Could the AI for the BGS be altered so that NPC allied factions do not try to shoot you down or help another faction when you are wanted and are an ally of theirs.
This would help give some type of progression when doing BGS gaming.
At the moment for a combat oriented single player, it seems pointless to support any faction when your own allied faction shoots at you, even when you are not WANTED by them in particular, and thus making allied status false.
When you are wanted by another faction and all you are trying to do is improve your allied faction's influence through combat, it seems wrong when your own allied faction AI ship, helps the other faction to shoot you down, it makes the AI seem poorly coded.
This change, could potentially make a CMDR immune in a system if they are allied to all factions, but it could also be balanced with a time/decay factor so that CMDRs will need to maintain their status with chosen MF to have the allied immunity bonus.
This would help give some type of progression when doing BGS gaming.
At the moment for a combat oriented single player, it seems pointless to support any faction when your own allied faction shoots at you, even when you are not WANTED by them in particular, and thus making allied status false.
When you are wanted by another faction and all you are trying to do is improve your allied faction's influence through combat, it seems wrong when your own allied faction AI ship, helps the other faction to shoot you down, it makes the AI seem poorly coded.
This change, could potentially make a CMDR immune in a system if they are allied to all factions, but it could also be balanced with a time/decay factor so that CMDRs will need to maintain their status with chosen MF to have the allied immunity bonus.