Would you accept VR on vehicles and 2D on feet ?

I'm not sure on the technicalities as I only upload videos on occasion, but I was watching Malik's VR stream on Thursday where he detailed how it looked like it was an accidental upload and how you could mess up - the leak being only 720p was a bit of an indicator, apparently. He mentioned one of the default upload settings makes a video "public" instead of "private", so it might just have been a checkbox finger click problem.

Hopefully other headtracking methods aren't thrown out along with VR; I've got a 3d TV which I used with ED before getting VR a few years ago, so that in combo with a headtracker might be a solution for me.

Frontier used to be really good with info post-Kickstarter, the newsletter even had a 'sneak peek' every week. They seemed to have clammed up over the last few years, probably a different Marketing strategy that depends on a big reveal and news blitz only a few months before release.
I love the game to bits man, just wish they would open up a bit more.
Yeah I think Head tracking is a fair compromise, I was instantly better at combat when I started player in VR as you can naturally follow your target as you wouldn't lose it so much off the screen. Playing in 2D this afternoon just to get used to flying off a screen again.
Really looking forward to this one dropping! Getting out and about on foots going to be fun plus the graphics look superb. (The Planetary detail and nice light atmosphere 👌👍)
 
As per the title: would an option like this work for you ?

I want VR in vehicles and for seated experience, and I‘m not willing to sacrifice it for Odissey. But it would be perfectly fine for me to walk around in 2D when I am not on vehicles.

I would find it perfectly acceptable, and I know it could be hard to manage the transition, but hey... if there is one thing Frontier know how to do, are nice loading screens (think about system jumping or HD to normal cruise).

So, would you find an option like this acceptable ?

No I would not. Elite had been billed as a VR game from launch and changing that now is not something I wish to support. Frontier have to date built something that is pretty amazing but what I see happening now is not so amazing and its something that I can't get behind. This would change if Frontier said that VR was something that is being worked on and is going to be added in a later update. Then I would be excited and wait to get Odyssey until that update was released. As it stands now I doubt that will happen though. I would rather give my money to developers that have a consistency of vision that are not going to change what it is they are developing into something it has never been.
 
As per the title: would an option like this work for you ?

I want VR in vehicles and for seated experience, and I‘m not willing to sacrifice it for Odissey. But it would be perfectly fine for me to walk around in 2D when I am not on vehicles.

I would find it perfectly acceptable, and I know it could be hard to manage the transition, but hey... if there is one thing Frontier know how to do, are nice loading screens (think about system jumping or HD to normal cruise).

So, would you find an option like this acceptable ?

Absolutely! I'd be 100% okay with space legs being flat-screen and in-ship being VR. Ideally, there would be a quick mode switch added so we can switch back and forth at will with a key-binding.

I already do something along these lines anyway; I fly exclusively in VR, but I tend to prefer flatscreen for the SRV - yes, VR is more immersive, but the SRV gives me terrible VR sickness, so if I'm going to be in the SRV for any amount of time, I switch to flatscreen.
 
Yep; don't care about legs. 3D for everything then a 2D window in the headset if I have to use legs, which I hope I don't. I just want the ability to see the new worlds in cockpit VR. Nothing more.
 
There must be a menu item and/or button press to get into FPS, similar to transitioning to the essentially 2D FSS screen, or even the SRV (although that is obviously 3D). Why can FDev not do the same for the FPS part? I would bet that the majority, if not all, VR users would see that as a reasonable compromise. Better half a loaf than no bread.
 
Not only happy, I'd prefer it. I've tried a few VR shooting games, and they're a fundamentally different beast to regular FPS; one I don't like as much.

The real question here is what they plan on doing with the on-foot stuff. Will we be just pressing a button to stand up, then FPS control ourselves out of the cockpit, down the stairs and onto the surface? Because that isn't going to feel very good as a VR transition. If it's more like accessing the SRV is currently, then that would allow more scope for us taking the helmet off and moving to flat screen.

It would still feel a bit weird that we're putting a helmet on at the exact moment the game is pretending we're removing it, but I'll live with that.
 

