Would everyone be as bothered about rep decay if it was online-only?

Simple question. Or is it the fact it decays at all that has people up in arms?

Personally I think online only decay would be okay, it would make sense even and stop people being allied with two sides of a cold war. Doesn't fix the whole navy rank thing though (I think it should work more like pp defecting) but I'm really not all that bothered about it.

Thoughts?
 
I would be. If you're not there to participate, the galaxy should leave you behind. Cut throat galaxy cares not for your wife and kids and other day to day commitments.
My opinion.
 
I would be. If you're not there to participate, the galaxy should leave you behind. Cut throat galaxy cares not for your wife and kids and other day to day commitments.
My opinion.

so..you are ok with online decay? Your tone seems to say so but the question was 'would you be against', and you replied that you would be :p

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I'm against all rep decay - anything that throws away my valuable time is not worth doing.

A fair opinion to hold, I'm just curious.
 
so..you are ok with online decay? Your tone seems to say so but the question was 'would you be against', and you replied that you would be :p
I would be absolutely bothered by rep decay if it only happened when I was online. I'd much prefer the current implementation. I value the work that I do, and my work's value is only enhanced by the ability to lose it. Yes, waking up to find that your hard work is melting away sucks. But if your (a player's) idea of playing elite is getting that high reputation and letting that statistic sit, then I can definably and measurably saying you are (the player is) playing the game wrong.
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Building snowmen wouldn't be nearly as awesome if we could do it year round. This is how a lot of life works, and life is a relatively significant influence for ED.
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Edit, I take that back. I shouldn't say that anyone is playing the game wrong. That was too much of a stretch. More than most other games I've played (and probably due to how shallow it is), playing ED is more about integrating with a process more than doing something to make progress. At any time of any day for a vast number of reasons, you may find yourself back in a sidewinder. I think people need to be more accepting of this, instead of saying something is wrong or bad or unintuitive or counter productive because it's not like this other thing where they are always moving forward.
 
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I would be absolutely bothered by rep decay if it only happened when I was online. I'd much prefer the current implementation. I value the work that I do, and my work's value is only enhanced by the ability to lose it. Yes, waking up to find that your hard work is melting away sucks. But if your (a player's) idea of playing elite is getting that high reputation and letting that statistic sit, then I can definably and measurably saying you are (the player is) playing the game wrong.
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Building snowmen wouldn't be nearly as awesome if we could do it year round. This is how a lot of life works, and life is a relatively significant influence for ED.
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Edit, I take that back. I shouldn't say that anyone is playing the game wrong. That was too much of a stretch. More than most other games I've played (and probably due to how shallow it is), playing ED is more about integrating with a process more than doing something to make progress. At any time of any day for a vast number of reasons, you may find yourself back in a sidewinder. I think people need to be more accepting of this, instead of saying something is wrong or bad or unintuitive or counter productive because it's not like this other thing where they are always moving forward.

Before I say this, let me just say I don't care about rep, at least with multiple factions, and I have no problem with rep decaying.

But, I do feel that offline decay is a bit immersion breaking for those who don't have the time to play as much, or enjoy other games. For them, their character is not 'doing nothing' while they log out, to them it appears like they went to sleep and woke up having lost everything in an instant. I agree with you that rep decay is a good thing, I just have an intense dislike for games that try to force you to play them above all others...
 
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But, I do feel that offline decay is a bit immersion breaking for those who don't have the time to play as much, or enjoy other games. For them, their character is not 'doing nothing' while they log out, to them it appears like they went to sleep and woke up having lost everything in an instant.
Is their character also not going to work or dealing with their families or feeding their cats or going to school etc? And is the decay really so significant that it's crippling on a day to day or week to week basis? I only bother with rep when I absolutely need it (last such case was purchasing the courier). See below.

I agree with you that rep decay is a good thing, I just have an intense dislike for games that try to force you to play them above all others...
How critical is rep to your (/a player's) game? How difficult is it to manage? For me, it was as simple as bombing a few systems with bounties and exploration data that I had been accumulating here and there throughout the last week or so (thank you KWS for giving me random systems to travel to for additional credits and rep).
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After that, I let it decay, as I had no more use for it. Occasionally I'd creep back up doing assassination missions, but it was never centric to my game to keep it up there, and I can't think of a situation where it would be.
 
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No reputation decay. Every time player get reputation with one of major factions, he/she will lose half of that reputation with each of other two. Still, it will stop on a "Friendly" level.


