Sorry I don't mean "cut scene" despite the title! It was a bad choice of phrase, think optional video footage, not full screen shinannegans you have to skip every single time forever, nobody would want that.
Just wondering what folk think.
So the proposal is that some missions have *video footage*, these could probably be easily procedurally generated with in game models using the game engine.
So an assassination mission might show shaky-cam footage of your target totalling some T7, perhaps with a bit of threatening comms chatter.
And perhaps once avatar creation comes in some footage of your actual target,or even the victim? Add in some cinematic shots with nice camera angle and show off the engine a bit.
I mean ultimately the mission would be just the same, so it doesn't add any gameplay, but would it add character or make things more interesting in any way?
Or perhaps the procedural nature of the missions system would just mean once you've seen one the novelty wears off?
Sometimes stuff like this offers benefits going forward, in this case I'm struggling to think what..
I suppose ultimately you'd just be presenting the mission information in a slightly more dynamic and optional form. I'd worry it'd be ultimately pointless if there's no actual potential benefit to watching them.
Perhaps if such a mechanism is in, it could be expanded on later in ways not possible with a purely text based mission format. SO a contrived example might be the mysterious SAP8 missions, these could show footage hinting at something. Maybe some visual clue implying some wider story, or audible morse in the background which could link to something, or perhaps some location could be inferred from the star backdrop which would lead the CMDR somewhere.
To extend the idea a bit further, perhaps it could be used for player bounties, when you hop into a system and see those top 5 most wanted. I mean seeing another CMDR in an FdL taking out a player Sidewinder offers a bit more impetus than seeing a CMDR in a Cobra getting scanned and fined for a huge slave haul.
Dunno just throwing ideas around, it may be a terrible one.
Just wondering what folk think.
So the proposal is that some missions have *video footage*, these could probably be easily procedurally generated with in game models using the game engine.
So an assassination mission might show shaky-cam footage of your target totalling some T7, perhaps with a bit of threatening comms chatter.
And perhaps once avatar creation comes in some footage of your actual target,or even the victim? Add in some cinematic shots with nice camera angle and show off the engine a bit.
I mean ultimately the mission would be just the same, so it doesn't add any gameplay, but would it add character or make things more interesting in any way?
Or perhaps the procedural nature of the missions system would just mean once you've seen one the novelty wears off?
Sometimes stuff like this offers benefits going forward, in this case I'm struggling to think what..
I suppose ultimately you'd just be presenting the mission information in a slightly more dynamic and optional form. I'd worry it'd be ultimately pointless if there's no actual potential benefit to watching them.
Perhaps if such a mechanism is in, it could be expanded on later in ways not possible with a purely text based mission format. SO a contrived example might be the mysterious SAP8 missions, these could show footage hinting at something. Maybe some visual clue implying some wider story, or audible morse in the background which could link to something, or perhaps some location could be inferred from the star backdrop which would lead the CMDR somewhere.
To extend the idea a bit further, perhaps it could be used for player bounties, when you hop into a system and see those top 5 most wanted. I mean seeing another CMDR in an FdL taking out a player Sidewinder offers a bit more impetus than seeing a CMDR in a Cobra getting scanned and fined for a huge slave haul.
Dunno just throwing ideas around, it may be a terrible one.
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