Would FDev consider use "fanmade content"? (example: ship models)

I've been thinking. I have a friend with good modeling skills and after reading about CIG allowing players to create ships (and allowing the players to send them the ships so they consider officially adding it in the game) it would be awesome if FDev accepted to, at least, consider adding a ship made by a player, not necesarily the same but at least using the model as a base for a new ship.

Only for wht respects to the aesthetic part of the ship of course.

If you ask why, it's because maybe this way we could have more ships added to the game without FD guys doing all the work (this means less time).

I don't see anything could go wrong, but I understand if FDev decided not to do it because they put whatever ship they're making as a priority.

I'd also like to know what other fans think about this idea.
 
My gut says no they wouldn't go for that.

But a competition to design the next ship would be kinda neat.
 
I think it would be nice if FD could let community members with good writing skills help fill in the flavor text for systems. Just random facts, about local culture, customs, politics and history.

I'm not sure about fanmade ship concepts. I think FD are pretty solid about their concepts, and usually spend many manhours even when the ships are only at the early drawing stage, so I don't think they would appreciate the community ''helping'' them by making concepts for them. I could be wrong, though.

Maybe a single contest for one ship would work? Community would vote for their favorite ship among the ones submitted, but FD would still of course decide their winner.
Or how about a contest for station designs? Or maybe a new faction?
 
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Perfect!

Another thread to inject this in.

PM I sent to Michael (back when he allowed PMs ;)).

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Tinman said:
Hi Michael!

I've been meaning to send this PM for some time so here it goes.

I think we all understand that one of the most challenging aspects of making Elite feel alive in terms of visuals is to have enough variation in the gameworld. Having a galaxy of 400 Billion stars with close to a 100.000 inhabited star systems (in some form) feel varied enough and not "samey" is no small feat. To put it mildly...

Let's take the current stations as an example. They look great, but the amount of variation isn't where it needs to be to make the world come alive. We should be able to tell if we are in the Empire/Alliance/Federation by just looking at a station for example. The purpose for each station should also be even more clear than what it currently is, both on the actual station and also with supporting structures around it. These two concept images comes to mind:

DG31JTNl.jpg

0tFn7Lul.jpg


Outposts are better off in terms of variation, but the number or building blocks the large stations are made of are to low to make them stand out. Right now these consist of the docking cylinder, large ring, smaller ring, "cargo units", heat vents, "solar panels" and that is pretty much it unless I missed something. When it comes to the Coriolis station I still hoping to see these at some point to mix things up a bit:

7aVFaCd.jpg


Wouldn't it be possible to crowd source this and let all the modders out there loose on these? Why not create a template file, give out the "design bible" for the different factions and see what people out there can come up with? Then have us players vote on what we like to see put into the game and you can then select your top choices every month or so and put them into the asset library the stations are generated from to increase variation. Only if they meet your standards of course and under the clear understanding that the creators later can lay no claim on the assets and demand payment. If you want this could involve prices (real or digital) for the winning contributors, but that's up to you.

Same thing could possibly be done to the interior slots that are populated by prefabs. Let modders create more for the game to choose from. This might be a bigger issue though due to future plans when it comes to being able to move around these stations so it might be wiser to hold this off until later. I DO think there is a very simply way of making these rather "samey" interiors feel a little bit more varied with very little work. Simply create a "empty" prefab for the different slotsizes where nothing has been built and use that to mix up the interiors a bit more. Presumably these interiors aren't built in on go...rather a station would slowly fill out all the slots over time as the population and traffic increased to the system. Visiting a large station close to the frontier would therefore mean that many of the slots haven't been populated yet and based on population numbers they are filled out more and more. I always loved the ambience of this image due to the emptiness of the station and that the entire station was basically just a "empty" floor.

liyXXqyl.jpg


Seeing things like this out close to the frontier would be great! You can also look at that image and imagine that only some of those slots are populated by the prefab buildings you already have in the game. Preferably placed in clusters like "mini cities". :cool:

But let's get back to crowdsourcing assets shall we? ;)

Later when you start to open up planets modders could help in the same way when it comes to creating (morphable) parts for plants/vegetation, body parts for aliens (presumably you are going to do something similar to what can be seen in Spore and No Man's Sky), buildings, ancient ruins, rocks, landmarks...basically everything.

So...what do you think? Any chance this might happen?


This was his answer:

Thanks for the suggestion - however I don't think it likely that we'd source game assets like this. Modding may be a possibility for the future but isn't currently supported.

Michael

So that was a no...I don't accept that however which is the reason I keep posting this as soon as it's relevant. :D

Ships, weapons, equipment and other types of "interactive" objects should however be handled in-house by FD themselves. "Window dressing" like I mention above is another thing.
 
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My gut says no they wouldn't go for that.

But a competition to design the next ship would be kinda neat.
I was thinking on a thread where people upload their models and FDev eventually looking at them and considering using one of the models as a base for a new ship.
 
Perfect!

Another thread to inject this in.

PM I sent to Michael (back when he allowed PMs ;)).

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This was his answer:



So that was a no...I don't accept that however which is the reason I keep posting this as soon as it's relevant. :D

Ships, weapons, equipment and other types of "interactive" objects should however be handled in-house by FD themselves. "Window dressing" like I mention above is another thing.
Now, that's what I'm talking about, I think that at least they could do it with ship models, chosing one each month or two months
 
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