It's been a pretty long time since I've played, and I'm kinda wanting to hop back in. I do have a few questions though, as I know things have changed up quite a bit.
First off the line: Should I bother with engineers now or wait until the new patch changes? I never bothered with them before, I was wildly sick of grinding by the time they came out, but I'm really thinking of giving them a go this time around. On the same note, what's a good way to get started with the Engineers and progress? Like, who should I start with, where do I get their garbage and what not.
Next thing, I know this is a really temperate question, but stow those dank Musk Flamethrowers if you would... For some one sitting ~30m credits, what's some ways to make creds? I dont mind if it's long or tedious, so long as it's efficient. I want build a value of ~125m at least so I can get into an FDL, or if I can endure it, 200m so I can finally kit out a Python (A ship I've wanted since Day 1). I know people gripe about "fast credits takes the fun out of the game" or something along the lines, but TBH, I find making credits to be the most tedious and stressful part of the game. Once I settle into one of these ships, I'll feel much more at ease to sit back and enjoy the game. I really, really want to just stop having to care about credits. I have no real motivation to get one of the big 3, so Python/FDL are kinda my endgame in this particular area.
Keep it cool, and thanks in advance!
EDIT:
Oh yeah, if anyone wants to leak some prime systems with HAZRES spots close by a station, that'd be awesome. Extra points for hazardous spots that have an awesome vista (I love ice rings, and any spot where the planet can occlude the sun. I love "night fights" =P
First off the line: Should I bother with engineers now or wait until the new patch changes? I never bothered with them before, I was wildly sick of grinding by the time they came out, but I'm really thinking of giving them a go this time around. On the same note, what's a good way to get started with the Engineers and progress? Like, who should I start with, where do I get their garbage and what not.
Next thing, I know this is a really temperate question, but stow those dank Musk Flamethrowers if you would... For some one sitting ~30m credits, what's some ways to make creds? I dont mind if it's long or tedious, so long as it's efficient. I want build a value of ~125m at least so I can get into an FDL, or if I can endure it, 200m so I can finally kit out a Python (A ship I've wanted since Day 1). I know people gripe about "fast credits takes the fun out of the game" or something along the lines, but TBH, I find making credits to be the most tedious and stressful part of the game. Once I settle into one of these ships, I'll feel much more at ease to sit back and enjoy the game. I really, really want to just stop having to care about credits. I have no real motivation to get one of the big 3, so Python/FDL are kinda my endgame in this particular area.
Keep it cool, and thanks in advance!
EDIT:
Oh yeah, if anyone wants to leak some prime systems with HAZRES spots close by a station, that'd be awesome. Extra points for hazardous spots that have an awesome vista (I love ice rings, and any spot where the planet can occlude the sun. I love "night fights" =P
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