Would really love to see accretion disk

Hello, of all the spaceporn that is still missing, I think accretion disk would be the most rewarding and "in your face" when you jump in a system... off course there should be something to scoop or mine in the feeder conduit.

More space stuff that should be added imho:
> comets = scoop the tail, mine the head
> meteor crashing on planet with the related mission to destroy them before it happens
> binary stars = extra scooping close to the mixed zone
> tide locked planet ( one face desert, one face ice, in the boundary earth like climate )

I know this has been covered tons of time...
 
Agreed and repped. I know it'll probably be down the road but I, too, would appreciate seeing an accretion disk around a black hole sometime in the future.
 

Deleted member 38366

D
Anyone remember that original ELITE Mission? Fuel Scoop and Evacuate a System before the SuperNova hit the Station?

I haven't done alot of Beta Exploration (other than testing mechanics and getting the Keybinds sorted), but I'd say we really could use a crapton of new inter-System anomalies of all sorts.

Just an assumption, but I fear we'll soon be working a new mechanic - only to see the exact same old, boring, sterile and clean System Maps, still containing
- perfectly round Binaries that don't even affect each other
- harmless Black holes we can (somehow) park our Ships 100km away from, disable Thrusters, jettison a Cargo canister.... and nothing even happens.
- overheat near a 210k Y Dwarf but can happily land on a 2000k Planet (which' surface should be mostly non-solids at these Temperatures)
- see landable 600k "Icy" Planets a Cutter can firmly land on somehow (no signs of liquids anywhere, not even a puddle)
- ...basically realize nothing much changed, neither in Deep Space nor on Planet Surfaces

IMHO the Exploration Update should have put no less than hundreds of inter-System anomaly types into Stellar Forge, bugfixed it where needed and make Exploration what it always (IMHO) should have been.
Jumping into a new System and never quite knowing what happens next.
Right now, I'm just not seeing that.
(I don't count the Sector "Easter Egg" hunt, that goes into the right direction but is way too little IMHO to fill a Galaxy with many thousands of Explorers and Billions of Systems)

Unsure how often we might encounter those Ionized Clouds, that's one nice things to have right there. Now we just need several hundred more.
Anything else than "enter new System, all normal-normal, just like the previous 27550 Systems visited". Anything, doesn't need to be big stuff. Just anything that isn't 0815.

But then, maybe it's already coming, who's to tell?
 
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While I agree I would like to see more astronomical effects, there are some tings that are possible and some that are not in the current structure of Elite.

Because each of the systems are procedurally generated from a small amount of seed data it is only possible to generate a system with bodies that have a predictable and persistent motion.

So comets in orbit, even if it has extreme eccentricity, is possible. But a comet that crashes into a planet currently isn't.

Also there is a 512 object limit in each system due to the way the procedural generation works. There is certainly a lot more space in the data string to include more objects, but it's not unlimited, and of course more objects require more processing to generate and maintain.

Of course, new things could be added, but there is a limit based on the current structure of the game. That's not to say it couldn't be changed - the question would remain whether such a significant rewrite of core code would be make sense to deliver these astronomical anomalies.
 
Anyone remember that original ELITE Mission? Fuel Scoop and Evacuate a System before the SuperNova hit the Station?

I haven't done alot of Beta Exploration (other than testing mechanics and getting the Keybinds sorted), but I'd say we really could use a crapton of new inter-System anomalies of all sorts.

Just an assumption, but I fear we'll soon be working a new mechanic - only to see the exact same old, boring, sterile and clean System Maps, still containing
- perfectly round Binaries that don't even affect each other
- harmless Black holes we can (somehow) park our Ships 100km away from, disable Thrusters, jettison a Cargo canister.... and nothing even happens.
- overheat near a 210k Y Dwarf but can happily land on a 2000k Planet (which' surface should be mostly non-solids at these Temperatures)
- see landable 600k "Icy" Planets a Cutter can firmly land on somehow (no signs of liquids anywhere, not even a puddle)
- ...basically realize nothing much changed, neither in Deep Space nor on Planet Surfaces

IMHO the Exploration Update should have put no less than hundreds of inter-System anomaly types into Stellar Forge, bugfixed it where needed and make Exploration what it always (IMHO) should have been.
Jumping into a new System and never quite knowing what happens next.
Right now, I'm just not seeing that.
(I don't count the Sector "Easter Egg" hunt, that goes into the right direction but is way too little IMHO to fill a Galaxy with many thousands of Explorers and Billions of Systems)

Unsure how often we might encounter those Ionized Clouds, that's one nice things to have right there. Now we just need several hundred more.
Anything else than "enter new System, all normal-normal, just like the previous 27550 Systems visited". Anything, doesn't need to be big stuff. Just anything that isn't 0815.

But then, maybe it's already coming, who's to tell?

Some of the things you point out are indeed odd. And I suspect many of them are 'tamed' for game reasons. For example I'm sure there would be screams if blackholes were unavoidably lethal!

However there are other things that you list as anomalies that very well might not be - specifically your assertions of the phase states of certain surfaces and atmospheres based on temperature. It is entirely possible to have very high temperature ice planets that remain solid, depending on the atmospheric pressure which in turn is partially driven by the local gravitational force.

A further issue is that anomalies are just that. The word literally means 'things that are no normal'. So therefore rare. Whilst it would be good to have a greater range of anomalies that can be seen and explored they certainly would not be common.

