I am not going to play jedi tricks on your mind, so to be honest from the start: Yes, this is another honk thread in disguise. But it's also about the general design and future of the game.
When the game was released almost 4 years ago it was clear to everyone that it consists of many placeholders and lots of mechanics have been (and continue to be) very shallow. 'A mile wide and an inch deep' gets thrown around a lot and it almost perfectly describes the current exploration gameplay. But over the years it seems like some people accepted these shallow mechanics and found ways to get the most enjoyment out of it. One could say that people are having fun with something that shouldn't have existed to begin with.
So with the current discussion about the instant system map reveal I wonder which other areas of the game can't be improved without ing off a certain part of the player base that already accepted the repetitive and uninspired parts of the game.
When looking at bounty hunting in RES I just want it gone. That's not bounty hunting but simply waiting for NPC spawns and farming. Apart from the combat itself, I almost feel reminded of some dull hack & slay. I'd like to see some real bounty hunting mechanics instead, like following wakes, getting tip offs from NPCs, interrogating their complices, etc. I hope you get the idea. And I don't just want this stuff for bounty hunting, I want that level of involvement for all areas of the game.
But with the recent discussions about exploration I feel like the community isn't interested in that type of gameplay and that it's me who has been playing the wrong game all along.
When the game was released almost 4 years ago it was clear to everyone that it consists of many placeholders and lots of mechanics have been (and continue to be) very shallow. 'A mile wide and an inch deep' gets thrown around a lot and it almost perfectly describes the current exploration gameplay. But over the years it seems like some people accepted these shallow mechanics and found ways to get the most enjoyment out of it. One could say that people are having fun with something that shouldn't have existed to begin with.
So with the current discussion about the instant system map reveal I wonder which other areas of the game can't be improved without ing off a certain part of the player base that already accepted the repetitive and uninspired parts of the game.
When looking at bounty hunting in RES I just want it gone. That's not bounty hunting but simply waiting for NPC spawns and farming. Apart from the combat itself, I almost feel reminded of some dull hack & slay. I'd like to see some real bounty hunting mechanics instead, like following wakes, getting tip offs from NPCs, interrogating their complices, etc. I hope you get the idea. And I don't just want this stuff for bounty hunting, I want that level of involvement for all areas of the game.
But with the recent discussions about exploration I feel like the community isn't interested in that type of gameplay and that it's me who has been playing the wrong game all along.