Would you be more likely to pirate if NPCs were carrying loads of micromaterials?

I've done my share of Low Temperature Diamond piracy, and it was entertaining but not time income efficient.

If I knew that t6,7,9 shoot anacondas or cutters were carrying a fat batch of micromaterials, I might added to my weakly to do list.

It would certainly be a nice alternative to waiting for SS's (even with the new system scanner).

I must admit, sometimes I farm hazres and CZs for manufactured mats because it is more engaging than the alternatives. Since anacondas became top tier pinatas, I find myself ignoring other ships just to find annies.

At present, I wouldn't call micromat farming a skill-based activity.

What do you think about making some micromats NPC cargo available for piracy?
 
It takes 1,000,000 micromaterials to make one full size material, obviously.

Only if they're using the SI units system. And counting in Decimal.

According to the ED:RPG manual, there are 100 microcredits to the credit. What kind of maths do they have in the 34th century?
 
But the NPCs ARE carrying materials. Just shoot them to death and you'll see... (especially those sweet T9s)
 
Have no real clue what OP meant by micromaterials. Gave some examples but he cited manufactured mats in CZ, which are available in vast quantities limited only by your patience, ship ammo, or taking damage. So I don't see what adding more pirate obtainable manufactured mats would do other than give another multi-sourced method to get lots of manufactured mats.

Which would be a good thing of course, I'm always for more options.

But what I'd like to see is more ways to get mats we are currently more restricted - like raw mats. Manufactured and data can be obtained to max capacity (100 G5 bioconductors, 100 G5 EFC, 100 MEF) in a single night or couple nights of missions farming (it takes me ~4-6 hours of Passenger mission farming for G5 rewards to get max capacity of these 3 G5 manu/data mats for materials trading)

On other hand, getting top tier G4 raw mats are not as easy, and mostly SRV methods (Davs Hope, crashed Anaconda/Barnacle, planet prospecting, etc)

So if "micromaterials" were just more manufactured mats, sure - why not, I wouldn't oppose it certainly. More options always better. But I wouldn't get excited about it. I can already CZ or rez farm for infinite manufactured mats quite easily.

If "micromaterials" included mix of raw, data, and manufactured mats carried by certain NPC ship types, then yea - that would be great. I'd hunt those ship or pirate them as a preferable method to SRV.
 
Ships could drop materials on certain module or hull damage threshholds, it would be the next best thing to a real damage model only the Anaconda has at the moment. No need to destroy ships.

Another point: you can find material containers on surface POIs already, NPCs are clearly collection materials too. At least some ships could drop something similar.
 
I would absolutely prefer some piracy (or bounty hunting) as a way to obtain raw mats, over driving around and praying to RNGesus. Especially if I had some way to focus on the mats I wanted (scanning traders in systems where the rare mats I needed could be found, etc). But if the time investment to payoff ratio wasn't at least approximately equivalent to what you can get by visiting lava spouts or geysers, then I'd not likely choose piracy over randomly driving around in an SRV or visiting known good locations. Because mat gathering is just a means to an end. Unless it's made a LOT more engaging, I'm going to min-max my collection efforts so I can get back to doing what I prefer.
 
Nope.

I remember when NPC convoys were the only known way to get an Unknown Artefact. Despite needing to lie prostrate before the altar of RNG and sacrifice a goat and your firstborn and firstborn's firstborn to get one, it's what made me go hunting for them, because they pointed to something, they carried a message, they were interesting and, arguably, useful (what happened to that sense of mystery....). I'd rather NPCs be carrying cargo that has some meaning or use, beyond just credits. I have no problems getting data or manufactured material.

But as for raw mats... why the 3.3 asteroids don't drop a bunch of raw materials when you crack them is lost on me somewhat...
 
We all no ships purge materials when we pop them, however trivial in quantity.


I'm suggesting that cargo ships carry them as cargo in larger quantities.

As far as using the new mining mechanic for raw mats - was anyone able to get Rhenium in the beta?
 
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