Would it be possible to dial up the danger just a bit?

I play solo and group, I'm not interested in PvP. If you're a PvP'er then you can help me - are you interested in NPC combat or do you prefer PC only?
So you basically want to still win, just the perception of more danger is required?

There's plenty of ways to make it more dangerous as well if you're in open play. Go to a pirate system, check their BB for "kill trader" missions in an independent system and do just that at the Nav beacon.
 
So you basically want to still win, just the perception of more danger is required?

There's plenty of ways to make it more dangerous as well if you're in open play. Go to a pirate system, check their BB for "kill trader" missions in an independent system and do just that at the Nav beacon.

Your reply doesn't seem related to my post. I've been playing since beta, so assume I know how the game works. I'm not going to get into the open V group/solo thing as that isn't what this thread is about and you can take it as read that I am not going to change my mind anymore than I'll be able to change yours so lets move on. Obviously if you are only interested in PvP (which is what my friendly question to you was about) then the mechanics and logic of system governance and the respective danger levels of anarchy systems v (for example) safe democratic are of little interest because you can do PvP anywhere you like and the game itself just provides the mechanics for your preferred play style. I can't help thinking that if FD provided you with a Star Citizen Arena-style server you would be happy with that because the rest of the game seems somewhat superfluous to what you may want from ED. For me, the game should be a modern take on the earlier games, anarchy systems should be dangerous not because they are full of players who prefer to kill other players but because the NPCs are highly dangerous to all players regardless of the play style they prefer.
 
Its far too safe. I often go days without being interdicted. We should be dying more or at least the threat of it. This is why I dont understand the people crying just cos they got killed once in there entire playtime.

The game isnt about having a free ride to grind as much cash as possible in the fastest time but I'm afraid with alot of gamers these days one set back like blowing up is enough for them to rage quit forever and they would prefer to just to grind in peace which is the next best thing to what they really wanted which is a money cheat.
 
Please. Go play either Frontier or FFE (or replay if you have already done so). Take a starter ship to anarchies a few times, and note the number of times you get intercepted by AI. Note the number of times you are intercepted by multiple AI. Note the number of times you meet an Asp with a 5MW laser, or a courier with a plasma accelerator, and you instantly get your rear end handed to you. Now I'm not saying E: D should be like that, as it doesn't allow saving everywhere, and is multiplayer, but I believe it should come close to the feel of the earlier games.
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The game should have difficulty levels in the security of the system. Taking a starter ship or a cargo ship (without escort) into an anarchy or feudal system should be virtual suicide. If you haven't mastered the basics of combat you shouldn't be there!.
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And to the person who said "allow me to switch off interdictions in solo mode"... no. just. no. It's bad enough that, already by design, you can swap commander between solo and online mode at will, without compounding the issue. Single player solo should be just as challenging as online. Ideally, it is Frontier's responsibility to make the AI encounters up to that task (no, I'm not holding my breath that AI can be as good as players without 'cheating').

My thoughts exactly - I get indicted about once in every 20 jumps and postively have to go looking for trouble in anarchy. It's basically a dogfighting or trading game. It should be both.
 
Its far too safe. I often go days without being interdicted. We should be dying more or at least the threat of it. This is why I dont understand the people crying just cos they got killed once in there entire playtime.

The game isnt about having a free ride to grind as much cash as possible in the fastest time but I'm afraid with alot of gamers these days one set back like blowing up is enough for them to rage quit forever and they would prefer to just to grind in peace which is the next best thing to what they really wanted which is a money cheat.

I think you should be (mainly) free of interdictions if you stick to the safe systems but if you trade with less safe systems then interdictions would become more likely and if you traded with Anarchy systems (by which I mean Anarchy systems with populations) then interdictions might take the form of constant hits from single or small groups of ships or else one large interdiction from perhaps 10+ ships - obviously some sort of chance should play a part, perhaps once in a blue moon you'd travel through an Anarchy system without being bothered by anyone.
 
No, that is what you're strawmanning in here to dismiss my suggestions of making the game harder. Do as I said, then see if the game is really "too easy" for oyu.

If I got you wrong them I'm sorry, these things happen. I'm anxious that this thread is kept on-topic (so the mods don't close it), it is not about PvP or the never ending open V group/solo debate, there are other places for that. What I do want to discuss is if the NPCs can be made more effective in presenting a challenge and whether that challenge can be more effectively tied into the game's own logic, that of systems being of different governance types where some would be very safe and some would be very dangerous.
 
I was cruising around an anarchy system a shot while ago and got interdicted by an NPC.

Naturally, I submitted only to discover my opponent was flying a shield-less Eagle with weapons that didn't so much as tickle. Not exactly a challende, although that was at least reflected in the pitiful bounty awarded.
 
No. Keep it like it is. Some of us like the quiet atmosphere to trade.

Good for you, you can trade like mad in systems where the local security will ensure you are kept safe.

Some of us like a challenge, and this is what Anarchy systems *should* be. They should also offer th epotential for larger profits, as less trade ships woul dbe making their way there, thus creating low supply/high demand scenarios...

Z...
 
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