn / pitch fast enough to consistently keep them under fire. I really don't like having to bug-out on a wing of three but it seems that shields always drop after the first kill and before I can bring second to shieldless never mind the third who is happily on my 6 exercising their punp-action rail gun(s).

So is it worth shelling out the 150M credits I need to trade-up the thrusters?

(EDIT - Arggh - I typed clipper but I mean Cutter, sorry.)
 
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The clipper has excellent pitch already. Keep it in the blue. It's also the second fastest ship in the game. 8A thrusters would make it insane. The only downside are the lateral thrusters.
 
The upgrade will yield minimal results, better to work on your technique. The Clipper is incredibly maneuverable for its size, almost arcade like in it's handling, going solo against 3 cmdrs is a bit much.
 
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GOSH I AM AN IDIOT -

Of course I meant Cutter not Clipper - sorry - oh dear, I can't even blame drink for that boo-boo.
 
GOSH I AM AN IDIOT -

Of course I meant Cutter not Clipper - sorry - oh dear, I can't even blame drink for that boo-boo.


Ah ok makes sense :) I have D rated thrusters on my combat build, you shouldn't be losing shields in that ship, even against 3 cmdrs. What ships are you up against? You have pure speed on your side, control the situation.

Anyway, to answer your question, I would go with A rated, if you have the cash then no reason not too. I just haven't got round to sticking A's back on mine.

Edit - I posted a video back a while back, it demonstrated the cutter tracking smaller targets, you really shouldn't have issues. The video below is was just a freighter build in Beta against NPC's, I was new to the ship (weapon loadout was poor & a lot of mistakes).

[video=youtube;X6HXBNymRzg]https://www.youtube.com/watch?v=X6HXBNymRzg[/video]
 
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Your ship is most maneuverable when it weighs no more than 50% of your thrusters optimal mass.
I suspect the answer in your case will be yes, but if you are going pirate hunting in the cutter I would suggest other ships.
 
I have had cheaper thrusters on my cutter, there is a noticeable difference once you install A rated thrusters.
She won't turn on a dime, but you will see a difference.
 
Ah ok makes sense :) I stick with D rated on my combat build, you shouldn't be losing shields in that ship, even against 3 cmdrs. What ships are you up against? You have pure speed on your side, control the situation.


Yeah the speed is great it is just the rate of turn to keep enemy in arc of fire. I have to use gimbals (3C Beams) but just manoeuvring the beast is that little bit too sluggish. Tonight for example I got interdicted by an (NPC) Elite Asp and by the time I had melted his shields three more had appeared, on my six with rails ripping my shields (6A with 3 x 0A boosters - I had 720t imps in the hold) away so that by the time I high-waked out I was on 73% hull and had a 66K repair bill (I could have got out earlier, just picked the wrong destination in my rush so had to redo). I haven't totally lost my shields before this but have bugged-out on one dimmed ring on several occasions.

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Your ship is most maneuverable when it weighs no more than 50% of your thrusters optimal mass.
I suspect the answer in your case will be yes, but if you are going pirate hunting in the cutter I would suggest other ships.

No, the thing is just for hauling but I do like to defend myself when interdicted, I have other ships for combat.

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I have had cheaper thrusters on my cutter, there is a noticeable difference once you install A rated thrusters.
She won't turn on a dime, but you will see a difference.


I think I'll nip over to LYR space and spend the credits to see how it goes. I can always just trade-down again.
 
Edit - I posted a video back a while back, it demonstrated the cutter tracking smaller targets, you really shouldn't have issues. The video below is was just a freighter build in Beta against NPC's, I was new to the ship (weapon loadout was poor & a lot of mistakes).

https://www.youtube.com/watch?v=X6HXBNymRzg

Thanks for the video...

Do you still fly with turreted beams? Would solve my arc-of-fire issues I suppose - I have never used 3DT beams before.
 
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Thanks for the video...

