One of the biggest things I was looking forward to with the debug camera was positioning the camera at about standing, or sitting height, along the hull of a ship, so that I could feel like I was standing on it, and get a real sense of scale for it in VR! Instead, the collision sphere around the camera feels like it has about a 20 foot radius!
I'm pretty sure it's not that far out because of issues with the camera's near-clipping plane, because if you go into a starport and use the camera, you can get within a couple feet of a surface of the starport before the camera starts clipping through the floor, but not the ship itself.
Are they worried that we'll see the ship textures close up and people will complain that the textures aren't infinite detail? I promise, we don't mind!
I want to "walk" around underneath the thing! or stand on top of it!
puhpuhpuhpleeeease?
I'm pretty sure it's not that far out because of issues with the camera's near-clipping plane, because if you go into a starport and use the camera, you can get within a couple feet of a surface of the starport before the camera starts clipping through the floor, but not the ship itself.
Are they worried that we'll see the ship textures close up and people will complain that the textures aren't infinite detail? I promise, we don't mind!
I want to "walk" around underneath the thing! or stand on top of it!
puhpuhpuhpleeeease?