Would it be possible to dial up the danger just a bit?

I was wondering if we could have the level of interdictions increased a bit, primarily in unstable and anarchy systems - also, could the NPC skill level be improved a little as well? It's just an observation from the threads I've read but I'm not sure people are finding the NPC combat challenging. Just an idea; welcome the thoughts of everyone.
 
I was wondering if we could have the level of interdictions increased a bit, primarily in unstable and anarchy systems - also, could the NPC skill level be improved a little as well? It's just an observation from the threads I've read but I'm not sure people are finding the NPC combat challenging. Just an idea; welcome the thoughts of everyone.

I agree - certainly about the anarchy systems. I remember in the original Elite anarchy systems involved one long dogfight to get to the station. Currently they are no different to any other system. Dialing up the interdictions and making them a bit harder to evade should give you something to think about before you haul 100t of progenitor cells there!

Also interdictions by a group of 2 or 3 pirates would be good ;)
 
Elite NPCs aren't too bad, I think we need to shuffle their skills down to lower ranked NPCs and then maybe make Elite's even harder. Also we obviously need lots more mission types with more and harder ships to fight.

Oh and it should be harder to escape. I think maybe introduce a Frameshift inhibtor module, 2 or 3 ammo that when used causes a target with charging FSD to go back to cooldown.
 
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I agree - certainly about the anarchy systems. I remember in the original Elite anarchy systems involved one long dogfight to get to the station. Currently they are no different to any other system. Dialing up the interdictions and making them a bit harder to evade should give you something to think about before you haul 100t of progenitor cells there!

Also interdictions by a group of 2 or 3 pirates would be good ;)

I remember that, hit J/fight/hit J/fight etc. Good fun but it took ages sometimes - you'd be looking at the clock thinking 'I've got to go in a minute!'.
 

Philip Coutts

Volunteer Moderator
I would be all for being attacked by 2 or 3 pirates rather than just the one, particularly say 2 or 3 eagles or sidewinders. I just don't think these ships would be used by a solo pirate. That would give us something to think about.
 
As someone else said, the only real danger in ED is talking in the forums. People can be mean :)

I have found the "danger to be two levels". First, the target is not dangerous at all regardless of rating, ship, etc. Second, the pirate evaporates you in 5 seconds if you don't get out of dodge (usually in those assassination missions vs elite anaconda).

Very little middle ground so far for me either.

I would also like to see increased rewards with the increased risk. I can't kill the 150k anaconda, so I have to grind the 2k pirates for my upgrades ::sigh::
 
No. Keep it like it is. Some of us like the quiet atmosphere to trade.

I'm a trader as well but outside of my principle routes I like to carry hi-value cargos to more difficult places. At the moment Anarchies aren't much of a challenge (except Teorge which seemed to be full of Elite NPCs on my last visit).
 
I agree. Interdiction rate is (probably) easy to change, but I think some other changes are needed too. For example, you seem to lose standing very slowly by blowing up ships. I've made a lot of money already from bounty hunting in an anarchy system, and the ruling faction still isn't red to me after killing dozens of its pilots. But even when I do sit near a nav beacon and go red to them, there are no repercussions - they never send anybody to get rid of me, and their ships will just scan everyone for treats as usual.
 
Trading is already the highest reward lowest risk, so you can't really complain about a bit of increased risk, especially as running is far too easy. That said I don't want to tell you how to play, if you want to pay MilkyWay truck simulator that's your business.

Where we really need more is combat missions and USS encounters. I find it amazing that 1.1 is focussing on improved co-op BEFORE wings in 1.2 and there's no mention of more content. I'd have hoped 1.1 would be a big bumper pack of missions and USS encounters and 1.2 can do all the co-op and wings. What exactly do they think we'll DO in co-op in 1.1?
 
No. Keep it like it is. Some of us like the quiet atmosphere to trade.

If FD would put more emphasize on system governement (and associated hig/med/low security level), you could trade quietly as much as you want while staying in high security / democracy (and alike) systems. You should, however, face the fact that your trade benefits wouldn't skyrocket.

Others pilots, more eager to fight their way through the galaxy, could haul gold or narcotics (which should have a way higher profit margin, by the way) into anarchy/feudal/monarchy systems and recieve a really good margin. THIS is, how I would love things to be...
 
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Yes!
I think that there's too little risk in the Anarchy and other dangerous systems. There really doesn't seem to be much of a risk gradient amongst the system types, which is confusing to a 1984er since you would NEVER jump into a new system without checking the security rating in the original Elite.
 
I agree, Anarchy systems in particular are not dangerous enough.

The problem I see also, is that when you are interdicted in any system, it is only ever one enemy ship, in the old games you could be ambushed by multiple ships, making it a LOT more dangerous.

I'm hoping we will see multiple AI ship interdictions at some point, that would really make it dangerous.
 
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If FD would put more emphasize on system governement (and associated hig/med/low security level), you could trade quietly as much as you want while staying in high security / democracy (and alike) systems. You should, however, face the fact that your trade benefits wouldn't skyrocket.

Others pilots, more eager to fight their way through the galaxy, could haul gold or narcotics (which should have a way higher profit margin, by the way) into anarchy/feudal/monarchy systems and recieve a really good margin. THIS is, how I would love things to be...


Agreed. There should be more differentiation depending on local system security level and government type. I find it bizarre that the anarchy systems have so many police out and about. What laws are they meant to be enforcing...
 
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