Its funny that we have a 400 billion start system playground to fly in - and yet the enormity and wonder that that is possible on our computers is somehow lost.We have become accustomed to the idea of having such a vast place to play in that it no longer engenders awe. We really are a fickle and expecting bunch!
 

Deleted member 38366

D
Some of the things you point out are indeed odd. And I suspect many of them are 'tamed' for game reasons. For example I'm sure there would be screams if blackholes were unavoidably lethal!

However there are other things that you list as anomalies that very well might not be - specifically your assertions of the phase states of certain surfaces and atmospheres based on temperature. It is entirely possible to have very high temperature ice planets that remain solid, depending on the atmospheric pressure which in turn is partially driven by the local gravitational force.

True - if only those mentioned Planets had an atmosphere. Alas, they don't and we can currently land on that "supposedly Icy but >600k temperature and can easily support 1000tons of Ship on its surface".
Just one of many bugs in Stellar Forge.
 
I hope that after beyond is all done and dusted FD don't just move on to new content but continue to iterate on the basics, which could cover quite a bit of this list.

I'm liking the approach in beyond, but that doesn't mean I don't want new things too. Really hoping that the future will see FD doing both.

Aps.
 
True - if only those mentioned Planets had an atmosphere. Alas, they don't and we can currently land on that "supposedly Icy but >600k temperature and can easily support 1000tons of Ship on its surface".
Just one of many bugs in Stellar Forge.

OK, can you show me an example?

Comparing all of the temperature and pressures I have seen against a phase state diagram hasn't shown up the issues you suggest.

Also it's worth noting that the word "Icy" is also used to describe "frozen" bodies not necessarily water based ice worlds. You need to consider the chemical composition of the "ice". Plenty of chemical compounds are solid at 600k and 0bar.
 
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I wonder how it would look like, the accretion disk that is. Like in Star Wars or Star Trek or SG1? The fact seams to be that we never have seen one in real life. And I guess that is the reason why Fdev does not implement it, yet.

Here is an interesting linkt: Link


Fly/land safe.

CMDR Steyla
 
Agreed. In fact, after this many years, I think it's time that FD 'fixes' black holes. Right now, they are totally harmless and are only there to ooo and aaa at the distortion of space. But these things need to be significantly more dangerous than they are now. At the very least, slamming into the event horizon, or exiting supercruiser too close to it should be instant death for anyone.
 
Hello, of all the spaceporn that is still missing, I think accretion disk would be the most rewarding and "in your face" when you jump in a system... off course there should be something to scoop or mine in the feeder conduit.

More space stuff that should be added imho:
> comets = scoop the tail, mine the head
> meteor crashing on planet with the related mission to destroy them before it happens
> binary stars = extra scooping close to the mixed zone
> tide locked planet ( one face desert, one face ice, in the boundary earth like climate )

I know this has been covered tons of time...

Yes! More "normal" space stuff would be awesome! I don't get why it always has to be aliens, brain trees or whatever. I'd love to see more natural phenomena.
 

Deleted member 38366

D
OK, can you show me an example?

Comparing all of the temperature and pressures I have seen against a phase state diagram hasn't shown up the issues you suggest.

Also it's worth noting that the word "Icy" is also used to describe "frozen" bodies not necessarily water based ice worlds. You need to consider the chemical composition of the "ice". Plenty of chemical compounds are solid at 600k and 0bar.

One? I can show you thousands.
Go to EDDB -> Bodies -> Planet Type : Icy -> Planetary Landing = YES (= no Atmosphere / no pressure) -> Extra Column = Surface Temp
(pan around with 100LY Reference Systems, since EDDB doesn't permit the Database-intensive global searches anymore)

Examples ?
Tidia A1, 842k, no Atmosphere, a mere 53Ls from its Class G Star w/ 5932K Surface Temp
Eol Prou QN-I c10-112 2, 945k, no Atmosphere, barely 17Ls from its Class K Star w/ 4725K Surface Temp
Stuemeae GG-Y c9009 B 1, 902K, no Atmosphere

There's thousands of these and the hottest ones I've looked up 100LY around SOL/Colonia/SagA aren't even the weirdest examples.
Most Explorers have come across those landable (no Atmosphere, so no Pressure involved) "Icy" Bodies being scorched by nearby Stars, they aren't very common but also not very rare.

Stellar Forge already gives the chemical composition for Icy Bodies : mainly H2O. Commonly known as : Water.
ELITE-IcyBodyDefinition.jpg


Hence, quite unlikely for Water Ice to exist at temperatures reaching and even exceeding 1000K under zero Pressure, all while being bombarded with heat & radiation by a very nearby Star - and still solid enough to carry a Ship to land on its surface.
(and the buggy examples typically aren't located "in the cooler regions of the star System", often they're a primary Planet very close to the Star and well inside of the habitable zone for example. They'd be too hot for humans to live on or Terraform even if their composition allowed for it)
 
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Yup, totally agree, I've been playing since PB and I've still not visited Sag A deliberately ... I'm holding off in the slender hope that some day accretion disks are added and the Great Annihilator will be a visual feast of awesomeness, a'la Interstellar.

Maybe some day ;)
 
Yes! More "normal" space stuff would be awesome! I don't get why it always has to be aliens, brain trees or whatever. I'd love to see more natural phenomena.

Totally agree.
More real-life space phenomena. Comets, accretion disks, contact binaries, novae, supernovae, strange/quark stars, wormholes (possibly?), Thorne-Zytkow objects, ...
Fdev did implement Kordilewsky clouds , which is very neat, now I hope they will implement other similar space features 😉
 
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