Please. Go play either Frontier or FFE (or replay if you have already done so). Take a starter ship to anarchies a few times, and note the number of times you get intercepted by AI. Note the number of times you are intercepted by multiple AI. Note the number of times you meet an Asp with a 5MW laser, or a courier with a plasma accelerator, and you instantly get your rear end handed to you. Now I'm not saying E: D should be like that, as it doesn't allow saving everywhere, and is multiplayer, but I believe it should come close to the feel of the earlier games.
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The game should have difficulty levels in the security of the system. Taking a starter ship or a cargo ship (without escort) into an anarchy or feudal system should be virtual suicide. If you haven't mastered the basics of combat you shouldn't be there!.
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And to the person who said "allow me to switch off interdictions in solo mode"... no. just. no. It's bad enough that, already by design, you can swap commander between solo and online mode at will, without compounding the issue. Single player solo should be just as challenging as online. Ideally, it is Frontier's responsibility to make the AI encounters up to that task (no, I'm not holding my breath that AI can be as good as players without 'cheating').