Ships Would you pay a little extra cash to drive a capital ship or otehr bigger ships in ED?

Seating here thinking and the question popped up in my head would i pay extra money to drive a capital ships or other bigger ships in ED? Yes i would (i mean I'm pay for other add on that this game have like planet landing) depending on the price on the ship and a few other details why because its been my dream to drive one in a game just like on console in halo the pelican i always wanted to fly one in multi player but i was wondering if i was the only one out there that would pay for something like a ship package where if you buy it you can get ship other players don't have or something in that area ( i mean people buy mounts for games just to have something different then other players lol )or pay for a add on to the game where player can buy them with all the extra money you have seating around after you unlocked the biggest ship in game. so i just wanted to no what other players thought about it? like i said before was just seating around playing ED and the question popped in my head may be a stupid question but still somthing i wanted to hear other people opinion on.
 

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Ian Phillips

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Personally I wouldn't because I think that the whole point of the game is that everyone has access to the same gameplay, including ships and modules. Having something exclusive that is only available if you pay RL cash, basically "pay to win" IE. get a bigger better ship for cash, for runs against that basisc game premise.
 
I don't even wat to see player's piloting anything bigger than cruiser(which I'd consider about the size of a Conda or slightly biger), but I also rarely fly anything biger than the Db Explorer.
 
Piloting capital ships sounds more fun on paper than it would be in reality. At least in a game like elite, which is built around a space fighter flight model, with the possibility of flying up to corvette - sized stuff. Flying a capital ship in a fun way would pretty much mean completely redesigning the game just for that - you'd almost need a homeworld style gameplay, rather than a flight sim one for that. Not to mention it would bring the grind fest to a whole new level, because those things would probably be incredibly expensive, using Pythons as shuttlecraft :)

Frankly, I'd rather see them focus on the fps portion of the game, walking around ships, stations, boarding, as preparation for planetary landings. Oh and a revamped military ranking system where you actually take part in a campaign that has a story, rather than "I did 15 missions for an empire allied faction and then they had me smuggle tobacco and I'm a Baron now".
 
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True i rather see all them features in the game first i was mainly talkign about later after all the planed features come to the game........ and true i would rather not have a pay to win game...........and idk driving one would be fun i mean if you could have your friends land there fighters adn waht not on your ship i mean it dosnt gotta be a capital ship but a ship liek that that cna carry up to liek 5 other ships and have turrents ur crew or friedns could man while on ur ship.
 
I don't even wat to see player's piloting anything bigger than cruiser(which I'd consider about the size of a Conda or slightly biger), but I also rarely fly anything biger than the Db Explorer.

I agree, the game was marketed as be a small pilot in a big universe. Anything different and it changes the entire game.
Anaconda should have ability to launch a fighter/sidewinder at some point...
 
No, I wouldn't pay a little extra cash to drive a capital ship or otehr [sic] bigger ships in ED.
Once "real money" buys things in-game and skews the dynamic, the game will have been changed, and not for the better IMO.
 
No, I wouldn't pay a little extra cash to drive a capital ship or otehr [sic] bigger ships in ED.
Once "real money" buys things in-game and skews the dynamic, the game will have been changed, and not for the better IMO.

Absolutely agreed.

REAL money for in game advantages is a road that very few of us want to go down. Pay to win, and putting a paywall behind actual gameplay, is not something that makes a game immersive. It works on a game like World of Tanks, because that's basically an arcade shooter, but for a game like Elite where you're trying to play a certain role it wouldn't work. In fact it'd be a disaster.
 
Plus it kinda feels realistic. Sure you may have joined the Fed or Imperial navy, but it's basically an auxiliary. You joined the space national guard but you're not career military, still a civie doing your own thing and lending a hand when it suits you. Kinda doubt they'd let you buy and operate the Battlestar Galactica :) Anyway, as someone who's actually been involved in development of some space games, I stand by my statement that this wouldn't be nearly as fun as the OP thinks it would be. What he says about friends landing.. sounds like a flying a Coriolis starport with engines attached. It'd be unwieldy, limiting, boring to fly, extremely expensive and ultimately not bring much to the table in terms of fun. Just my humble opinion, but it's backed up by the fact that historically, mixing space sim and capital ship sims into one has not been met with success or resulted in memorable gameplay so far. Mainly because each requires a different approach to make it fun; in one you're Starbuck in your cockpit, in the other you're Adama in CIC. You can have one or the other, both is kind of problematic.
 
Capital ships could be fun if the game mechanics changed slightly. Personally I would like to see it as a multi-player kind of setup, where you and other (real) players manage the ship in real time. IE, you have someone at the help, someone at engineering, and another at weapons/hard-points.

The trading dynamics would also need to be altered as a capital ship cannot possibly dock at a station, so perhaps these capital ships would have a deployable craft similar to a type 7 which you can load up from the capital ship's cargo hold, and then launch to do trading.

Just my 2c worth :)
 
REAL money for in game advantages is a road that very few of us want to go down. Pay to win, and putting a paywall behind actual gameplay, is not something that makes a game immersive. It works on a game like World of Tanks, because that's basically an arcade shooter, but for a game like Elite where you're trying to play a certain role it wouldn't work. In fact it'd be a disaster.
As immersion is already a level 0 (kelvin) after constant costs nerfing and far to high rewards, I would not care if pay to win would be introduced.
 
I wouldnt want to do it petsonally. Im a fan of the medium size combat/trader vessels like Millenium falcon/Serenity etc. Medium is the way ahead in this game imho.
 
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