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As per the title: would an option like this work for you ?

I want VR in vehicles and for seated experience, and I‘m not willing to sacrifice it for Odissey. But it would be perfectly fine for me to walk around in 2D when I am not on vehicles.

I would find it perfectly acceptable, and I know it could be hard to manage the transition, but hey... if there is one thing Frontier know how to do, are nice loading screens (think about system jumping or HD to normal cruise).

So, would you find an option like this acceptable ?

I'd accept rendering on the headsets and no VR controller/interface support. KB+M or HOTAS and rendering to VR headsets. I think they can manage to do that. They could let VR players aim with headset tracking like in LukeRoss extraordinary VR R.E.A.L. mod for GTA 5.

Works extremely well.
 
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No! It would be an absolute nightmare, fly to station, land, take off VR headset, change screen resolution, walk to mission objective, walk back to ship, change graphics settings, don VR, rinse repeat. Nah!

Also, how would that work in the middle, if I was in my ship / SRV would I see and be able to interact with others on foot? As in if I'm in the "sphere of combat" providing close air support for some of my buddies on foot, would I see them? Would I see the other sides players on foot to shoot at them?

@itarrow I really appreciate you trying to find a compromise, but the one you present isn't workable.

Personally? I'd rather take my chances with a slightly janky possibly buggy implementation of VR that gets improved on in subsequent updates.

It actually isn't that bad, and the process could be streamlined in the update. Even today, I fly my ships exclusively in VR but the SRV, if the terrain is particularly rough, can cause nausea, so I will switch out to flat-screen. It's a fairly painless process and if the steps (switch off HMD in 3D and bump up resolution to full-screen) were to be made key-bindable (or just naturally occurred when disembarking from the ship), it would be a painless process. It would even, arguably, increase immersion, because the whole process of putting on the VR headset would be like putting on a helmet to go and fly the ship.

My concern is that, with VR not being supported from the outset, it's something that we will never see again. Since the primary experience is in-cockpit, I'd rather keep it there, where it has a massive impact on immersion, than lose it altogether.
 
When i heard of this update i expected there wouldnt be full VR integration with motion controls.

I did however expect that it would be viewable through the HMD, first person or third persion, whichever it is in the screen version, with regular controls (gamepad/kb+m) and headtracking to look around and aim, there is already tech for head aim in the game, we use it all the time for target locking.

Just switching to a projected flat view, like a virtual screen shown in the HMD, would be better than nothing so there is no need to take off/put on the HMD between modes.

Without any VR support i will not be buying.
 
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Yes absolutely. Any option that keeps the VR game play we already have, and allow us to participate in the expansion while using that VR game play is welcomed.
Provide air support in VR from my starship, or ground support in VR from my SRV? Hell yes.
 
The only thing which worries me about this is the last time they didn't do something at launch it got dropped from all subsequent launches (cough Mac). What we need is cast iron guarantees that VR will be added to the mix as that is still unclear.
 
As per the title: would an option like this work for you ?

I want VR in vehicles and for seated experience, and I‘m not willing to sacrifice it for Odissey. But it would be perfectly fine for me to walk around in 2D when I am not on vehicles.

I would find it perfectly acceptable, and I know it could be hard to manage the transition, but hey... if there is one thing Frontier know how to do, are nice loading screens (think about system jumping or HD to normal cruise).

So, would you find an option like this acceptable ?
At launch yes!
Then I would like that VR becomes FDEV priority number 1 after Odyssey launch to bring a full VR version within a year.
 
No! It would be an absolute nightmare, fly to station, land, take off VR headset, change screen resolution, walk to mission objective, walk back to ship, change graphics settings, don VR, rinse repeat. Nah!
On the contrary, it works flawlessly in X:Rebirth VR - you take the headset off, game pauses for a sec and you're in 2D with 2D controls. Magic, I tell you! Magic! :D

And yes, I'd be happy with that compromise, though I'm experienced enough to know that it would doom the legs part to be forever 2d (because frontier already got our money).
 
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