This way, a problem with "allied with all three" will be solved. And this mechanic based on how players play and consequences of their choices. Which is a LOT better than decay.
 
As someone in another thread said... you don't have to play powerplay... what does that say about the system, that the best thing about it that you don't have to be involved.
 
As someone in another thread said... you don't have to play powerplay... what does that say about the system, that the best thing about it that you don't have to be involved.

And 1.2 was 4 months ago. The changes in 1.3 that weren't PP related were mild.
 
I'm against any/all rep decay, whether online or offline.

The stated reason for introducing it was to 1) let people escape from being hostile with major factions and 2) to prevent people from being allied with all three major factions at once.

I'd be OK with them keeping rep decay from hostile to unfriendly, dropping rep decay from allied to friendly, and adding a system whereby increasing your rep from friendly with one major faction would decrease your rep with the other two (but not to below friendly). That way, at least your rep gain/loss is due to your actions and not due to the application of some arbitrary timer.
 
I'm against any/all rep decay, whether online or offline.

The stated reason for introducing it was to 1) let people escape from being hostile with major factions and 2) to prevent people from being allied with all three major factions at once.

I'd be OK with them keeping rep decay from hostile to unfriendly, dropping rep decay from allied to friendly, and adding a system whereby increasing your rep from friendly with one major faction would decrease your rep with the other two (but not to below friendly). That way, at least your rep gain/loss is due to your actions and not due to the application of some arbitrary timer.
So, in summary, similar benefits but less consequences?
This road has a dark end.
 
I hate rep decay. It was a terrible idea, nobody asked for it, and barely anybody wants it. I can't believe Frontier have insisted on keeping it, considering the near-unanimous negative reaction.

If the idea is to stop players being allied with everybody, it'd be far better and more realistic to have rep gain with one faction cause rep loss with rival factions (maybe cap rep loss at unfriendly, or even neutral). I don't even care about losing hostile status. If you got that far, it wasn't by accident, and it should take a fair bit of work to undo it.
 
Reputation decay makes casual players' efforts to get Federation/Imperial ranks into a Sisyphos endeavour.

I stand by my original suggestion as to introduce a 20-day grace timer after you log out before the reputation decay actually starts. Or, as was mentioned earlier, remove reputation decay entirely.
 
I'm against any/all rep decay, whether online or offline.

The stated reason for introducing it was to 1) let people escape from being hostile with major factions and 2) to prevent people from being allied with all three major factions at once.

I'd be OK with them keeping rep decay from hostile to unfriendly, dropping rep decay from allied to friendly, and adding a system whereby increasing your rep from friendly with one major faction would decrease your rep with the other two (but not to below friendly). That way, at least your rep gain/loss is due to your actions and not due to the application of some arbitrary timer.
I hate rep decay. It was a terrible idea, nobody asked for it, and barely anybody wants it. I can't believe Frontier have insisted on keeping it, considering the near-unanimous negative reaction.

If the idea is to stop players being allied with everybody, it'd be far better and more realistic to have rep gain with one faction cause rep loss with rival factions (maybe cap rep loss at unfriendly, or even neutral). I don't even care about losing hostile status. If you got that far, it wasn't by accident, and it should take a fair bit of work to undo it.

Yes! Mechanic based on how players play and consequences of their choices is better than any dacay thing!
 
I hate rep decay. It was a terrible idea, nobody asked for it, and barely anybody wants it. I can't believe Frontier have insisted on keeping it, considering the near-unanimous negative reaction.

If the idea is to stop players being allied with everybody, it'd be far better and more realistic to have rep gain with one faction cause rep loss with rival factions (maybe cap rep loss at unfriendly, or even neutral). I don't even care about losing hostile status. If you got that far, it wasn't by accident, and it should take a fair bit of work to undo it.

+1 a much better solution
 
Rep decay leads to more awareness about grinding again.

I used to do some exploration (not far away, just 20k Ly). I saw, that I dropped from Allied to friendly. What did I do? "oh Sh*t, I need to get back there and do some kill missions.", I thought to myself and returned asap to do so.

No one wants to loose, what he already achieved. That's one reason why I prefer Elite over DOTA

It doesn't matter if in open or solo, if online or offline. In MMOs you don't loose your achievements, in offline games you also don't loose your progress, when offline.


To me Rep-decay feels like ergo therapy^^. "We've got nothing to do for you, so we make you run all day to keep your status"
 
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