Do you still fly with turreted beams? Would solve my arc-of-fire issues I suppose - I have never used 3DT beams before.

I now have 3 PACS (1 under the nose, two close together on top) multi cannon turrets on the remaining hardpoints. I can't remember the beams I used in that video, when I upgraded the beams the capacitor couldn't handle it. Happy with the PAC/Multi cannon setup at the moment.
 
I can't help thinking I'm in a huge oil-tanker when I fly the cutter. It can look after itself even in a trade build, but the drift can be very alarming when in close proximity to other ships or stations. I imagine it could be a beast of a tank in a PvP build, but for me right now it's just my trader. That's with A grade thrusters btw.
 
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Is there no end to thease its not what I want so can we change it please threads?

Revel in the cutters attributes learn to allow for its "perceived shortcomings"

I think its called being a pilot
 
Is there no end to thease its not what I want so can we change it please threads?

Revel in the cutters attributes learn to allow for its "perceived shortcomings"

I think its called being a pilot

I agree that there are way too many posts asking for ship changes, but at what point did Malc ask for anything to be changed? He simply asked for advice on upgrading thrusters.
 
Is there no end to thease its not what I want so can we change it please threads?

Revel in the cutters attributes learn to allow for its "perceived shortcomings"

I think its called being a pilot

If you read his thread he isnt asking FD to change anything. He is wondering if he should spend the money to upgrade to top rated thrusters.
 
I definitely feel a difference between the 8A and (previous) 7D thrusters I was running on the Cutter when it comes to handling in the blue zone with a lot of power into engines.

When it comes to maneuvering the Cutter, try and keep in mind that there are things you can do to greatly increase how long it takes for targets to circle you, and don't just sit there with the throttle in the blue zone.

Fly backwards, slow down, rather than thrusting *towards* an opponent whom you're pitching towards, thrust away (IE, instead of using upward thrust to move towards them and tighten your turn, thrust downward to open the range and extend how far the opponent has to go to circle out of your field of fire).

Don't be shy about FA-Off, the ship is fairly sedate, and as long as you're at a relatively low speed, it'll be pretty easy to control for making positioning corrections, or just leveraging your maximum pitch rate in a pinch.
 
Is there no end to thease its not what I want so can we change it please threads?

Revel in the cutters attributes learn to allow for its "perceived shortcomings"

I think its called being a pilot

If you bothered to actually read what was posted you would know that I was asking for opinions regarding whether forking out 150MCr or so to upgrade my thrusters would improve it's manoeuvrability.

I think it is called being literate.
 
He´s just being a jerk... just ignore him.

As for your question.. Yes, but not as much as you´d like, I´m sure. Cutter is pretty awful where it comes to combat maneuvers. It has high inertia and it pitches slowly (slower than T9 hauler!).
 
I definitely feel a difference between the 8A and (previous) 7D thrusters I was running on the Cutter when it comes to handling in the blue zone with a lot of power into engines.

When it comes to maneuvering the Cutter, try and keep in mind that there are things you can do to greatly increase how long it takes for targets to circle you, and don't just sit there with the throttle in the blue zone.

Fly backwards, slow down, rather than thrusting *towards* an opponent whom you're pitching towards, thrust away (IE, instead of using upward thrust to move towards them and tighten your turn, thrust downward to open the range and extend how far the opponent has to go to circle out of your field of fire).

Don't be shy about FA-Off, the ship is fairly sedate, and as long as you're at a relatively low speed, it'll be pretty easy to control for making positioning corrections, or just leveraging your maximum pitch rate in a pinch.

Yeah, thanks for that. What you describe is basically what I do in combat anyway. I have FA off set to "HOLD" and is on a button on the throttle so I use it quite a lot, reverse is one thing I use frequently too (although I saw FDEV say they were going to make AI more "tuned" to that). I used to always think FAOff made turns tighter but I think that has been adjusted as it seemed to become less effective in my other ships so I assume it is also less effective in the cutter too.
 
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