So: I was thinking, I know thats lethal with me; however the result of my thinking was a simple, easy to implement playmode that I for one would use and I would like your feedback on this before I make it a suggestion...
My idea was it would be great fun to be able to dock at a station with in a system where a conflict is ongoing, and go into the mission board for either of those factions, and if they have High Intensity CZ's which include a capital ship on their side, you could take on a new mission to be one of the pilots for the capital ships complement of fighters. Accept the mission for X number of kills in the CZ, and you fade to black screen transition into the cockpit of the appropriate type of fighter, condors for farraguts and gu97's for majestic's, then start hacking away at the enemy. Losing the fighter would result in a timed respawn screen where you have a small amount of time, lets say one minute, to select an alternative loadout and or customise it, kind of like you get in CQC death matches.
To finish your campaign, either complete the prescribed number of kills and end up back at another fade to black transition into your own ship on the landing pad where you took the mission, or to abandon it, log out to main menu or desktop?
You could even stick some bells and whistles on this where by the mission screen has the ability to adjust the number of kills you sign up for, with corresponding adjustments to the rewards to the player and the influence shift associated with their missions successful completion. More kills getting more rewards, rep and influence.
My idea was it would be great fun to be able to dock at a station with in a system where a conflict is ongoing, and go into the mission board for either of those factions, and if they have High Intensity CZ's which include a capital ship on their side, you could take on a new mission to be one of the pilots for the capital ships complement of fighters. Accept the mission for X number of kills in the CZ, and you fade to black screen transition into the cockpit of the appropriate type of fighter, condors for farraguts and gu97's for majestic's, then start hacking away at the enemy. Losing the fighter would result in a timed respawn screen where you have a small amount of time, lets say one minute, to select an alternative loadout and or customise it, kind of like you get in CQC death matches.
To finish your campaign, either complete the prescribed number of kills and end up back at another fade to black transition into your own ship on the landing pad where you took the mission, or to abandon it, log out to main menu or desktop?
You could even stick some bells and whistles on this where by the mission screen has the ability to adjust the number of kills you sign up for, with corresponding adjustments to the rewards to the player and the influence shift associated with their missions successful completion. More kills getting more rewards, rep and influence.