Unless you planned you exit velocity and vector very well, you will never catch the station to land at it.
Which actually brings an interesting question to mind. An object (SRV) travelling with one frame of reference, the planet's, hurtles towards a station travelling in an orbit around the planet.
When your ship drops out of SC next to a station, your FoR is placed with the station, meaning you are given velocity needed to keep up with the station and then normalizing your instruments to be in line with your current FoR. For example, when you are just chilling outside of station with zero throttle, you are still traveling at the orbital speed of the station despite what your instrumentation tells.
Is there a point, where the game will shift you into the station's FoR? My guess is no and even if you timed your intercept correctly, you'd just see the station fly by you at incredible speed...or you'd have to somehow match the orbital velocity of the station which the SRV is not capable of doing without SC.
No, unfortunately ED is incapable of basic spaceflight, and all of its ultra-high-tech futuristic 'spaceships' are hopelessly marooned but for their FSD - the
only way to travel between bodies is via hyperspace or 'supercruise space'. But not via (ahem) 'normal space'.
Pitiful remark on FD's grasp of what their flagship game was traditionally all about, what with the whole 'seamless spaceflight', thing, freedom to bake your own snails or whatever it was. Like what we had in the previous games. That. But yeah, if ED's 'spaceships' are incapable of actual spaceflight, then your SRV better be well stocked with MRE's. And a Netflix subscription.
I suppose technically, it might be possible in certain edge-case scenarios - very low masses and distances, with careful timing you could try to aim for where your target's
going to be, by the time you finally get there, and hope it crashes into you..
Or you could just fire up Elite 2 or 3 and actually fly the ships for real, anywhere and any way you like, without any restrictions or transitions or mode switching, in one seamless unbroken continuum of flight from A to B. A real-time moon shot takes around one hour in a fast craft. There's no buggies, but you could attempt it in a life raft if you
have to be hardcore..