Given only two choices, would you rather Consumer VR Gen II have 2k resolution or a 150 degree wide FOV?
I must admit, I'm pretty happy with the resolution, although it can always be better. But what really bugs me is the scuba mask effect. Sometimes the image in VR just looks super sharp and clear - really stunning. But I'm always noticing the sides of the display and how constricting it is. IMO, you should at least be able to take in the whole HUD w/o having to move your head around.
Of course, they also need to fix the problems with black levels and color banding, which have gotten worse, so that should be doable. There is also the GodRays, which I barely notice anymore. And focus is another biggie, especially with a wider FOV, but also with increased resolution - it would be nice if was all in focus. I think another problem that needs work is software optimizations that allow higher frame rates. But I think these are second or third tier problems compared to the first two.
I must admit, I'm pretty happy with the resolution, although it can always be better. But what really bugs me is the scuba mask effect. Sometimes the image in VR just looks super sharp and clear - really stunning. But I'm always noticing the sides of the display and how constricting it is. IMO, you should at least be able to take in the whole HUD w/o having to move your head around.
Of course, they also need to fix the problems with black levels and color banding, which have gotten worse, so that should be doable. There is also the GodRays, which I barely notice anymore. And focus is another biggie, especially with a wider FOV, but also with increased resolution - it would be nice if was all in focus. I think another problem that needs work is software optimizations that allow higher frame rates. But I think these are second or third tier problems compared to the first two.